Fixed an issue that caused Store items to be marked as quest items in the tooltip.
Fixed the Character Transfer Store item to properly show the number of Character Transfer tokens credited to your account.
Fixed an issue when previewing weapon skins that caused the weapon to not appear in the player's hands.
Fixed an issue that caused crashes when using the Store.
Selecting a weapon skin, when one isn't already equipped, will no longer transition the character from unsheathed to sheathed when previewing skins. The base will be selected and shown instead.
Store search is no longer case-sensitive.
Fixed an issue that caused a rare crash when previewing items in the store.
Fixed an issue that caused cloth from skins to persist on armor while dying.
Fixed an issue that caused offhand arm animation breaks after previewing Shield skins.
Fixed an issue that caused the Perk list in the Trading Post to have no information about Perks that scale higher on weapons.
Fixed an issue that caused expired contracts to show an invalid completion time.
Fixed an issue that caused the Trading Post to stop processing queued actions if the player teleported.
Fixed an issue that caused items with perks to incorrectly display their rarity as Common.
Players can now bind arrow and 'end' keys to actions.
Blocked players' lobbies will no longer appear on the Group Finder list.
Fixed the rotation of the Forsaken Great Axe icon.
Fixed an issue that caused cooldown for abilities to not display properly if the player swapped weapons outside of combat.
Changed font of rewards in journal.
Fixed faction rank advancement reward to show correct rank name.
Event currency icon no longer disappears when scrolling quickly in the event shop.
Faction Initiation quests are now labelled.
Fixed notification messages to properly display what changed the company name.
Fixed an issue that caused the aim reticle to sometimes show ammo count for melee weapons.
Fixed an issue that caused an item's tooltip to show the skin icon when the item was not using a skin.
Fixed an issue that caused the Blunderbuss' Mortar Charge ability to display inconsistent ammo count when nearing an obstruction.
Fixed an issue that caused the targeted Healing Group Member’s display to remain on screen in Menus.
Fixed an issue with stack splitting for Azoth Vials when you are at or near your Azoth cap.
Fixed the icon for the Orichalcum Heavy Greaves.
Fixed the icon for the Orichalcum Tower Shield.
Fixed the time penalty for going over Mutated Expedition clear times.
The Musical Performance user interface no longer overlaps with the Faction Control Point user interface.
Fixed an issue that caused objective markers to disappear upon returning to the Main Menu and logging back into the game world.
Fixed an issue where right clicking on map would occasionally fail to place a waypoint and the cursor would jump to a random spot on the map.
Help, Recruitment, and Trade chat now default to feed instead of alert.
Global Refining Yield Boost translations have been updated for all languages so that there is no text overlap.
Changed the Help Chat to be Territory bound based on the Game Mode the player is in.
Fixed an issue that caused the Login Queue to not report the correct information.
Fixed an issue that caused objective markers to disappear when returning to the Main Menu after logging back on.
Fixed an issue that caused a song title to go outside of the scroll box when selecting a song for Musical Performances.
Music rewards now refresh when the player's music skill levels up.
Fixed an issue that caused notification banners to reappear after entering game modes.
Fixed an issue that allowed players to continue moving while interacting with Storage Sheds.
Fixed a typo in the "Missions" section of the Achievements panel.
Fixed an issue with default data appearing on friends list.
Fixed an issue that caused the loot ticker to fill up after constantly picking up items, but not update with new ones.
Fixed an issue that caused only Invasion themed loading screens to appear after a player participated in an Invasion.
Fixed an issue that prevented players from opening Reward Containers if they opened ones that contained Coin/Azoth/Azoth Salt too quickly.
Fixed an issue that caused the map to open when pressing (i) in the Tutorial.
Fixed an issue that caused prices for Faction items to not update if you were in the Ebonscale Reach Faction Shop while the territory changed owners, thereby changing the discount.
Fixed an issue that caused a blank rewards screen to appear when quickly opening Reward Containers.
Fixed an issue that caused you to start walking while trying to split stack in the Inventory via the split hotkey (Ctrl).
Fixed an issue that caused the "Completed" title of the town project tile to not localize.
Fixed an issue where the button to leave an Invasion did not appear in the Escape Menu during an Invasion.
Fixed an issue that caused the item rarity animations to be incorrect if you opened multiple Reward Containers in quick succession.
Fixed an issue that caused the text of Fishing Hotspots in the Fishing trade skill screen to overlap for some languages.
Fixed an issue that caused the Town Projects Board scrollbar to block the total progress and part of mission cards during an event.
Fixed an issue that caused the Victory Screen to not show the proper negative value when players completed a Mutated run over the goal time.
Fixed an issue that caused the wrong player animations to trigger while previewing weapon and tool skins.
Fixed an issue that caused the Open Next button on the Reward Container Opening popup to not choose the same container type you had previously opened.
Fixed an issue that allowed players to use the Recall to Inn button in their starting area before they reached the town.
Fixed an issue with inconsistent coloring between Orichalcum Ore and Ingot icons. Updated the Asmodeum Ingot icon to further distinguish it from the Orichalcum Ingots icon.
Fixed an issue that caused text to overflow on the event button on the main menu in some languages.
Fixed unnecessary capitalizations in loading screen tips.
Fixed various inconsistent capitalizations within the Settings Menu.
Fixed various messages that incorrectly referred to Wars when trying to leave 3v3 Arenas.
Fixed an issue that caused equip and unequip sounds to not always play.
Fixed an issue that made some players unable to see their company members in the "Members" list.
Fixed an issue with chat character count becoming inaccurate when deleting linked items from the chat text.
Fixed an issue that prevented players from interacting with NPCs when standing too close.
Fixed an issue that caused the Remnant visual effects to remain after they should be destroyed.
Fixed some lighting issues inside of the Malevolence point of interest in Edengrove that previously caused some rectangular, unnatural looking light patches to show.
Fixed the visuals of a Fishing Hotspot that was underwater in Cutlass Keys.
Fixed an issue that caused players to not receive the "Move Away" prompt when they were obstructing their camp from completion.
Fixed an issue that allowed players to place camps in settlements under certain circumstances.
Fixed an issue that caused the dialogue screen to fail to re-appear after turning in a quest.
Fixed an issue that caused the Ancient Bridge in Weaver's Fen to not appear on the map.
Fixed an issue that caused players to get stuck in certain locations within the Ebonscale Settlement.
Fixed several Fishing Hotspots that did not appear on the map.
Fixed the spawn location for Timeless Lion.
Fixed an issue that triggered the falling sound twice when jumping down stairs.
Fixed an issue that caused chat delay settings to reset to a lower number when set to a value above 255.
The “Retry Connection” button found on the main menu during connection issues has been localized in all languages.
The Housing purchase screen now shows your correct amount of Coin.
Fixed an issue that caused pinned Quest Objectives UI to overlap with the Armory UI during War preparation.
Fixed an issue that caused enemy nameplates to display over the Invasion HUD.
The status effects on boss nameplates no longer cut off when the nameplate is at its highest point on the screen.
Fixed an issue that caused the Battle Bread tooltip to show an incorrect damage absorption value. It now shows 5% instead of 15%.
Added a two second delay between instrument changes for players to alleviate issues with too many simultaneous notifications.
Added additional gear scaling messages to the Expedition Mutator screen.
Added highlights to all weapon ability tooltips to emphasize important keywords and numerical values.
Fixed an issue that caused a completed PvP Reward Track to not show the bonus Azoth Salt received for unselected rewards. This was purely a visual issue. You still received the correct amount of salt.
Fixed an issue that caused the crafting recipes to change order after opening a new crafting station.
Fixed an issue that caused the siege weapon health bar to improperly align.
Improved messaging for notifying players of the Coin cap while Salvaging.
Improved the opening sequence for learning schematics, recipes, & music sheets to resemble the flow of opening a chest.
In the ‘select ability’ flyout in the Mastery Tree menus, the abilities are now sorted in the same order the abilities are elsewhere.
Musical Performances now have an updated audience interface with song difficulty colors and cleaner labels.
Reduced the frequency of the spend points banner appearing in the HUD.
Territories are now sorted by name in the Storage Shed.
Updated numerous Perk icons with more accurate icons.
Improved batch crafting items to have a more efficient flow when crafting items in bulk.
Improved the in-combat icon with new animations when the player enters and exits combat.
Removed the hotkey binding for the Take All button from Storage to avoid players accidentally triggering it when opening the Storage.
Updated Progression Milestone Icons to emphasize the primary rewards.
UI alerts for War and Invasion declarations will no longer trigger when players are inside an instance, such as an Expedition, Outpost Rush, or a 3v3 Arena match. These will instead be queued up and played once the player leaves the instance.
Certain non-English characters can now be used for new character names, such as ß.
Changed the Azoth cost to switch Factions to zero.
Retreating enemies now show "Immune" when they are hit.
Added a sound effect for when a new Inventory slot is unlocked.
Removed deprecated information from the War Declaration menu.
Removed a chest that would decrease the weight capacity of the settlement Storage below the current usage. Excess items will no longer be placed in a drop bag.
Added a missing Water Fowl compass icon.
The same popup when inviting a player to a Company from the Company flyout was added to the Social flyout.
Added a minor notification when trying to use a consumable that cannot be used while in combat.
Added audible cues when a respawn point is on a timer or becomes unlocked.
Added Faction colors to Faction Token icons.
Improved the character list box in the main menu to make its presentation consistent with the character dropdown.
Increased the maximum number of status effects to display for Boss markers to five.
Opening Inventory is now allowed in all water depths, up to Deep/Drowning. Inventory and Fishing state will now exit upon drowning.
Disabled the opening of craftable containers in the Crafting screen, as it doesn't currently support opening more than one stacked item.
The Faction Mission Board will now show territory standings instead of Invasion messages.
Added weight displays for each Storage Locations in the Storage dropdown to make it easy to see where you've stashed your items.
Players on probation are now forbidden from interacting with the Company Wallet for War declarations.
Fixed an issue that caused Player Damage Numbers to not display when the player disabled Floating Damage Numbers.
Fixed an issue where multipliers on the experience bar would show more than two decimal points.
Fixed an issue with the AFK warning not working properly after entering an Expedition while the AFK warning was active.
Fixed an issue where some Wars were being cancelled instead of rescheduled if a server crash happened.
Claim Point markers will now always be visible in Outpost Rush.
Fixed an issue where changing ingredients in a way that lowered the potential Gear Score of the item would not update the amount of Azoth you could spend on the craft.
Fixed an issue where players weren't getting progress towards equipment attribute Achievements.
Fixed an issue where players would lose Musical Instrument buffs after logging out or a crash.
Fixed an issue where some Achievement completions wouldn't count towards the total completed Achievement count.
Fixed an issue where audio would occasionally drop out when switching to lower-end settings.
Game Mode music (Duel, PvP Arena, Dungeon, Outpost Rush, Siege War, and Invasion) now resets when the loading screen appears.
Fixed an issue that caused the Barnacles and Blackpowder Expedition to use the ambient music from Cutlass Keys territory.
Added new sounds for escaping and continuing in the character select screen.
Fixed an issue that caused currently playing voice lines to have priority over new voice lines when a player interacted with a different NPC.
Fixed an issue that caused the Fishing Pole to use the wrong equip and unequip sounds.
Fixed an issue that caused sounds to not play during the Mortar reload animation.
Lowered the sound of the Sad Violin emote.
Updated the ambiance audio within various settlements in Aeternum.
Updated detection for what kind of surface a player is walking on to better align audio.
Fixed an issue that caused the Corruption Breach
music to keep playing after the event was completed.