Reworked perks across the board with the following goals:
Dropped gear should have a much higher chance of yielding 3 usable Perks
Players shouldn’t need to collect large numbers of required gear sets
Remove Perk combinations that are never usable
Greatly reduced bad Perk combinations by removing or improving unused Perks. Example: Mana, Hate reduction, etc.
Reduced the effectiveness of the most used and easy to reach conditional Perks so they don't out shine all the others. Examples: Keen and Vicious.
Reduced the number of required gearsets a player needs to collect through the removal of Wards and Resistance.
Removed Perks that impacted server performance. Example: We removed chain, reduced CDR Perks, and added maximum stacks (Refreshing).
Combined two stat Perks to reduce the total number. Example: STR/DEX and DEX/STR are now the same.
Added new Perks to the categories that have the lowest number of combinations. Example: Healing Staffs had a very narrow Perk range so we added more Life Staff Perks.
Refreshing Ward: Can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Refreshing Evasion: Can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Luck: Scaling has been capped and will no longer scale after 625 Gear Score.
Hated: Can no longer generate on magic and ranged weapons.
Kind: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will remain unchanged.)
Vicious: Reduced the critical damage bonus from 3..12..13% to 3..6..7%.
Enchanted: Reduced the damage bonus from 5..9.8..10.5% to 3..4..5%.
Ruinous: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Blessed: Reduced the healing from +6..20..12% to +3..10..12%.
Refreshing Move: Reduced the cooldown reduction from1..2.9..3.2% to 1..1.9..2%.
Lifestealing: Increased the life gain from 1..5.2..5.8% to 1..6.3..7.1%.
Keenly Empowered: Reduced damage bonus from 20% to 10%.
Keen Speed: Lower the cooldown from 10s to 7s.
Siphoning Blow: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Chain Lightning: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Chain Fire: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Chain Arcane: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Chain Void: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Chain Ice: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Chain Nature: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Mortal Lifesteal: Improved scaling after 625. Now grants +3..7..10% Health.
Mortal Siphoning: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Mortal Energy: Improved scaling after 625. Now grants +5..35..50 Stamina.
Mortal Fortification: Increased Fortify from 15% to 30% and increased duration from 10s to 20s.
Keen: Reduced overall bonus by 3..12..13% to 3..6..7%
Ancient Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)
Angry Earth Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)
Beast Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)
Corrupted Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)
Lost Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)
Human Bane: This perk can no longer generate on any newly dropped gear. (Existing gear has had this perks effectiveness reduced from base 5% to base 2%)
Vorpal: Reduced the base scaling multiplier and increased the scaling past 625. Now grants +5..8..10% headshot damage.
Sure Footing: Increased base move speed from 20% to 30%. Added functionality that pushes and pulls are 20% less effective on you.
Thwarting Strikes: Reduced the based scaling multiplier. now gives +3..6..7% damage while you have active Grit.
Trenchant Strikes: Changed so any heavy attack not just a fully charged heavy triggers this effect
Trenchant Crits: Changed so any heavy attack not just a fully charged heavy triggers this effect
Trenchant Rend: Changed so any heavy attack not just a fully charged heavy triggers this effect
Trenchant Recovery: Changed so any heavy attack not just a fully charged heavy triggers this effect and increased base scaling. Now heals for 5..20..25% of the damage dealt.
Shirking Flames: Increased duration from 6s to 10s.
Shirking Nature: Increased duration from 6s to 10s.
Shirking Frost: Increased duration from 6s to 10s.
Shirking Lightning: Increased duration from 6s to 10s.
Shirking Abyss: Increased duration from 6s to 10s.
Shirking Arcane: Increased duration from 6s to 10s.
Flame Attunement: Increased cooldown from 1s to 1.5s.
Frost Attunement: Increased cooldown from 1s to 1.5s.
Shock Attunement: Increased cooldown from 1s to 1.5s.
Arboreal Attunement: Increased cooldown from 1s to 1.5s.
Abyssal Attunement: Increased cooldown from 1s to 1.5s.
Penetrating Backstab: Changed the exclusive label to DmgCon2 so it can now stack with other damage perks.
Penetrating Headshot: Changed the exclusive label to DmgCon2 so it can now stack with other damage perks.
Purifying Crits: Lower the cooldown from 10s to 3s.
Exhausted Exploitation: If you hit a target in the back cause Exhaustion for 5s.
Alacritous Punishment: Increased the damage bonus from 8% to 20%.
Savior: Healing is increased by 10..18..20% when you heal a target below 50% health. (Life Staff only)
Purifying Breeze: Heal for 10..30..33% weapon damage every time you remove a debuff from an ally. (Life Staff only)
Desperate Prayer: When you are below 50% mana, your healing will increase by 10..18..20%. (Life Staff only)
Desperate Empower: Deal 5..7..12% more damage when you are Exhausted.
Flame Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Fire damage.
Frozen Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Ice damage.
Nature Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Nature damage.
Void Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Void damage.
Thrust Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Thrust damage.
Slash Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Slash damage.
Arcane Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Arcane damage.
Lightning Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Lightning damage.
Strike Shield Ward: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Strike damage.
Healing Defense: On block, heal for 100..250..300 health. (Kite Shield Only)
Counter Attack: On block, gain a 30% Empower for 4s. (Kite Shield Only)
Crippling Feral Rush: Improved the Slow scaling. Armor: 10..17..20% Weapon: 26..47..50%.
Feral Rush now does bonus damage. Armor: 5..8.5..10% Weapon: 13..23.5..25%
Keen Berserk: Improved the critical bonus scaling. Armor: 10..17..20% and Weapon: 26..47..50%.
Keen Berserk now also improves damage while below 50% health in Berserk. Armor: 5..8.5..10% Weapon: 13..23.5..25%
Empowering Rending Throw: Increased the scaling multiplier past 625. Ranged Hatchet attacks deal Armor: +10..21..23% Weapon: +20..38..40% damage against Rending Throw targets.
Refreshing Distancing Throw: Increased scaling post 625. Social Distancing attacks within 6m reduce the cooldown by Armor: 10..30..34% Weapon: 29..56..60%.
Reduced Social Distancing's Perk cooldown reduction values from 10%...34%...60% to 7.5%...25%...45%
Exhausting Infected Throw: Increased the base scaling multiplier. Direct hits with Infected throw causes Exhaustion, reducing target's Stamina regeneration by Armor: 10..31..34% Weapon: 30..51..54% for 6s.
Empowering Armor Breaker: The damage bonus will not scale past 50%.
Refreshing Mighty Gavel: Increased the weapon Gear Score bonus. Mighty Gavel hits reduce the ability's cooldown by 5..9.8..10.5% on Armor and by 14.5..19.3..20% on Weapons.
Penetrating Wrecking Ball: Increased the weapon gear score bonus: Wrecking Ball penetrates Armor: 5..19..21% Weapon: 24..38..40% of the target's armor.
Repulsing Clear Out: Renamed and changed functionality to Sundering Clear Out: inflicts Rend, reducing the target's armor by Armor: 5..8.5..10% Weapon: 13..23.5..25% for 7s.
Leeching Path Of Destiny: Increased the weapon Gear Score bonus: Heal for Armor: 10..29.1..31.8% Weapon: 40..59..62% of the damage dealt by Path Of Destiny.
Refreshing Power Shot: Removed the on kill trigger. This ability now refreshes 3..26.6..30% on Armor and 33..56.6..60% on Weapons upon use but only once every 15s.
Repulsing Stopping Power: Renamed to Refreshing Stopping Power: Now reduced the cooldown of all other trapper abilities by Armor: 10..17..20% Weapon: 26..47..50% on hit.
Reduced Perk’s cooldown reduction values from 10%...20%...50% to 5%...12%...20%
Accelerating Traps: Increased the weapon Gear Score scaling. Movement speed is now Armor: 4..14..15% Weapon: 18..31..33%.
This perk now also grants Bleeding to Traps dealing (Armor: 4..6.8..7.7%, Weapon: 18..15..16%) weapon damage over 5s.
Sweep's Coup De Grace: Increased the Bleed damage while on Weapons and now applies Bleed for Armor: 2..12.5..14% Weapon: 16..26..28% of Weapon damage for 8s.
Sundering Javelin: Now also reduced Javelin's cooldown by Armor: 3..12..13% Weapon: 14..23..24%
Cyclone: Now scales better when on weapons. Armor: 10..32..36% Weapon: 40..62..65% of weapon damage.
Fortifying Perforate: Can now stack up to 3 times and adjusted Fortify bonus to Armor: 1..9..10% Weapon: 13..23..25%.
Vault Kick: Increased duration from 5s to 7s
Energizing Evade Shot: Increased the Gear Score bonus on weapons, and increased scaling past 625. After hitting a target with Evade Shot, gain 33 Stamina and reduce cooldown by Armor: 3..14..16% Weapon: 19..33..35%.
Reduced Perk cooldown reduction from 3%...13%...21% to 3%...16%...27%
Lasting Rain of Arrows: Increased the Gear Score bonus on weapons, and increased scaling past 625. Slow and Bleed last Armor: 10..20..22% Weapon: 26..42..45% longer.
Refreshing Penetrating Shot: Increased the base reduction from 3→5% and increased scaling past 625. Penetrating Shot kills reduce its cooldown by Armor: 5..24..27% Weapon: 23..47..50%.
Keen Tondo: Now also reduces damage you take from foes affected by Tondo’s bleed by Armor: 1.2..6.7..7.5% Weapon: 8.6..14.2..15%.
Leeching Flurry: Increased the Gear Score bonus while on a weapon and added 1s of invulnerably when activating flurry.
Refreshing Fleche: Increased Gear Score bonus on weapons. Hitting a target via a critical Backstab with Fleche reduces its cooldown by Armor: 5..19..21% Weapon: 24..38..40%.
Accelerating Light's Embrace: Lower base from 5→3% and made this more effective on weapons. Allies below full Health hit with Light's Embrace gain Haste, increasing their movement speed by Armor: 3..11..13% Weapon: 15..29..30% for 5s.
Empowering Incinerate: Increased the Gear Score bonus when placed on weapons. Incinerate deals +Armor: 4..17..19% Weapon: 24..38..40% damage to targets with Burn.
Fortifying Burnout: Increased base fortify and increased the Gear Score bonus when on weapons. Burnout applies a stack of Armor: 3..12..13% Weapon: 16..24..25% Fortify for 5s for each target hit. (Max 3 stacks.)
Contagious Reverse Stab: Now transfers 2 conditions and the damage scaling as been increased on weapons. Armor: 5..10..11% Weapon: 12..17..18%
Refreshing Charge: Increased the Gear Score when used on a weapon. Hitting a target with Unpredictable Strike reduces its cooldown by Armor: 5..30..34% Weapon: 38..63..67%. (1 hits max.)
Crippling Reap: Remove 50% condition. Lower duration from 4s to 3s. Lower base slow from .1 to .08. Targets hit with Reap are Slowed, reducing movement speed by Armor: 8..24..27% Weapon: 30..47..50% for 3s.
Mending Execute: Increased the Gear Score bonus when on a weapon. Heal for Armor: 10..30..33% Weapon: 37..57..60% of the damage dealt by Execute. (Max 1 trigger per ability use.)
Insatiable Gravity Well: Increased the damage scaling when on a weapon and the scaling past 625. Now deals Armor: 15..34..39% Weapon: 44..76..80% damage.
Unbroken Winds: increased the damage scaling when on a weapon to Armor: 10..15..18% Weapon: 21..38..40%. This perk now causes a 1s root when hitting the same target 6 times in a row with Wind Chill.
Iced Refresh: Renamed to Empowered Ice Spike: this perk has been reworked to deal +Armor: 10..15..18% Weapon: 21..38..40% more damage vs to rooted foes.
Diminishing Orb: Lowered the base from 20-12.5% increased Gear Score bonus from 300 to 1000 when on a weapon. Orb of Decay reduces the duration of the target's non-consumable buffs by Armor: 13..32..35% Weapon: 50..70..73% on hit.
Slowing Tether: Renamed to Paralyzing Tether: This perk now causes a root when the tether is broken.
Leeching Shrapnel Blast: Increased Gear Score bonus on weapons. Heal for Armor: 5..15..16% Weapon: 24..34..35% of the damage dealt by Leeching Shrapnel Blast.
Venturing Claw Shot: Increased Gear Score bonus while on weapons. When Claw Shot connects to a target at least 10m away, gain a Armor: 5..18..21% Weapon: 23..38..41% Empower for 3s or until next hit.
Resupplying Mortar Charge: Increased base Gear Score bonus on weapons. Mortar Charge kills reload 1 additional canister and grant Armor: 3..8.7..9.5% Weapon: 13..19..20% Empower for 5s. (Max 1 reload per shot. Will not trigger after final shot.)
Crippling Blast Shot: Increased the Gear Score bonus while on weapons. Targets hit by Blast Shot are Slowed, reducing movement speed by Armor: 5..19..21% Weapon: 24..38..40% for 5s.
Leeching Crosscut: Lowered the base heal and increased the Gear Score bonus when on weapons, increased scaling post 625. Heal for Armor: 15..29..33% Weapon: 39..68..72% of the damage dealt by the final strike of Crosscut. (Max 1 trigger per ability use.)
Skyward Nullification: Increased Gear Score bonus on weapons. Increased scaling past 625. Hitting an enemy with Skyward Slash removes one of their buffs. Reduce remaining buffs by Armor: 10..20..22% Weapon: 26..47..50%. (Only affects non-consumable buffs.)
Energizing Counter: Increased Gear Score bonus on weapons. Increased scaling past 625. When Calamity Counter is activated, immediately gain Armor: 10..20..22% Weapon: 26..47..50% Stamina.
Steadfast Purification: Increased Gear Score bonus on weapons. increased scaling past 625. Each attack of Steadfast Strike reduces your debuff durations by Armor: 10..20..24% Weapon: 30..62..66%. (Max 1 reduction per attack.)
Slowing Rupture: Increased the Gear Score bonus on weapons. Slow enemies struck with Roaring Rupture by Armor: 12..23..25% Weapon: 27..39..40% for 4s.
Ancient Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)
Angry Earth Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)
Beast Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)
Corrupted Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)
Lost Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)
Human Ward: This perk can no longer generate on any newly dropped gear. (Existing gear have replaced this perk with new Health perk)
Corruption Resistance: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Blight Resistance: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Resilient: This perk can no longer generate on any newly dropped gear, and has been replaced on all gear with Health.
Indestructible: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Vigor: Increase the reduction the effect from 11% to 15% at 700.
Invigorated: Increase the reduction the effect from 11% to 15% at 700.
Shirking Heals: Base healing improved from 100 to 200 and % healing improved from 1% to 1.5%
Siege Ward: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Health: +0.8..2.2..2.4% max health.
Enchanted Ward: -2..3.8..4% damage from light and heavy attacks.
Grit Ward: -1..2.8..3% damage while under the effects of grit.
Flame Harmony: +1..1.8..2% Fire damage.
Frost Harmony: +1..1.8..2% Ice damage.
Shock Harmony: +1..1.8..2% Lightning damage.
Nature Harmony: +1..1.8..2% Nature damage.
Void Harmony: +1..1.8..2% Void damage.
Arcane Harmony: +1..1.8..2% Arcane damage.
Slash Conditioning: Slash Damage Absorption for 5s after taking Slash damage. (Each item with this perk stacks.)
Thrust Conditioning: Thrust Damage Absorption for 5s after taking Thrust damage. (Each item with this perk stacks.)
Strike Conditioning: Strike Damage Absorption for 5s after taking Strike damage. (Each item with this perk stacks.)
Flame Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Fire damage.
Frozen Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Ice damage.
Nature Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Nature damage.
Void Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Void damage.
Thrust Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Thrust damage.
Slash Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Slash damage.
Arcane Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Arcane damage.
Lightning Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Lightning damage.
Strike Protection: Increased the base from 2% to 5% and increase base scaling. Receive 5..14..15% less Strike damage.
Health: Renamed to Adored Health: Reduce to health bonus from 3..9.7..10 to 3..6..7%.
Mana Recovery: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Fortified Recovery: Reduce cooldown from 90s to 30s and the fortify from 10% to 20%
Divine: No longer improves the healing from potions.
Alchemist Reprieve: Improves healing from potions by 10%.
Refreshing Recovery: When your health drops below 50% all of your active abilities’ cooldowns will reset. (90s cooldown.)
Leeching: Increased the life gain from 1..5.2..5.8% to 1..6.3..7.1%.
Siphoning: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Fire Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Ice Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Nature Damage: Damage bonus increased from 3..4.9..5.2% to 3..5...7.2%
Lightning Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Void Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Arcane Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Thrust Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Slash Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Strike Damage: Damage bonus increased from 3..4.9..5.2% to 3..5..7.2%
Keen Awareness: Decreased the crit bonus from 3..12..13% to 3..6..7% and moved this to the crit exclusive label
Brilliant: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Invigorated Punishment: Reduced damage bonus from 2% to 1% increased max stacks to 10. Exclusive label moved to dmg Type
Healing Breeze: When you directly heal a target you apply a 5s healing buff. (10% weapon damage)
Purifying: When you cleanse a condition you will heal for 10% weapon damage
Purifying Heart: When you use a Heartgem you will lose all conditions.
Focused: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Beloved: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Evasive: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Mana Toast: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Refreshing Toast: Reduce the bonus to 10% at 700 and reduce base healing and regen potion cooldowns from 30s to 25s.
Empowering Toast: Give 20% Empower for 4s on potion drink.
Fortifying Toast: Give 50% Fortify for 4s on potion drinking an absorb potion.
Healing Heart: Heal for 10% your max health when you use a Heartgem.
Durable: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Gathering Recovery: Healing increased from 200 to 350 per second and increased duration from 5s to 10s.
Gourmand's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Prospector's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Quarryman's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Weaver's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Tanner's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Mercenary's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Quartermaster's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Alchemist's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Lumberjack's Burden: Increased weight reduction from 5..11..12% to 5..17..20%
Plentiful Ammo: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Plentiful Ammo: This perk can no longer generate on any newly dropped gear. (Existing gear with this perk will be unchanged.)
Town Loyalty: Increase territory standing by 5..14..15%.
Adjusted the Keen Tondo Perk to only provide the benefit if the Rapier is active.
Fixed an issue where the consumable heal bonus perk did not function as intended.
Fixed an issue where Empowering Toast and Fortifying Toast could be spammed by eating food items. Added a 5s activation cooldown, and made it so they only trigger off of potions and not all consumables.
Fixed an issue where Healing Breeze could cause other healing effects to repeatedly trigger.
Set a stack max for the Vigor, Invigorate, and Freedom Perks so they are capped at 4 stacks instead of 5.
Reduced the duration reduction of the Unending Freedom Artifact Perk from 25% to 20%