Greetings, Adventurers!
New World: Aeternum Update 1.1.4 downtime will begin at 5:00 a.m. PT (1:00 p.m. UTC) on December 10 and last approximately 1.5 hours. Get ready to embrace the holiday magic—Winter Convergence Festival has returned to Aeternum! This seasonal event brings festive quests, exclusive rewards, and snowy landscapes to explore. Check out the full release notes, including other notable fixes, below.
Winter Convergence Festival
The Winter Wanderer has returned, spreading joy and tasks across Aeternum. Visit Winter Villages in Everfall, Monarch’s Bluffs, Weaver’s Fen, and Brightwood to exchange Winter Tokens for unique seasonal rewards. Take on festive daily quests, discover scattered gifts, and defeat the wintry Frigid Folk to collect rare items.
Winter Villages: Explore festive hubs in key territories.
Exclusive Rewards: Unlock holiday-themed armor skins, weapon skins, housing decorations, and emotes.
Winter Wanderer Quests: Assist the Wanderer in restoring seasonal balance.
The Winter Convergence Festival is only here for a limited time, so join the fun before the snow melts.
Hive of the Gorgons
Fixed an issue that allowed the Nagas in Hive of Gorgon's maze to be killed with the contagious upheaval perk.
Fixed an issue that would occasionally prevent Typhon from properly transitioning from phase one to phase two.
Fixed an issue that allowed Echidna to be pushed by the wind chill ability from Ice Gauntlet.
Fixed an issue where Fungal Infection could be transferred to enemies.
Combat
Fixed an issue in which occasionally the effects from a prior ability would appear the next time the ability was performed.
Fire Staff: Fixed an issue that allowed looping abilities to loop indefinitely.
Hatchet: Fixed an issue that could lead to a faster than intended attack speed.
Heartrunes: Fixed an issue where Heartrunes could allow abilities to reset their start up.
Heartrunes: Fixed an issue that allowed faster attacks than intended.
Blunderbuss: Fixed an issue that allowed the Blunderbuss basic attack to fire faster than intended.
Fixed an issue where the elemental band Artifact perk could trigger off of damage over time.
Fixed an issue where the Corrupted Acolyte's summoned corruption mines sometimes wouldn't deal damage.
World Experience
Fixed an issue that caused the Gleamite Meteor to not provide enough Gleamite chunks and shards.
Fixed the daily reset for the quests Long Live the Queen and They Dryad Promenade in Reekwater, as those quests had been set up in such a way that they were not properly gating players who had already completed them on the same day.
Notable Fixes
Fixed a rare startup crash in the renderer when game settings data was not successfully loaded.
Fixed a crash that could occur when transitioning between Expeditions and game worlds.
Fixed an issue in the PC DX12 Beta that could cause a framerate drop after changing video options.
Fixed an issue where the HUD was anchored to 16:9. The HUD now scales to ultrawide by default, and can be adjusted using the HUD Margins option in the menu: Game > HUD > HUD Margins > More Options
Mounts
Mounts now consume stamina when jumping while dashing.
Fixed an issue that allowed mount jump from stopping to increase speed.
Economy, Progression, and Gear
Re-enabled the ability to mass-salvage Azoth Vials.
Fixed an issue that caused the Deckhands Promotion Earring to have the weapon functionality of the Jasper gem's retaliate effect instead of armor.
UI/UX/Social
Fixed an issue that caused platform invites to fail when sent cross region.
Fixed an issue that blocked social features.
Entering a game mode from within a house will no longer leave you in a broken house state when you exit the game mode.
Changed the world transfer purchase in the store to no longer refer to region transfers.
Whether you’re collecting festive rewards or exploring snowy landscapes, there’s something for everyone. Jump into Aeternum and make this season unforgettable. Thanks for your support! We’ll see you in Aeternum.