¡Saludos, aventureros!
Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to once again invite you all to participate in the next cycle of our Public Test Realm (PTR)!
RPP
El Reino público de pruebas (RPP) es un ajuste de servidor de disponibilidad limitada que usaremos para ofrecerles a los jugadores una vista previa de las funciones que se vienen. These preview builds are snapshots of upcoming major releases and are not final versions. You may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. However, not every bug or feedback piece will be actioned on before release. Some changes need to be investigated further, and may come in a subsequent patch or two. Nonetheless, hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day.
To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.
The PTR servers will officially open today, January 6, at 2 PM PST (10 PM UTC) . Servers are limited — there will be one world available in US East and one world available in Central Europe. This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game).
Cuando termine el período de prueba y el juego principal de New World se actualice con el contenido preliminar, se cerrarán y borrarán todos los mundos. Aún verán la aplicación del RPP de New World en su biblioteca de Steam, pero no habrá servidores activos hasta la próxima vez que anunciemos una prueba.
Si encuentran un error o vulnerabilidad, o tienen sugerencias para mejorar una función o parte del contenido, los invitamos a enviarnos sus comentarios a nuestro PTR sub-forum (también pueden usar nuestra herramienta de comentarios dentro del juego). Haremos lo posible por leer la mayor cantidad de comentarios antes de implementar la actualización del contenido en nuestros servidores en vivo. ¡Su participación nos ayudará a lanzar contenido y actualizaciones geniales en el futuro!
During this iteration of the PTR, we look forward to hearing your playtest feedback regarding the following changes:
Expedition Modifiers: Mutators
With this PTR release, we are introducing a new end-game feature: Expedition Mutators! Mutators change the familiar by augmenting “Normal” and “Named” Enemies found within expeditions, changing the way encounters play out and what strategies players should consider before battle. And as combat changes, so do the rewards! New bespoke gear and resources can be found, providing additional means to increase your power level.
This system is intended to rotate through a unique combination of Expeditions and Mutations each week, with 10 difficulty levels per Expedition Mutation. Players will be challenged to climb the ladder, with the aim of eventually reaching the max difficulty. However, during this PTR cycle, these rotations will be placed on an accelerated schedule so that everyone will get a chance to play a variety of mutations on several end-game Expeditions.
Please be advised that “Recommended Gear Score'” levels for a Mutated Expedition is important, as it directly factors into enemy scaling — and by consequence, your chances of success. Ten en cuenta: This combat scaling is individual per player and separate from the base difficulty increases in health and damage.
We expect higher difficulties to be extremely difficult, and so we will be very interested in group outcomes and scores — especially from those who consider themselves highly competitive or highly skilled. To accommodate for this month’s PTR playtesting, players will be given a starting 600 Gear Score loadout.
Entering a Mutated Expedition
On the PTR, all players will be issued a generous sum of keys to run Expeditions.
Upon approaching and interacting with the Expedition Menu, players will be able to see the type of mutator available, the mutation level, Gear Score recommended to advance, and lastly if they meet qualifications for entry.
Scoring & Advancement
Score is performance based, taken from a combination of categories. Score is also a shared value for group members.
The following categories count towards the group’s overall score value:
Time: The better the time, the better the score. Calculated at the end of a run.
AI Kills: A target value for killing a predetermined amount of enemies within the Expedition.
Takedowns: A target value for killing “Named Enemies” within the Expedition.
Team Wipes: Each team wipe during a boss fight reduces the score by a significant amount.
Respawns: Each respawn reduces the score by a moderate amount.
There are also Bonus Multipliers for run efficiency, minimal respawning/wiping, speed, and taking down all targets. These are calculated at the end of the Expedition run. The score ranks are Bronze, Silver, and Gold.
Advancement through each Mutator difficulty level requires reaching a predesignated level of proficiency within the highest achieved level. Higher scores mean advancement to higher difficulties, which in turn lead to bigger rewards.
Expedition Mutator Schedules
During the duration of the PTR test cycle, one of the following Expeditions will be mutated every 48 hours:
Astillero dinástico
Jardín del Génesis
Instrumento de Lázaro
Furthermore, we feel that the following scheduling mechanics are also worth spotlighting:
The difficulty level for each mutated Expedition is tracked separately, and will persist across mutation cycles.
There are a total of 8 different mutation combinations that will be randomly cycled alongside the 48-hour Expedition rotation. The Expedition-interact menu will display the current mutation available.
Expeditions Changes
With the release of Expedition Mutators, we’ve made some balance changes and updates to existing content. We’ve made Expeditions more enticing by updating rewards and drop-rates, bringing them in-line with other end-game activities:
Drop rates for “Named Enemies” in Expeditions have been significantly increased.
T5 gear have been added to Dynasty Shipyard loot-tables when playing in the mutated Expedition.
We’ve also adjusted certain enemies counts:
Instrumento de Lázaro Reduced the number of enemies when sealing the Ancient Azoth Portals in the Ostium.
PTR Backstory Loadouts
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build based on a main attribute: CON, DEX, INT, FOC, and STR. In addition, we’ll also be issuing a large sum of orbs to facilitate the Expedition Mutator runs with our accelerated scheduling. In the event all orbs are exhausted, re-roll a new character will provide you with an additional set of orbs.
To help manage the sudden onset of new items, we advise that you please do not open all provided caches at once or risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.
Lastly, during the final week of testing, a new loadout will be provided with a maxed out Gear Score of 625, allowing for a renewed take on level 10 difficulty Mutations! To take advantage of this offer, a new character will need to be created.
New Features
Umbral Shard Equipment Upgrade System
With this release, we’ve added Umbral Shards to the game. Umbral Shards are a mysterious, powerful resource that enable you to take an item with a Gear Score of 600 all the way up to a Gear Score of 625. Raising your equipment’s Gear Score in this way is critical if you want to dive into higher-difficulty Mutated Expeditions or gain a competitive edge in PvP. We have also increased the Expertise cap to 625. There is an earnable soft cap at 600, which you can reach in the same ways as before — such as Gypsum Casts and defeating powerful enemies. With this update, crafting a Gear Score 600 item will also raise your Expertise if you are not already at 600 for that item. Going from 600 to 625 requires Umbral Shards, which can be acquired in 3 ways:
Completing Mutated Expeditions.
Crafting a Gear Score 600 item when your Expertise with that item is also at 600.
Opening a Gypsum Cast when your Expertise for that item is also at 600.
Umbral Shards can only be applied to an equipment piece if both of these 2 conditions are met:
The equipment piece is Gear Score 600.
Your Expertise for that piece of equipment is also 600.
Outpost Rush Balance Changes
We think the summoning of Brutes proved to be too frequent and too easily handled by solo players alone. We want this to be more of a group effort, so we’ve increased the cost by 50%.
Brute Summoning Stone cost has increased from 500 to 750 Azoth Essence.
Actualizaciones de combate
The following combat-related changes have also been made within this update:
Arco: Fixed an issue that allowed players to instantly jump-cancel the bow shot recovery.
Manopla de vacío The “Blessed” item perk is now available on the Void Gauntlet.
Ammo Refund: Effects from abilities, perks, and the attribute bonus that refunds ammo now has a 2-second cooldown.
Fast Travel Costs
We’ve heard your frustrations with the cost of Fast Travel, and this release includes an update that dramatically reduces the distance factor in the amount of Azoth required for each trip. Accordingly, the Faction Control Point bonus associated with Fast Travel now reduces the distance factor to zero.
Preguntas frecuentes sobre el RPP
¿CÓMO ACCEDO AL NUEVO RPP?
Todos los que tengan una copia de New World obtendrán acceso automático a la app secundaria del RPP. El RPP no es compatible con el juego en vivo, así que deberán descargar un cliente por separado (y contar con el espacio en disco necesario para ello). A partir de allí, habrá mundos especiales disponibles dentro de las regiones que los admitan. No todas las regiones serán compatibles desde el comienzo. El acceso será por orden de llegada, y es posible que se formen colas.
¿PUEDO JUGAR CON MIS PERSONAJES EN VIVO EN EL RPP O TRANSFERIRLOS A ESE ENTORNO?
No. Se trata de ecosistemas separados, así que eso no es posible por el momento. Sin embargo, para simplificar el proceso de prueba, los jugadores ciertas veces contarán con facilidades especiales, como niveles instantáneos, equipo especial, etc.
¿PUEDO ENVIAR COMENTARIOS SOBRE EL DISEÑO DE LO QUE SE INCLUYE EN EL RPP?
Ya finalizó el desarrollo principal de las versiones preliminares del juego en el RPP, y se encuentran en la fase final de pruebas y correcciones de errores. Nuestro objetivo principal en esta fase es mejorar la calidad, aunque sus comentarios son bienvenidos.
TENGO UN PROBLEMA: ¿CÓMO PUEDO COMUNICARME CON EL SERVICIO DE ASISTENCIA AL CLIENTE?
Nuestras políticas y el código de conducta abarcan el RPP, y la moderación dentro del juego seguirá estando disponible. Por desgracia, debido a la inestabilidad temporal y potencial del RPP, no estará disponible la asistencia general del servicio al cliente a través del chat en vivo y del sitio web de asistencia.
NO QUIERO PARTICIPAR EN EL RPP. ¿PUEDO ELIMINAR LA APP DE MI BIBLIOTECA?
Claro, no hay ningún problema. Los jugadores pueden ajustar la visibilidad del Reino público de pruebas de New World como entrada de biblioteca de Steam. Al abrir las opciones del juego (clic derecho > Administrar), se muestra la función “Ocultar juego”.
¡Gracias por el apoyo y la participación! Nos vemos en Aeternum.