PTR: Rise of the Angry Earth

11 de Setembro de 2023
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PTR

Greetings, Adventurers!

Embora nos esforcemos para oferecer o mesmo conteúdo de qualidade para todos os jogadores em nossos lançamentos ao vivo, o Reino de Teste Público (PTR) só tem suporte em inglês. Isso se deve ao fato de que as mudanças no desenvolvimento ocorrem antes que possamos fixar e aperfeiçoar o lançamento, além do longo tempo de localização. Como resultado, o anúncio do PTR e as notas de lançamento só estarão disponíveis em inglês. As informações essenciais dessas notas, incluindo muitas adições, estarão disponíveis em todos os idiomas suportados juntamente com o lançamento de Ascensão da Terra Indócil.

Originalmente, esses artigos eram publicados exclusivamente nos fóruns em inglês e depois foram transferidos para a Steam. Graças ao seu feedback, agora os publicaremos no site para que todas as nossas informações possam ser encontradas no mesmo lugar. Aproveite o PTR!

Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of Rise of the Angry Earth and would like to once again invite you all to participate in this iteration of our Public Test Realm (PTR)!

Read on for this PTR's features, FAQ, and release notes.

PTR

The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.

The PTR will officially open tomorrow, September 12, at 8AM PT (3PM UTC) and run until 8AM PT (3PM UTC) on September 18. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:

  • Elysian Wilds Zone

  • Rise of the Angry Earth Main Story Quest

  • Edengrove and Great Cleave Main Story Quest Revamp

  • The Savage Divide Expedition

  • Horse Mounts

  • Artifacts

  • Flail

  • Weapon/Perk changes

  • Primal Fury Heartrune

  • Trade Skill and Gear Score changes

  • Influence Race

  • Season 3 Rewards Track

Check out our official announcement for detailed breakdowns of what to expect.

PTR CLIENT ACCESS

This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.

PTR BACKSTORY LOADOUTS

Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.

PTR FAQ

HOW DO I ACCESS THE NEW PTR?

Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.

CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?

Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.

CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED IN THE PTR?

Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.

I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?

Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.

I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?

Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

World Experience

General

  • Mangled Heights and Malevolence have both been converted to solo landmarks.

  • Updated the appearance of the Brightwood tavern keeper.

  • Banana Pile can now be picked up in housing.

Notable Fixes

  • Fixed an issue that prevented progression in the quest Out of His Misery.

  • Fixed an issue that caused some Brimstone Glyphs to not appear in the correct locations.

  • Updated the text in the Waste Not, Want Not quest for consistency.

  • Fixed an issue with the description and quest marker for Something to Celebrate.

  • Killing an Unhallowed Devout will now progress the quest A King's Defense.

Expeditions

Barnacles & Black Powder
  • Fixed an issue that caused the Blue Ray around the Cannon Ball to appear pixelated.

  • Resolved an issue that caused Admiral Blackpowder's final line to cut out too early.

Lazarus Instrumentality
  • Fixed an issue that caused the last chest to not unlock for all players.

Empyrean Forge
  • Fixed an issue that caused Commander Marius's fireballs to not reach their intended destination.

AI Updates

Notable Fixes

  • Fixed an issue that caused Tribune Elias, Master of Hounds to not deal melee damage.

General

  • Adjusted the level of several Invasion and Outpost Rush AI to account for player power increases.

Combat Changes

General

  • Weaken status effects can now reduce the effects of acid damage.

  • Fixed an issue where the Runeglass of Sighted Carnelian Gems caused taunts to not trigger when slotted into Weapons.

  • Fixed an issue that made some attack chains cause client/server desyncs.

  • Reduced self healing by 10% and consumable healing by 20% while in PvP game modes.

  • Increased dodge distance for Medium and Heavy equip loads.

  • Updated Medium dodge animations to better maintain speed throughout the animation and improved transition to sprint out of dodge for all equip loads.

  • Reduced Medium hit sprint delay to 0.75s from 1s and Light hit sprint delay to 1s from 1.5s.

  • Set limiters for a variety of lifesteals across various weapons and perks to either have a 0.1s cooldown if lifesteal is associated with all attacks or the attack is more of a single target focused attack, or a 3 target limit if the attack is more of an AOE or designed to be a cleaving style ability.

Attribute Bonuses

  • Updated the 250 STR attribute bonus to apply to the entire basic melee attack and not just on start up.

  • Added 2 new Attribute Bonus nodes at 25 and 350.

    • Also updated the functionality of and moved around several existing nodes

  • Updated the DEX 300 attribute bonus to no longer be dodge stamina reduction. It will now cleanse CC status effects on weapon swap with a 15s cooldown.

  • Increased HP gain from levelling slightly, and increased the amount of HP gained from CON slightly. Done to account for the gear score and level increase

Damage Changes

  • Increased ranged and magic weapons base damage globally, but reduced their base damage back down again in PvP fights. This change was made to increase the effectiveness of these weapons in PvE without disrupting PvP balance.

    • Flyout present in game modes menu and the bottom of weapon mastery tooltips shows balance changes tuned separately for PvP and PvE.

      • Musket - Increased base damage from 78 to 83 in PvE, then reduced it by 12% in PvP (Down to 73)

      • Bow - Increased base damage from 67 to 72 in PvE, then reduced it by 14% in PvP (Down to 62)

      • Blunderbuss - Increased base damage from 78 to 80 in PvE, then reduced it by 9% in PvP (Down to 73)

      • Reduced self healing power in PvP game modes by 10%

      • Reduced consumable healing power in PvP game modes by 20%

  • Added inherent crit damage reduction to players based on equip load (Light -15%, Medium -20%, Heavy -25%). This change was made to account for the removal of the Resilient perk.

  • Slightly increased the diminishing returns on the damage bonus modifiers from attributes from 351 to 500.

  • When doing damage to a target, the abilities equipped by that specific weapon will now be used to apply additional on hit status effects instead of the abilities equipped by the currently active weapon, which can differ.

  • Added Acid damage/resistance to various existing status effects, gems, and other effects to allow it to function similarly to any other damage type.

Sword & Shield

  • Fixed an issue where the Slow from Leaping Strike could be refreshed by some damage over time ticks.

  • Fixed an issue that caused some lower Tier Shields to have better block stamina damage than higher Tier Shields.

Ice Gauntlet

  • Adjusted Wind Chill and Ice Spikes abilities to be treated as ranged instead of melee attacks.

Bow

  • Fixed an issue that caused the Catch Me if You Can buff to get stuck on players until they logged out.

Blunderbuss

  • Fixed an issue that allowed Splitting Grenade to cancel Mortar Charge and fire without cooldown.

  • Removed the damage fall off of basic shots fired from 10m to 14m away.

  • Updated the Blunderbuss to be fully loaded when initially equipped. This fixes issues where the Blunderbuss would have awkward animations when initially equipping and unsheathing it.

  • Fixed an issue that caused Splitting Grenade's child grenade explosions to not deal damage.

Rapier

  • Fixed an issue that caused the controlled breathing passive for the Rapier to trigger off of some damage over time ticks.

  • Fixed an issue where the Rapier's Flurry animation could be canceled to cast Tondo twice.

Musket

  • Updated Musket to use projectiles instead of hitscan.

  • Added functionality to allow the Musket projectiles to have bullet penetration through targets natively.

  • Significantly increased the musket accuracy. Will still have some slight variance, but much less than it previously had.

  • Updated several passives and upgrades to account for the functional changes to the Musket

    • Heightened Precision - Removed aiming requirements

    • Hit Your Mark - Renamed to “Optimal Range“ that gives damage bonuses based on distance to the target, granting optimal damage while between 20m and 50m

    • Called Shot - Increased damage and reduces time from 3s to 2s

    • Greater Accuracy - Renamed to “Quick Load” and updated functionality to shorten the duration of the reload if 2 targets are hit with a single shot.

    • Steady Hands - Renamed to “Shell Shock” and updated functionality to weaken targets on headshot.

    • Updated the critical reload functionality. It will now trigger off of 2 headshots and reduce the duration of the next reload instead of completely skipping it.

  • Updated the Sniper Ultimate to now be “Deadeye“ and removed the zoom functionality. The next shot will now inflict Bleed as an added benefit for hitting multiple targets with a single shot.

  • Traps

    • Traps will now deal damage when it triggers

    • Will now remain in the world for 30s instead of 20s

  • Sticky Bomb

    • Removed the aim state for sticky bomb, and will not be thrown immediately on button press

    • Adjusted projectile spawn location, angle, trajectory, and gravity of the sticky bomb to account for the instant throw

  • Power Shot

    • Increased the damage from 150% to 170%

    • Gave Power shot additional functionality that causes it to deal additional damage against hostile AI targets.

  • Added a 1s cooldown when switching between Power Shot and Powder Burn without firing.

  • Fixed an issue that caused the effect from the Musket Back It Up passive to not always be removed on weapon swap.

Void Gauntlet

  • Fixed an issue that caused some INT attribute bonuses to not apply to the Void Gauntlet.

  • Fixed an issue that caused the player to not return to Void Blade basic attacks after casting Essence Rupture when Void Blade was active.

Hatchet

  • Fixed an issue that caused the Hatchet Final Blow upgrade to not deal damage.

  • Fixed an issue that caused the Berserk ability to be cancelled and activated without playing the animation.

Fire Staff

  • Updated the Pyro Dancer upgrade to add a 2.5s cooldown if the player is staggered while using Flamethrower.

  • Flamethrower

    • Doubled the hit rate of the ability damage and DoT damage, and halved the damage of both. This was done to make the hits trigger faster, but deal less damage.

    • Also Increased the number of stacks on a target to trigger the accelerating flamethrower from 2 stacks to 4 stacks to compensate.

Great Axe

  • Fixed an issue that caused the Great Axe's Greed and Sword's Empowering Stab passive's empower effects to not refresh properly on reapplication.

War Hammer

  • Fixed an issue where The Outnumbered passive would still be active after killing enemies or exiting combat.

Heartrunes

  • Fixed an issue that caused the Devourer Heartrune to fail to cast when your camera was angled upwards on hills.

  • Detonate Heartrune

    • Due to Detonate being able to inherit damage from players, and its power being well beyond what was intended, we reduced its power:

      • Reduce base damage by 20%

      • Increased the Rend on the brutal variant from 30% to 50%

Perks

Reworked Perks

  • Reworked perks across the board with the following goals:

    • Dropped gear should have a much higher chance of yielding 3 usable Perks

    • Players shouldn’t need to collect large numbers of required sets of gear

    • Remove Perk combinations that are never usable

Notable changes

  • Greatly reduced bad Perk combinations by removing or improving unused Perks. Example: Mana, Hate reduction, etc.

  • Reduced the effectiveness of the most used and easy to reach conditional Perks so they don't out shine all the others. Examples: Keen and Vicious.

  • Reduced the number of required gearsets a player needs to collect through the removal of Wards and Resistance.

  • Removed Perks that impacted server performance. Example: We removed chain, reduced CDR Perks, and added maximum stacks (Refreshing).

  • Combined two stat Perks to reduce the total number. Example: STR/DEX and DEX/STR are now the same.

  • Added new Perks to the categories that have the lowest number of combinations. Example: Healing Staffs had a very narrow Perk range so we added more Life Staff Perks.

Common Perk changes

  • Refreshing Ward: Can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Refreshing Evasion: Can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Luck: Scaling has been capped and will no longer scale after 625 Gear Score.

Weapon Perk Changes

  • Hated: Can no longer generate on magic and ranged weapons.

  • Kind: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will remain unchanged.)

  • Vicious: Reduced the critical damage bonus from 3..12..13% to 3..6..7%.

  • Enchanted: Reduced the damage bonus from 5..9.8..10.5% to 3..4..5%.

  • Ruinous: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Blessed: Reduced the healing from +6..20..12% to +3..10..12%.

  • Refreshing Move: Reduced the cooldown reduction from1..2.9..3.2% to 1..1.9..2%.

  • Lifestealing: Increased the life gain from 1..5.2..5.8% to 1..6.3..7.1%.

  • Keenly Empowered: Reduced damage bonus from 20% to 10%.

  • Keen Speed: Lower the cooldown from 10s to 7s.

  • Siphoning Blow: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Chain Lightning: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Chain Fire: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Chain Arcane: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Chain Void: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Chain Ice: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Chain Nature: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Mortal Lifesteal: Improved scaling after 625. Now grants +3..7..10% Health.

  • Mortal Siphoning: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Mortal Energy: Improved scaling after 625. Now grants +5..35..50 Stamina.

  • Mortal Fortification: Increased Fortify from 15% to 30% and increased duration from 10s to 20s.

  • Keen: Reduced overall bonus by 3..12..13% to 3..6..7%

  • Ancient Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)

  • Angry Earth Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)

  • Beast Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)

  • Corrupted Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)

  • Lost Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)

  • Human Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)

  • Vorpal: Reduced the base scaling multiplier and increased the scaling past 625. Now grants +5..8..10% headshot damage.

  • Sure Footing: Increased base move speed from 20% to 30%. Added functionality that pushes and pulls are 20% less effective on you.

  • Thwarting Strikes: Reduced the based scaling multiplier. now gives +3..6..7% damage while you have active Grit.

  • Trenchant Strikes: Changed so any heavy attack not just a fully charged heavy triggers this effect

  • Trenchant Crits: Changed so any heavy attack not just a fully charged heavy triggers this effect

  • Trenchant Rend: Changed so any heavy attack not just a fully charged heavy triggers this effect

  • Trenchant Recovery: Changed so any heavy attack not just a fully charged heavy triggers this effect and increased base scaling. Now heals for 5..20..25% of the damage dealt.

  • Shirking Flames: Increased duration from 6s to 10s.

  • Shirking Nature: Increased duration from 6s to 10s.

  • Shirking Frost: Increased duration from 6s to 10s.

  • Shirking Lightning: Increased duration from 6s to 10s.

  • Shirking Abyss: Increased duration from 6s to 10s.

  • Shirking Arcane: Increased duration from 6s to 10s.

  • Flame Attunement: Increased cooldown from 1s to 1.5s.

  • Frost Attunement: Increased cooldown from 1s to 1.5s.

  • Shock Attunement: Increased cooldown from 1s to 1.5s.

  • Arboreal Attunement: Increased cooldown from 1s to 1.5s.

  • Abyssal Attunement: Increased cooldown from 1s to 1.5s.

  • Penetrating Backstab: Changed the exclusive label to DmgCon2 so it can now stack with other damage perks.

  • Penetrating Headshot: Changed the exclusive label to DmgCon2 so it can now stack with other damage perks.

  • Purifying Crits: Lower the cooldown from 10s to 3s.

  • Exhausted Exploitation: If you hit a target in the back cause Exhaustion for 5s.

  • Alacritous Punishment: Increased the damage bonus from 8% to 20%.

New Weapon Perks

  • Savior: Healing is increased by 10..18..20% when you heal a target below 50% health. (Life Staff only)

  • Purifying Breeze: Heal for 10..30..33% weapon damage every time you remove a debuff from an ally. (Life Staff only)

  • Desperate Prayer: When you are below 50% mana, your healing will increase by 10..18..20%. (Life Staff only)

  • Desperate Empower: Deal 5..7..12% more damage when you are Exhausted.

Shield Perk Changes

  • Flame Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Fire damage.

  • Frozen Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Ice damage.

  • Nature Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Nature damage.

  • Void Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Void damage.

  • Thrust Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Thrust damage.

  • Slash Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Slash damage.

  • Arcane Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Arcane damage.

  • Lightning Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Lightning damage.

  • Strike Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Strike damage.

New Shield Perks

  • Healing Defense: On block, heal for 100..250..300 health. (Kite Shield Only)

  • Counter Attack: On block, gain a 30% Empower for 4s. (Kite Shield Only)

Ability Perk Changes

  • Crippling Feral Rush: Improved the Slow scaling. Armor: 10..17..20% Weapon: 26..47..50%.

    • Feral Rush now does bonus damage. Armor: 5..8.5..10% Weapon: 13..23.5..25%

  • Keen Berserk: Improved the critical bonus scaling. Armor: 10..17..20% and Weapon: 26..47..50%.

    • Keen Berserk now also improves damage while below 50% health in Berserk. Armor: 5..8.5..10% Weapon: 13..23.5..25%

  • Empowering Rending Throw: Increased the scaling multiplier past 625. Ranged Hatchet attacks deal Armor: +10..21..23% Weapon: +20..38..40% damage against Rending Throw targets.

  • Refreshing Distancing Throw: Increased scaling post 625. Social Distancing attacks within 6m reduce the cooldown by Armor: 10..30..34% Weapon: 29..56..60%.

  • Exhausting Infected Throw: Increased the base scaling multiplier. Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by Armor: 10..31..34% Weapon: 30..51..54% for 6s.

  • Empowering Armor Breaker: The damage bonus will not scale past 50%.

  • Refreshing Mighty Gavel: Increased the weapon Gear Score bonus.

    Mighty Gavel hits reduce the ability's cooldown by 5..9.8..10.5% on Armor and by 14.5..19.3..20% on Weapons.

  • Penetrating Wrecking Ball: Increased the weapon gear score bonus: Wrecking Ball penetrates Armor: 5..19..21% Weapon: 24..38..40% of the target's armor.

  • Repulsing Clear Out: Renamed and changed functionality to Sundering Clear Out: inflicts Rend, reducing the target's armor by Armor: 5..8.5..10% Weapon: 13..23.5..25% for 7s.

  • Leeching Path Of Destiny: Increased the weapon Gear Score bonus: Heal for Armor: 10..29.1..31.8% Weapon: 40..59..62% of the damage dealt by Path Of Destiny.

  • Refreshing Power Shot: Removed the on kill trigger. This ability now refreshes 3..26.6..30% on Armor and 33..56.6..60% on Weapons upon use but only once every 15s.

  • Repulsing Stopping Power: Renamed to Refreshing Stopping Power: Now reduced the cooldown of all other trapper abilities by Armor: 10..17..20% Weapon: 26..47..50% on hit.

  • Accelerating Traps: Increased the weapon Gear Score scaling. Movement speed is now Armor: 4..14..15% Weapon: 18..31..33%.

    • This perk now also grants Bleeding to Traps dealing (Armor: 4..6.8..7.7%, Weapon: 18..15..16%) weapon damage over 5s.

  • Sweep's Coup De Grace: Increased the Bleed damage while on Weapons and now applies Bleed for Armor: 2..12.5..14% Weapon: 16..26..28% of Weapon damage for 8s.

  • Sundering Javelin: Now also reduced Javelin's cooldown by Armor: 3..12..13% Weapon: 14..23..24%

  • Cyclone: Now scales better when on weapons. Armor: 10..32..36% Weapon: 40..62..65% of weapon damage.

  • Fortifying Perforate: Can now stack up to 3 times and adjusted Fortify bonus to Armor: 1..9..10% Weapon: 13..23..25%.

  • Vault Kick: Increased duration from 5s to 7s

  • Energizing Evade Shot: Increased the Gear Score bonus on weapons, and increased scaling past 625. After hitting a target with Evade Shot, gain 33 Stamina and reduce cooldown by Armor: 3..14..16% Weapon: 19..33..35%.

  • Lasting Rain of Arrows: Increased the Gear Score bonus on weapons, and increased scaling past 625. Slow and Bleed last Armor: 10..20..22% Weapon: 26..42..45% longer.

  • Refreshing Penetrating Shot: Increased the base reduction from 3→5% and increased scaling past 625. Penetrating Shot kills reduce its cooldown by Armor: 5..24..27% Weapon: 23..47..50%.

  • Keen Tondo: Now also reduces damage you take from foes affected by Tondo’s bleed by Armor: 1.2..6.7..7.5% Weapon: 8.6..14.2..15%.

  • Leeching Flurry: Increased the Gear Score bonus while on a weapon and added 1s of invulnerably when activating flurry.

  • Refreshing Fleche: Increased Gear Score bonus on weapons. Hitting a target via a critical Backstab with Fleche reduces its cooldown by Armor: 5..19..21% Weapon: 24..38..40%.

  • Accelerating Light's Embrace: Lower base from 5→3% and made this more effective on weapons. Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by Armor: 3..11..13% Weapon: 15..29..30% for 5s.

  • Empowering Incinerate: Increased the Gear Score bonus when placed on weapons. Incinerate deals +Armor: 4..17..19% Weapon: 24..38..40% damage to targets with Burn.

  • Fortifying Burnout: Increased base fortify and increased the Gear Score bonus when on weapons. Burnout applies a stack of Armor: 3..12..13% Weapon: 16..24..25% Fortify for 5s for each target hit. (Max 3 stacks.)

  • Contagious Reverse Stab: Now transfers 2 conditions and the damage scaling as been increased on weapons. Armor: 5..10..11% Weapon: 12..17..18%

  • Refreshing Charge: Increased the Gear Score when used on a weapon. Hitting a target with Unpredictable Strike reduces its cooldown by Armor: 5..30..34% Weapon: 38..63..67%. (1 hits max.)

  • Crippling Reap: Remove 50% condition. Lower duration from 4s to 3s. Lower base slow from .1 to .08. Targets hit with Reap are Slowed, reducing movement speed by Armor: 8..24..27% Weapon: 30..47..50% for 3s.

  • Mending Execute: Increased the Gear Score bonus when on a weapon. Heal for Armor: 10..30..33% Weapon: 37..57..60% of the damage dealt by Execute. (Max 1 trigger per ability use.)

  • Insatiable Gravity Well: Increased the damage scaling when on a weapon and the scaling past 625. Now deals Armor: 15..34..39% Weapon: 44..76..80% damage.

  • Unbroken Winds: increased the damage scaling when on a weapon to Armor: 10..15..18% Weapon: 21..38..40%. This perk now causes a 1s root when hitting the same target 6 times in a row with Wind Chill.

  • Iced Refresh: Renamed to Empowered Ice Spike: this perk has been reworked to deal +Armor: 10..15..18% Weapon: 21..38..40% more damage vs to rooted foes.

  • Diminishing Orb: Lowered the base from 20-12.5% increased Gear Score bonus from 300 to 1000 when on a weapon. Orb of Decay reduces the duration of the target's non-consumable buffs by Armor: 13..32..35% Weapon: 50..70..73% on hit.

  • Slowing Tether: Renamed to Paralyzing Tether: This perk now causes a root when the tether is broken.

  • Leeching Shrapnel Blast: Increased Gear Score bonus on weapons. Heal for Armor: 5..15..16% Weapon: 24..34..35% of the damage dealt by Leeching Shrapnel Blast.

  • Venturing Claw Shot: Increased Gear Score bonus while on weapons. When Claw Shot connects to a target at least 10m away, gain a Armor: 5..18..21% Weapon: 23..38..41% Empower for 3s or until next hit.

  • Resupplying Mortar Charge: Increased base Gear Score bonus on weapons. Mortar Charge kills reload 1 additional canister and grant Armor: 3..8.7..9.5% Weapon: 13..19..20% Empower for 5s. (Max 1 reload per shot. Will not trigger after final shot.)

  • Crippling Blast Shot: Increased the Gear Score bonus while on weapons. Targets hit by Blast Shot are Slowed, reducing movement speed by Armor: 5..19..21% Weapon: 24..38..40% for 5s.

  • Leeching Crosscut: Lowered the base heal and increased the Gear Score bonus when on weapons, increased scaling post 625. Heal for Armor: 15..29..33% Weapon: 39..68..72% of the damage dealt by the final strike of Crosscut. (Max 1 trigger per ability use.)

  • Skyward Nullification: Increased Gear Score bonus on weapons. Increased scaling past 625. Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by Armor: 10..20..22% Weapon: 26..47..50%. (Only affects non-consumable buffs.)

  • Energizing Counter: Increased Gear Score bonus on weapons. Increased scaling past 625. When Calamity Counter is activated, immediately gain Armor: 10..20..22% Weapon: 26..47..50% Stamina.

  • Steadfast Purification: Increased Gear Score bonus on weapons. increased scaling past 625. Each attack of Steadfast Strike reduces your debuff durations by Armor: 10..20..24% Weapon: 30..62..66%. (Max 1 reduction per attack.)

  • Slowing Rupture: Increased the Gear Score bonus on weapons. Slow enemies struck with Roaring Rupture by Armor: 12..23..25% Weapon: 27..39..40% for 4s.

Armor Perk Changes

  • Ancient Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)

  • Angry Earth Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)

  • Beast Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)

  • Corrupted Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)

  • Lost Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)

  • Human Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)

  • Corruption Resistance: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Blight Resistance: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Resilient: This perk can no longer generate on any newly dropped gear, and has been replaced on all gear with Health.

  • Indestructible: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Vigor: Increase the reduction the effect from 11% to 15% at 700.

  • Invigorated: Increase the reduction the effect from 11% to 15% at 700.

  • Shirking Heals: Base healing improved from 100 to 200 and % healing improved from 1% to 1.5%

  • Siege Ward: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

New Armor Perks

  • Health: +0.8..2.2..2.4% max health.

  • Enchanted Ward: -2..3.8..4% damage from light and heavy attacks.

  • Grit Ward: -2..3.8..4% damage while under the effects of grit

  • Flame Harmony: +1..1.8..2% Fire damage.

  • Frost Harmony: +1..1.8..2% Ice damage.

  • Shock Harmony: +1..1.8..2% Lightning damage.

  • Nature Harmony: +1..1.8..2% Nature damage.

  • Void Harmony: +1..1.8..2% Void damage.

  • Arcane Harmony: +1..1.8..2% Arcane damage.

  • Slash Conditioning: Slash Damage Absorption for 5s after taking Slash damage. (Each item with this perk stacks.)

  • Thrust Conditioning: Thrust Damage Absorption for 5s after taking Thrust damage. (Each item with this perk stacks.)

  • Strike Conditioning: Strike Damage Absorption for 5s after taking Strike damage. (Each item with this perk stacks.)

Amulet Perk Changes

  • Flame Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Fire damage.

  • Frozen Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Ice damage.

  • Nature Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Nature damage.

  • Void Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Void damage.

  • Thrust Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Thrust damage.

  • Slash Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Slash damage.

  • Arcane Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Arcane damage.

  • Lightning Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Lightning damage.

  • Strike Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Strike damage.

  • Health: Renamed to Adored Health: Reduce to health bonus from 3..9.7..10 to 3..6..7%.

  • Mana Recovery: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Fortified Recovery: Reduce cooldown from 90s to 30s and the fortify from 10% to 20%

  • Divine: No longer improves the healing from potions.

New Amulet Perks

  • Alchemist Reprieve: Improves healing from potions by 10%.

  • Refreshing Recovery: When your health drops below 50% all of your active abilities’ cooldowns will reset. (90s cooldown.)

Ring Perk Changes

  • Leeching: Increased the life gain from 1..5.2..5.8% to 1..6.3..7.1%.

  • Siphoning: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Fire Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Ice Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Nature Damage: Damage bonus increased from 3..4.9..5.2% to 3..5...7.2%

  • Lightning Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Void Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Arcane Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Thrust Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Slash Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Strike Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%

  • Keen Awareness: Decreased the crit bonus from 3..12..13% to 3..6..7% and moved this to the crit exclusive label

  • Brilliant: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Invigorated Punishment: Reduced damage bonus from 2% to 1% increased max stacks to 10. Exclusive label moved to dmg Type

New Ring Perks

  • Healing Breeze: When you directly heal a target you apply a 5s healing buff. (10% weapon damage)

  • Purifying: When you cleanse a condition you will heal for 10% weapon damage

  • Purifying Heart: When you use a Heartgem you will lose all conditions.

Earring Perks Changes

  • Focused: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Beloved: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Evasive: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Mana Toast: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Refreshing Toast: Reduce the bonus to 10% at 700 and reduce base healing and regen potion cooldowns from 30s to 25s.

New Earring Perks

  • Empowering Toast: Give 20% Empower for 4s on potion drink.

  • Fortifying Toast: Give 50% Fortify for 4s on potion drinking an absorb potion.

  • Healing Heart: Heal for 10% your max health when you use a Heartgem.

Tool Perk Changes

  • Durable: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Gathering Recovery: Healing increased from 200 to 350 per second and increased duration from 5s to 10s.

Bag Perk Changes

  • Gourmand's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Prospector's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Quarryman's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Weaver's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Tanner's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Mercenary's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Quartermaster's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Alchemist's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Lumberjack's Burden: Increased weight reduction from 5..11..12% to 5..17..20%

  • Plentiful Ammo: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Plentiful Ammo: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)

  • Town Loyalty: Increase territory standing by 5..14..15%.

General

  • Adjusted the Keen Tondo Perk to only provide the benefit if the Rapier is active.

Game Mode Updates

Notable Fixes

  • Fixed an issue that caused players to get stuck in ADS when loading into game modes with specific abilities active.

Outpost Rush

  • Outpost Rush now scales players to GS 675 (was previously GS 600).

  • Increased Structure HP in Invasions, Wars and Outpost Rush to account for player power increases.

  • Fixed an issue that caused the interact prompt for reloading turrets to not show the correct item count.

  • Fixed an issue that caused the Corrupted Portal UI event to display after the match ended.

Economy, Progression, & Gear

PvP Reward Changes

  • Previously, a player needed to be alive for at least 10 minutes for another player to earn PvP XP/Azoth Salt when killing them.

    • Players will now earn a nominal amount of PvP XP and Azoth Salt (25 each) when they kill another player in the Open World, no matter how long the other player has been alive.

    • After a player has been alive for 5 minutes, they will be worth 400 Azoth Salt and PvP XP.

    • After 10 minutes, they will be worth 800 Azoth Salt and PvP XP.

  • The chance to earn loot from an Open World PvP Kill has been adjusted.

    • Previously, after a player was alive for 10 minutes, they had a 75% chance of dropping loot, and after 33 minutes, a 100% chance.

    • Now, after a player has been alive for 5 minutes, there is a 50% chance they will drop loot.

    • After 10 minutes, there is a 75% chance to drop loot.

  • The Seasonal XP has increased when killing a player in the Open World from 1, 5, and 10 XP to 10, 50, or 100 XP depending on how long they have been alive.

  • Changed the Azoth Salt reward for reaching PvP Rank 200 to 5,000.

General

  • Raised the maximum Gear Score from 625 to 700.

  • Raised the maximum Crafting level from 200 to 250.

  • Reduced the experience required to progress from 1 to 20 Weapon Mastery by roughly 30%.

  • Increased family-based Ward potions durations. Decreased their value to 5, 7, and 10%. These buffs will no longer end based on a number of hits.

  • Reduced the Luck Bonus of the Springtide Dram to make it more similar to other Luck consumables.

  • Fixed an issue where weapon coating persisted after swapping Gear Sets.

  • Introduced Loot Biasing, a new system that will skew the outcome of loot drops towards a player’s equip weight, primary and secondary attributes, and equipped weapon types.

Trade Skills

  • Players will now find new, rare items when Gathering that can be processed at Refining Stations for bonus Gathering Trade Skill experience.

  • Gatherable research items are now limited to 3 crafts per day, per item.

  • Fixed a Crafting issue that caused the Rushing Ice Gauntlet patter to not reward a Gem Slot with the item.

Umbral Shards

  • Removed the ability to upgrade gear with Umbral shards.

  • Umbral shards can now be salvaged for coin at a rate of 0.1 coin per umbral shard.

Notable Fixes

  • Fixed an issue that did not allow for some retired quest rewards to be salvageable.

  • Fixed an issue that prevented Crafted versions of Outpost Rush and War items from being salvaged.

  • Fixed an issue with Human Bane Trophies that caused them to not apply a damage bonus to all human type enemies.

  • Fixed an issue that prevented Invasion reward caches from giving named items. As a part of this change, the number of armor pieces given was reduced by 1, and Jewelry is now a guaranteed reward.

    • Higher rarity caches now have an increased chance of giving a named item.

  • Fixed an issue that caused Fishing Research notes to be labeled as Logging Research notes at the kitchen.

Seasons

General

  • Added the ability to pin up to 3 Season Journey tasks, Challenges, or Activities.

  • Introducing the Wild Card stamp. Upon logging in each day, players will earn 1 Wild Card stamp that can be used to stamp any space on their Activity Card.

    • Players can earn additional Wild Card stamps by completing rows of activities.

Notable Fixes

  • Fixed an issue where the Player was unable to close the Seasons Menu with the Escape key upon claiming "Play 2 Songs" Activity Stamp after the end of a performance.

  • Fixed an issue that caused some seasonal crafted items to not grant the correct salvage materials.

UI/UX/Social

General

  • Game mode menus and weapon mastery icons will now show PvP balance differences.

  • Changed Azoth Salt Vials so that they will appear in the next container list when opening reward containers.

  • The action list with general interactions available for Siege Weapons and Camps has been updated to more clearly present functions surrounding "More options".

  • Fixed an issue that caused the currency cap tooltip to display the wrong value when hovering over it for the first time.

  • Fixed an issue that caused the item Salvage animation to not play for items Salvaged in the storage screen.

  • PvP can no longer be toggled on or off while the PvP Icon is hidden or unable to be interacted with.

  • Removed the circle around the button icon when gathering. This prompt previously implied players needed to hold the button when only a key press was required.

  • Updated the Accept Mission pop up for Faction PvP Missions when the character is not PvP Active so players are less likely to unintentionally switch their PvP Active character.

Notable Fixes

  • Fixed an issue where Players did not get a reward celebration screen when opening a Major Corrupted Cache, Invasion Cache, War Cache, and Transmog Token Purse.

  • Fixed an issue where incorrect icons were being used at the Faction shop when purchasing Faction XP boxes.

  • Fixed error messaging around exiting a Musical Performance and trying to re-enter the mode again too quickly for better clarity.

  • Fixed an issue that caused the recall to house button on the side panel of the map to not refresh after the player paid Azoth to reset the cooldown.

  • Fixed an issue that caused the Compass to not update properly.

  • Fixed an issue where looting multiple sets of items in quick succession could lead to some items not appearing in the HUD.

  • Fixed an issue where you could scroll the Gear Set Storage window while a Bind on Equip confirmation popup was up, causing you to equip the item to the wrong Gear Set.

  • Fixed an issue where you could purchase Coin or Faction Tokens from the PvP Reward Track even though you were already at the maximum for those currencies.

  • Fixed an issue that caused damage numbers to not appear for attacks.

  • Fixed an issue that caused debuffs to flicker randomly when receiving\recovering resistance damage.

  • Fixed an issue that prevented locked items from being fixed by the 'repair all' button.

  • Fixed the daily reset timer on the Town Projects Board so that it no longer overlaps with the hourglass icon.

Tooltip / Text Fixes

  • Corrected the quests named in the milestone tooltip for Azoth Staff progression.

  • Fixed typos in Cross World tooltips.

  • Fixed an issue where the PvP tooltip appeared when hovering over the PvP Icon when it wasn't visible while using Gear Sets.

  • Fixed an issue where the PvP tooltip appeared when hovering over the PvP Icon in the Trade Menu.

  • Corrected the Crafting category name for Timeless Shard Life Staff.

  • Fixed an issue where Azoth and Repair Parts did not show tooltips in the Crafting screen.

  • Fixed typos in the Brutish Orichalcum heavy armor items.

  • Fixed a text issue with the Fisherman's armor describing each piece as the Head.

  • Fixed a typo in Shah Neshen.

  • Fixed an issue where the Exhausted Infected Throw status effect tooltip showed the incorrect stamina regen rate.

Visual Fixes

  • Fixed the visuals for the Artisan Sickle and Skinning Knife so they are correct.

  • Fixed an issue that caused the player’s leg to twitch during the Worm Dance emote.

  • Fixed an issue where Azoth Salt values were not formatted the same on the PvP Reward Track purchase confirmation popup.

  • Fixed a cosmetic issue that caused the Musket to misalign in the player's hand.

  • Fixed an issue that caused the Cry of the Tiger Shield skin to not display in the correct section of the Stylemancer.

  • Fixed an issue that caused the wrong icon to appear when dropping items.

  • Hear No Evil, See No Evil, and Speak No Evil, no longer use a duplicate emote icon.

Factions

  • After leaving the winning Faction, the menu text will now update to reflect that you cannot switch back to the winning Faction.

  • Fixed an issue that prevented players from switching Factions, using the new Faction NPC.

  • On the Faction Selection screen, the player will now be able to select their current Faction again after having selected a different Faction.

  • The "Join" button will now properly enable every time an eligible Faction is highlighted in the Faction Select screen.

  • The Faction text now updates when the Faction is no longer winning on the Faction select menu.

  • When a player tries to switch Factions through an NPC, but is in a Company, the "Join" button will be greyed out and a tooltip will explain that the player must leave the Company to switch Factions.

  • Players are no longer able to promote a factionless Company member to Governor. There will now be a warning to explain why.

Audio

  • Fixed an issue that caused the VFX and SFX to play incorrectly when the player was damaged by longer duration attacks.

Thanks for your support and participation! We'll see you in Aeternum.

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