Improved Expedition drops by increasing the chances that Expedition armor and weapons will drop with one more perk than they did previously.
Clothing with Tradeskill related perks can now be found at Elite points of interest (POIs) in endgame areas.
Increased special drops from Expeditions and Elite POIs – we want to ensure that players feel rewarded for defeating some of the most dangerous enemies in Aeternum.
Significantly increased the drop chance of named items from Expedition bosses and minibosses.
Added more equipment rolls to Elite POI chests and adjusted the drop rates of other contents of Elite chests. This will also impact chests found in Expeditions.
Expedition bosses will drop a wider variety and higher quantity of loot when defeated.
Increased the drop rate for some named enemies in the open world.
Slightly increased the drop rate of items on the global named items list.
At least one gear drop from an Expedition boss will guarantee a Gear Score increase provided the boss is powerful enough to grant on in the first place.
Crafted and Dropped armor can now roll Skill Perks.
Players can now salvage gear they receive as drops into gold and repair parts. This will provide a great new source of income for players and ensure all drops have a base value. Resources gained from salvaging item drops have been removed.
We changed this to better balance salvage and we felt this gave a much needed boost to the value of gathering and refining. We want to reward players who level up their Tradeskills, and previously it was too easy to get high end materials by killing enemies and salvaging the gear.
Crafted Trinkets now salvage into a lower tier, raw version of the Gem used to craft them, to better fit a change that enables any tier of Trinket to use any tier of components to craft it.
In an effort to tune the gold economy, we have made some changes to the Faction shops:
Removed family coatings from the Faction shop, which changes the emphasis on acquiring them to crafting.
Added a special set of items to the Faction shop that enable players to change the attributes on their Faction equipment to a selection of different allocations.
Prices of all Faction shop items have been adjusted to align with updated currency rates.
Updated Epic Armor Quests by adding the ability to upgrade several pieces of special armor granted as quest rewards in the mid to late game. The requirements for earning sets in existing quests are spread out across 15 levels. At the end of each quest, players are now granted the means to upgrade the lower-level armor pieces to the power level of the final piece of the set.
Tuned High Water Mark (player’s ability to earn items above their current Gear Score) outcome rates and introduced a floor so items from powerful Level 60+ enemies don’t drop at gear scores far below their power level.
The Tribal Loyalty Charm, an early game quest reward, now provides increased Constitution instead of Strength so it is more universally applicable to its recipients while they are learning how attributes work and which playstyles they enjoy.
Fishing: Updated Piranhas, Dragon Fish, Speartooth Sharks and Stingrays to salvage into fish guts with a chance to also grant an extra, unique item for each fish which can be used in alchemy.
Added the ability to combine lower tier Gems into higher tier Gems at the Stonecutting station.
Players can now use any tier of Solvent when refining Gems.
Tuned Repair Kit crafting costs:
Tier 2/3/4/5 now require 55/100/175/350 Repair Parts to better align with the rate we see players acquiring parts in the Alpha. T2 was increased from 40, T3 stayed the same, T4 was lowered from 200, and T5 was lowered from 400.
Tier 2/3/4/5 now require 1/2/3/3 individual Craft Mods (down from significantly higher amounts over tiers).
Reduced the Wood requirement to make Charcoal from 3 to 2.
Increased the raw resource refining cost of tier 4 and tier 5 refined resources by 50% and 100%, respectively. For instance, Starmetal Ingots now require 6 raw Starmetal instead of 4, and Orichalcum Ingots require 8 raw Orichalcum instead of 4.
Increased the resource cost of crafting Epic crafting materials (e.g. Asmodeum) by 1.
Slightly increased the drop rates and quantities of Gem stones found in standard ore veins (e.g. Iron, Starmetal).
Removed the need for Craft Mods on the first tier of Crafting Trophies. These have been replaced with Elemental Essences.
Normalized the rarity of all Crafting Mods to uncommon.
Honing Stones can now be crafted in bulk.
Milk now has a chance to be found in any provisioning container in the world, with a higher likelihood to be found in Windsward, Reekwater, and Brightwood.
Removed foods granting Tradeskill bonuses from large provisioning containers. These containers will continue to drop finished meals of the Health and Mana recovery variety. We believe this change will place a greater emphasis on either crafting these meals yourselves or purchasing them from other players who have crafted them.
Quintessences are now Epic rarity.
We’ve been working with the Alpha community to refine and update the title system ahead of launch. Many players provided feedback that there were too many titles, and because of that, displaying a hard-earned title didn’t feel special.
Some titles have been removed and most will be earned only by completing higher-level achievements. If you see someone with a title, you know they’ve worked hard to unlock it.
The title change UI now has a pronoun selector.
You can decide if your character’s titles should use the He/Him, She/Her or They/Them pronoun, when the text of the title allows it.
Moved titles down on the overhead nameplate to display on the same line as the character’s current company (if they have one).
Players can now disable Achievement notifications.
Added Steam Achievements. Completing some in-game Achievements will also grant Steam Achievements.