Greetings, Adventurers!
New World: Aeternum Update 1.3.0.0 downtime will begin at 11:00 p.m. PT (7:00 a.m. UTC) on March 10th and last approximately 1.5 hours. The latest update brings a host of improvements to combat, seasonal events, and the overall player experience. Here are some of the most notable changes adventurers can look forward to:
Combat Adjustments
Fire Staff: The Incinerate ability now properly displays visual effects.
Void Gauntlet: The Harvester’s Retribution effect from the Conqueror’s perk no longer lasts indefinitely.
Dodge Mechanics: Fixed an issue that prevented magic weapon light attacks from firing when canceling from a dodge.
War Boards: Resolved a bug where war boards could appear blank during an invasion or war.
Consumables: The Cleansing Elixir buff now correctly disappears after leaving Outpost Rush.
Seasonal & Economy Fixes
Players can now lock items dropped from the Siege of Sulfur Spoils Boxes.
The Mystery Box from the Seasonal World Bonus chapter is now accessible on non-seasonal worlds.
Adjusted Season Pass tasks to ensure they can only be completed in seasonal worlds.
Expeditions & World Adjustments
Partial fix for VFX in expeditions and trials to ensure Boss VFX visibility, even with lower GFX settings.
The PUG Finder for Normal Expeditions now only gates entry based on level, rather than Gear Score, preventing players from artificially lowering their GS.
UX & Performance Improvements
UI Stability: Fixed an issue where all UI elements could disappear when reconnecting to the game after leaving Outpost Rush.
Audio Settings: Added a slider to adjust the Target Lock sound effect volume.
Trading Post Filtering: Items now properly filter down as intended.
Collision Fixes: Resolved unintended collision issues in PvE raids and expeditions, which had been disrupting quest progression.
Combat/AI
Weapons
Hatchet
Fixed an issue that allowed players to activate Berserk without playing its animation.
Heartgems
Fixed an issue where some effects of primal fury could get applied indefinitely.
Game Modes
War
Fixed an issue where players could climb into war camps.
Perks
Balance Changes:
Changed the tower shield portion of the final countdown portion of defender's resolve to be a fortify instead of base damage reduction.
Added a 15s cooldown to the sturdy energy perk increased the cooldown of the stamina recovery perk to 60s.
General
Fixed a potential client crash when selecting healing targets via Raid Hud.
Fixed an issue where ranged attacks would often miss crawling Ancient Guardians when using Target Lock.
Economy/Progression
Gear/Items
Fixed an issue that was causing the two new artifacts, Fracture and Otzi, to use the wrong floating attachments. They should now display the correct floating accessory when equipped by a player.
Trade Skills - Crafting
Fixed an issue where players were unable to craft material-related recipes.
World Experience
Season Pass
Clarified the requirements for the Trio of Trials Season Journey Task.
Seasonal Event
Fixed an issue where Signifer Nerva could animate incorrectly when starting the Legacy of Crassus event.
General
Notable Fixes
Fixed an issue where the respawn screen may not show up for players.
Fixed an issue where players could not rebind Numpad 0 on their keyboards.
Social
Emotes
Changed description and action text for the Stumble Home Walk emote.
UX/UI
General
Addressed issue where raid group members sometimes display as white indicators on the respawn screen.
Fix Fresh Start Server Icon displaying along with Seasonal Server Icon.
Fixed being able to attempt transfer from a Fresh-Start World to a Seasonal Server.
In-Game Store
Limited-time timer no longer overlaps the title of store item.
With these updates, we’re continuing to refine your experience. Thanks for your support! We’ll see you in Aeternum.