Equip Load Changes
Medium equip load is now the baseline, with damage, crowd control durations, outgoing healing, and block stability values adjusted to 0 across the board.
Heavy equip load: has a 20% decrease to incoming CC status effect durations and +15% block stability. Trade-offs of -15% damage and -30% outgoing healing. Also has increased threat generation from taunting gems and perks to account for the decrease in damage output.
Light equip load: has +15% damage and +30% outgoing healing. Trade-offs of -15% block stability and +10% incoming CC status effect durations.
Fixed an issue where a player could erroneously appear to target their dueling opponent with healing abilities.
Fixed an issue where reticle coloring could incorrectly show a valid target over a friendly/neutral or non-PvP player.
Fixed an issue that caused the "in combat" indicator to be inaccurate at times.
Fixed Flamethrower’s Pillar of Fire and Javelin’s Shooter's Stance abilities from not being terminated when menu screens blocking ability inputs are opened simultaneously.
Updated the Bile Bomb heartrune to include outgoing healing reduction equal to half of the incoming healing.
Updated the tooltips for Perforate, Arcane Vortex, Raging Torrent, and Whirlwind to provide details about their approximate cancel windows, given they are multi-hit abilities.
Status effects that scale stat modifiers over time now behave correctly when the potency of that status effect is changed while it's active.
Players now have limited rotation while dodging forwards or backwards.
Fixed an issue where the following abilities were not adjusted properly for PvP scaling:
Musket's Traps
Ice Gauntlet's Ice Spikes
Ice Gauntlet's Ice Storm
Ice Gauntlet's Ice Pylon
Void Gauntlet's Oblivion
Void Gauntlet's Baleful Tether
Fixed an issue where the player could appear to apply weapon oils to non-existent weapons.
Fixed an issue where disabling target lock would not disable locking onto targets while unarmed.
Fixed an issue that caused certain abilities to animate at a slower speed when performed by other players.
Fixed an issue with camera zoom not working consistently after death.
Fixed an issue with weapon swapping while dodging that incorrectly caused exhaustion.
Fixed an issue where a player could erroneously appear to target their dueling opponent with healing abilities.
Fixed an issue where reticle coloring could incorrectly show a valid target over a friendly/neutral or non-PvP player.
Fixed an issue that caused the "in combat" indicator to be inaccurate.
Fixed an issue where players would incorrectly dodge twice in a row if they held block, performed a primary attack, and then dodge cancelled the attack.
Fixed an issue where abilities that push (e.g. Clear Out) and pull (e.g. Maelstrom) enemies did not work as expected.
Fixed an issue where the opponent's name remains white during a Duel.
Fixed an issue where canceling a melee light attack with a block could cause a short teleport.
Fixed an issue where prone posture transitions could be interrupted with repeated presses.
Fixed an issue that could cause massive client/server desyncs when quickly moving your camera during attacks.
Fixed an issue where weapon swap buffers would cancel dodge buffers.
Fixed an issue where the Dodge and Weave trait could grant haste even if used below full stamina.
Fixed an issue where players could get stuck in the gate crafting animation in OPR.
Fixed an issue where ranged attacks/abilities could not be block canceled.
Fixed an issue where aim friction could be disabled during a weapon swap.
Fixed an issue where shooting with the Musket or Bow after dodging from crouch could cause the character to slide.
Fixed an issue where some of the Ability-specific weapon Perks of Ice Gauntlet were not working as intended
Fixed an issue where players were unable to lock on to enemy targets while in a raid group with the "Raid Targeting via Hotkeys' option enabled.
Fixed an issue where Penetrating Shot and Poison Shot wouldn’t buffer correctly during Explosive Arrow.
Fixed an issue where various player vfx could linger in the world with no player currently activating them when a world is under load.
Fixed an issue where weapon swap input buffer windows were smaller than intended.
Fixed an issue that caused attacks to incorrectly inherit velocity while using freeform movement.
Fixed an issue that prevented dodge inputs from buffering while dodging.
Fixed an issue where using Self Cast on Sacred Ground, Divine Embrace, and Lights Embrace would take longer than normal casts unless the Self Cast button was held prior to using the ability.
Fixed an issue where passives that reduced pushes and pulls (e.g. Unmovable from The Unmoved artifact) would cause a desync for your character.
Fixed an issue where other players could be invisible after they fast traveled next to you
Fixed an issue that could cause buffered basic attacks to take priority over buffered abilities.
Fixed an issues where a frame perfect dodge cancel while blocking with Greatsword could cause the player to lose the ability to dodge until death
Fixed an issue where buffering basic attack inputs and other inputs simultaneously could cause issues.
Fixed an issue where using Rapier's Fleche ability while being teleported to/from an instance could cause the character to spin infinitely.
Fixed an issue that would cause the ADS camera to stay active after switching to a different weapon.
Fixed an issue that could cause a positional desync when aiming Sacred Ground while moving.
Fixed an issue with character turn speed being too slow while sprinting with freeform navigation off (mouse and keyboard default movement)
Fixed an issue where canceling dodge with certain attacks while using freeform movement could cause unwanted movement.
Fixed an issue where Bow hipfire inputs wouldn’t buffer correctly.
Fixed an issue where entering the mount attachment skinning screen would cause the player character to phase through the mount.
Fixed an issue where holding/releasing aim or block while moving backwards would cause the player to play a 180 turn around animation.
Fixed an issue where mounts could cause stamina regen to stop working.
Fixed an issue where magic weapon basic attack inputs wouldn’t buffer during certain abilities.
Fixed an issue where Net Shot couldn’t cancel attacks unless you were idle or moving backwards.
Fixed an issue that allowed players to use a shield with incompatible weapons.
Fixed an issue where the Powder Burn ability would disable when summoning a mount with the ability active.
Fixed Flail’s Warding Bludgeon siphon spell sometimes existing multiple times per attack.
Fixed an issue that caused the player to continue to move forward after landing from a jump with no movement input.
Fixed an issue allowing a small desync to occur when performing certain actions as a mount is summoned.
Fixed issues with queueing actions, for example, performing shield rush, weapon swap then dodging.
Fixed an issue where using Great Axe abilities in quick succession will trigger the base version of the abilities.
When dying an item while mounted, you will now be able to view the screen when dismounting.
Fixed position desync/slide at the end of Great Axe Whirlwind ability.
Fixed an issue where the player became unresponsive when performing an action after summoning a mount.
Fixed an issue where changing directions after a dodge could cause the character to temporarily run in place.
Fixed an issue where players would desync when using perks or passives that reduce knockback distance to nothing, such as The Unmoving artifact boots.
Fixed an issue that caused the entire stamina bar to deplete when dodge cancelling the Spear's Javelin ability.
Fixed an issue that could cause a crash when aiming down sights from the Spear's Javelin ability.
Fixed Flamethrower’s Pillar of Fire and Javelin’s Shooter's Stance abilities from not being terminated when menu screens blocking ability inputs are opened simultaneously.
Fixed an issue where Refreshing Fleche was able to trigger multiple times in a single use.
Fixed an issue where you could use the Blunderbuss's Mortar Charge ability without a reload cooldown.
Fixed an issue where crouching while reloading the Blunderbuss could put the character in a bad state.
Fixed an issue that caused certain spells to refund their mana cost.
Fixed an issue where Distancing Throw wouldn’t cancel the basic throw attack while moving.
Fixed an issue where alternating between Hatchet light attacks and aimed throw could cause a bad animation state.
Fixed an issue that cause the ice and ring cores to be missing from weapons.
Fixed an issue where pressing block after casting Sacred Ground could put it on cooldown without activating it.
Fixed an issue where an extra basic attack would trigger when canceling Evade.
Fixed an issue that would cause the character to stutter when recovering from a stagger animation, specifically with Riposte.
Fixed an issue where Tondo's "And Again" upgrade was not functioning.
Fixed an issue with the navigation and locomotion animations while using void blade.
Fixed an issue causing players to become dismounted when attempting to apply a skin to mount attachments.
Fixed an issue causing players to be unable to jump while mounted if their character’s stamina was depleted.
Fixed an issue where weapon coating consumables appeared to end prematurely when changing mount attachments while riding.
Fixed an issue where mounts would spawn on top of the player when canceling a summon at the end of the timer.
Fixed an issue causing other players' mounts to sometimes not animate correctly.
Fixed an issue causing combat status and mount summon eligibility to occasionally mismatch.
Fixed an issue causing mount attachments to immediately appear instead of fading with the mount.
Fixed an issue causing occasional positional desyncs when landing after jumping on a mount.
Fixed an issue that caused the inventory to be inaccessible from the mount collection screen. Pressing the inventory button (default TAB on Mouse and Keyboard, Start on Controller) when in the mount collection screen will now bring you to the inventory.
Fixed an issue when using armor dye while mounted where you were not able to dismount.
Fixed an issue where mounted players could become unresponsive after feeding their mount multiple times in a row.
Fixed an issue where dismounting while landing from a mount jump would leave the character floating on an invisible mount.
Right Mouse button no longer stops mounts while navigating with inventory active or viewing map.
Fixed an issue with the movement stopping speed of Bow, Musket, and Blunderbuss that didn’t match the animations.
Fixed an issue causing input buffers to not work correctly while staggered or knocked down.
Fixed an issue that caused a light attack to incorrectly buffer when canceling Entombed with the Basic Attack input.
Fixed an issue that caused some ranged attack animations to get stuck when dodge canceling.
Fixed an issue that caused the player to get stuck in an attack animation for magic weapons when spamming the attack button at a certain moment in the attack sequence.
Fixed an issue with mounts and stamina regen.
Fixed an issue where passives that reduced pushes and pulls (e.g. Unmovable from The Unmoved artifact) would cause a desync for your character.
Fixed an issue that made exiting Greatsword stances feel laggy.
Fixed an issue with Bow's Rain of Arrows ability that caused it to fire off long after being cast.
Fixed an issue where animation transitions could desync at low latencies.
Fixed an issue where horizontal heavy attacks from the Greatsword would not connect with targets despite appearing to do so.
Fixed an issue where players could get stuck in the gate crafting animation in Outpost Rush.
Fixed an issue that caused ability inputs to buffer incorrectly while dodging.
Fixed an issue where the accelerating traps perk did not apply bleed if only the first trap upgrade was unlocked.
Fixed an issue where several haste status effects were not properly extended by the Alacrity perk and the Wing Shoes artifact.
Fixed an issue where the bleed from the Bleeding Sweep perk could not be extended past the base duration.
Fixed an issue where the Exhilarate perk on runeglass gems was not properly increasing damage while all abilities were on cooldown.
Fixed an issue where the Keenly Jagged bleed could stack up to 3x if applied via different sources.
Fixed an issue where the Retaliate perk on jasper runeglass gems was not stacking.
Fixed an issue where the Enfeebling Maelstrom perk would not always trigger if a target was at a further distance or at a specific angle around the player.
The number of equipped perk stacks for shields will now be displayed within the Inventory screen.
Changed the text on Refreshing Toast to reflect that it works on all consumables.
Fixed an issue where Refreshing Fleche was able to trigger multiple times in a single use.
Fixed issue where the Wizard’s hat artifact would increase mana inconsistently with other mana increasing perks. And updated the tooltips of all mana increases to specify that they increase mana by a % of the base value.
Updated functionality of the Sword's Empowering Whirling Blade Perk to fix an issue where it was not scaling with the number of nearby targets as desired. Changed from being a damage bonus when 3 or more targets are nearby, to if 2 or more targets are nearby, increase damage by the listed amount for every nearby target, to a max of 5 targets. Base damage increase max value was decreased from 52% total bonus to 24% per target to account for change in functionality.
Fixed an issue where status effects that were applied to other players when you are hit would not properly be modified by perks (e.g. extending durations) properly.
Fixed an issue where the blighted enchantment perk was not properly categorized as a poison which prevented it from being modified by effects that change poisons.
Fixed an issue where players would desync when using perks or passives that reduce knockback distance to nothing, such as The Unmoving artifact boots.
Fixed an illegal perk combination on Moon of Healing.
Potential fix for issue where players would lose attributes from the Magnify perk upon entering a game mode or teleporting.
Fixed an illegal perk combination on the Field Medic Life Staff.
Fixed an issue that caused any Gauntlet weapon perks to appear as applied twice after logging into the game.
Increased the total number of active artifact quests a player can have simultaneously in progress from 5 to 10.
Adjusted logic to enable the Windchill ability to function alongside the Blooddrinker Ghoul's Harmony artifact perk.
Fixed an issue where the Pestilence blunderbuss was causing interference with Life Staff functionality when used simultaneously.
Fixed an issue where the status effect caused by Pestilence's Blighted Enchantment perk would not be reduced by Invigorated.
Fixed an issue where the Inferno and Lifetaker Artifacts wouldn’t display the proper damage values in the Inventory when scaling off of their alternative stats.
Added pity ticker functionality for Artifacts to guarantee their drop after a set number of kills.
Fixed an issue where the Nature’s Wrath artifact would prevent Void Gauntlet's Baleful tether from functioning.
To fix this, we have made it so the empower and weaken can no longer be cleansed. The tether will now be treated similarly to persistent AOEs where the effects applied while inside can not be cleansed. So the effects applied by the base tether cannot be cleansed.
Fixed an issue where Tempest Fury Artifact Momentum Perk could apply multiple stacks with a single shot of Blunderbuss. Added a 0.1s cooldown to it to prevent it from triggering multiple times with a single Blunderbuss shot against 1 enemy, but it can still apply when cleaving though multiple targets with the Greataxe.
Fixed a few issues where the death from the Phoenix Artifact could be bypassed. It will now cancel entomb.
Fixed an issue where the Wizard's Hat Artifact would increase mana inconsistently with other mana increasing perks.
Updated the tooltips of all mana increases to specify that they increase mana by a percentage of the base value.
Fixed an issue where the duration of fortifying perforate could not be extended beyond its base duration.
Fixed an issue where status effects that were applied to other players when you are hit would not properly be modified by perks (e.g. extending durations) properly.
Increased the damage of the final two meters from a 20% increase to a 25% increase for the Windchill ability.
The Wind Chill ability will now play impact sounds upon hitting environmental surfaces.
Increased damage of Spike Trail from 56% to 61% for the Ice Spikes ability.
Increased the slow effect duration from 2s to 4s for the Frozen Touch passive ability.
Sheathing the Ice Gauntlet while an active Ice Pylon will now continue to provide functionality to destroy the Ice Pylon by continuously holding down the assigned ability key.
The Ice Pylon ability will now play a sound effect when the ability is deactivated.
Fixed an issue where the Power Shot and Powder Burn ability cooldowns would reset when travelling through certain structures.
Added contextual information for the Scent of Blood traps upgrade to inform of a 1s cooldown upon ability activation.
Fixed an issue where activating Shooter’s Stance and then quickly deactivating it could leave you in a permanent crouch pose.
Fixed an issue where Blunderbuss and Musket would have an incorrect movement speed after firing.
Fixed an issue where the Sticky Bomb ability could cause the character's hand to twitch.
Fixed a issue when reloading the Musket while prone causing a client crash.
Made improvements to auto-run road following: when player does not input any steering controls for more than 1 second, the mount will follow the road as far is at can. When player makes any steering input, mount re-aligns to the camera direction.
Added a small grace period when leaving roads to prevent the loss of the on-road speed boost when stepping off for only a moment.
Mount attachment faction flags now feature unique description text.
Mount attachment flags are now correctly named in the Transmog menu.
The UI now displays a "Purchase Bundle" when viewing the tooltip of a store-purchasable mount in the mount selection screen.
The UI now displays a "Purchase Expansion" message when the player attempts to mount up without already having purchased the expansion.
Updated level requirement text for mount slots to maintain consistency with player slots.
Crafting higher tier mount food now yields a higher currency reward.
Improved the positions and size for all the shield type mount attachment items (round, tower, and kite).
Killing small prey with a mount now progresses quest objectives and awards XP.
The mount quick-slot description icon will now properly indicate the acquisition source.