July Update - Summer Medleyfaire

27 July 2022
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New World Summer Medleyfaire Update

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Spotlight

Summer Medleyfaire Event

Celebrate the Summer Medleyfaire with fishing and musical events throughout Aeternum. Summer Villages have been erected in Brightwood, Everfall, Weaver’s Fen, and Monarch’s Bluffs. Raise your reputation with the Maestro through quests like catching the famed Aeternum Sturgeon to net special seasonal rewards. You can even frame your favorite catches for your home at new Mount-A-Catch stations found in every village.

A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass. Adventurers stand to the side, listening.
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A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass. Adventurers stand to the side, listening.
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A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass.
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A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass.
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A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass. Adventurers stand to the side, listening.
461 KB
A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass. Adventurers stand to the side, listening.
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A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass.
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A band stands in front of a musical tent at the festival. One character holds a sitar, one a guitar, and one a large bass.
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Musical Instruments

Musical instruments are a new trade skill that make the world your stage. There are 5 instruments to pick up and learn, plus an initial 31 songs to collect and master! You can play solo, or as a group with up to 5 Adventurers. These musical instruments include:

  • Guitar

  • Mandolin

  • Upright Bass

  • Drums

  • Azoth Flute

Songs are unlocked by salvaging pages hidden throughout Aeternum. Complete the Summer Medleyfaire quests to earn a special set of pages and starter instruments. Better instruments can be crafted through the Furnishing trade skill. Furnishing can also roll new music trade skill specific perks.

Press the F5 key to initiate a performance. Each show will reward players with trade skill XP and various buffs. Better performances receive stronger buffs and more trade skill XP. Spectators enjoying the show will also receive a buff if they toss a coin to the performers as a tip.

More buffs unlock as your trade skill XP increases. The buffs (in order of progression) are:

  • Decidedly Dexterous: Gathering speed increases by 75% for 30-90min.

  • Territorial Triumph: Territory standing bonus increases by 10%-30% for 30-90min.

  • All Together Now: Group character XP sharing bonus increases by 4%-15% for 30-90min.

  • Song in your Step: Reduces player encumbrance by 20-100 for 30-90min.

  • Fortune’s Favor: Gathering yield increases by 3%-10% for 30-90min.

  • Luck’s Labor: Gathering luck increases by 2% - 5% for 30-90min.

Barnacles & Black Powder image showing an undead pirate and alligator wearing armor
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Barnacles & Black Powder image showing an undead pirate and alligator wearing armor
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An undead pirate with a hook hand and sword, wears a red coat.
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An undead pirate with a hook hand and sword, wears a red coat.
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Barnacles & Black Powder image showing an undead pirate and alligator wearing armor
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Barnacles & Black Powder image showing an undead pirate and alligator wearing armor
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An undead pirate with a hook hand and sword, wears a red coat.
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An undead pirate with a hook hand and sword, wears a red coat.
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Barnacles & Black Powder

A dark tide rises in Aeternum with the arrival of Admiral Blackpowder and his dastardly crew! Quest givers in the Cutlass Keys settlement and the new docks on the territory’s eastern shore will be looking to offer you loot and renown for defeating the despicable evil within the new Barnacles & Black Powder Expedition — unlocking one week after the release of this update.

Rumors suggest there might be an even greater power within the Admiral’s hold. Not to mention, more than meets the eye…

  • Expedition Mutators

    • 3 new Mutations will also join the mutation rotation:

      • Icebound: Icebound features mutations that deal Ice damage, apply slow, and spawn glacial crystals with area effects.

      • Oppressive: Enemies gain powerful abilities like mana drains and zones of silence, which prevent ability usage for a short period of time.

      • Frenzied: This variant applies Curses to players that dodge. Curses stack up and deal damage over time. When Frenzied reaches 3 stacks, it detonates. This explosion deals additional damage to the player and leaves an elemental damage area of effect.

This section was edited on 8/3:

We are sorry to announce that additional testing has uncovered an issue with the Barnacles and Black Powder Expedition. The team is working hard to address the issue but this means we will be delayed in activating the feature. We apologize for this inconvenience, especially on the heels of delaying Group Finder, as we endeavor to release the highest quality experience to you all.

This is our Expedition team’s highest priority, and we will provide an update once we are confident in releasing the newest expedition. Thank you for your patience and understanding.

Expedition Enhancements

New quality of life features have been introduced to alleviate some points of friction for our Expedition explorers.

Expedition Group Finder

Finding a group to run Expeditions with while solo isn’t always easy when you need to ask through chat. So we are excited to release our first version of the Group Finder tool for Expeditions! With this feature, you’ll be able to access a specific Group Finder for each Expedition (accessed through Expedition entrance UI or related Expedition map icons), browse listings created by other players, or post your own request to join other players on your server. The tool allows players to declare their preferred team role — such as DPS, Tank, or Healer — and recruit based on those roles. You can also set recruiting requirements like minimum Gear Score and level, then inspect members to learn their average GS, weapons, and mastery levels.

This feature will release alongside the new Barnacles & Black Powder Expedition.

This section was edited on 7/28:

We are thrilled to release a feature that makes it easier to group up with your fellow Adventurers to tackle the challenges that lie in New World's Expeditions. There is some additional scale testing needed on Group Finder to ensure this feature is a smooth experience for everyone. We are actively working on it and will let you know its new release date as soon as it is ready.

You can still expect the new Expedition, Barnacles and Black Powder (both normal and Mutated) and the new Mutations to release in the next weekly update.

Thank you for your patience and understanding.

A group of adventurers battle a corrupted beast that looks like a black hound with glowing pink veins.
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A group of adventurers battle a corrupted beast that looks like a black hound with glowing pink veins.
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Three adventurers stand in a dark, twisted realm.  One aims a bow.  Another aims a blunderbuss.  A third has a mace.
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Three adventurers stand in a dark, twisted realm.  One aims a bow.  Another aims a blunderbuss.  A third has a mace.
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A group of adventurers battle a corrupted beast that looks like a black hound with glowing pink veins.
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A group of adventurers battle a corrupted beast that looks like a black hound with glowing pink veins.
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Three adventurers stand in a dark, twisted realm.  One aims a bow.  Another aims a blunderbuss.  A third has a mace.
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Three adventurers stand in a dark, twisted realm.  One aims a bow.  Another aims a blunderbuss.  A third has a mace.
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Expedition Tuning Orb Removal

We’ve removed Expedition Tuning Orbs and replaced them with daily limits for Normal and Weekly mutated Expedition runs to make all Expeditions easier to access. Players can participate in:

  • 15 Normal Expedition runs per player per day or 105 per week, per player.

  • 25 Mutated Expedition runs per week.

In order to honor the value you’ve put into acquiring existing Tuning Orbs, any orbs in your inventory upon the update will be replaced with caches that give loot appropriate for their Expedition. While you won’t get a full run’s worth of coin and drops, the rolls will include boss drops for weapons and armor in addition to opportunities for Expertise bumps.

  • For Normal Expeditions, caches will reward a roll from the sub-boss and main boss found in that specific Expedition, and grant coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.

  • For Mutated Expeditions, caches will reward 4 boss rolls off the final boss of 4 eligible Mutators, and coin equal to 50% the cost previously associated with buying that specific type of orb from the Faction Shop.

Loot Rebalance

With the accessibility changes to Expeditions, we’ve moved roughly 50% of coin generated from Expedition bosses and have instead spread it out to coin drops from Elite Chests and Corrupted Breaches completion bonuses to help compensate for the reduction. Twice a day, players can loot elite chests in the open world or complete minor or major Corrupted Breaches to earn a bag of coins. Each bag contains 500 coins.

Along with that, we have introduced a new method to help the player overcome the randomness of Expedition Loot. Materia is a new type of resource that can be used to craft your desired drop. There are two ways to obtain this resource. Any named item obtained from an Expedition can now be salvaged into Materia of its corresponding Expedition type in addition to receiving Materia when defeating the main boss of an Expedition.

Mutator Loot Shift

We’ve shifted the difficulty levels at which loot will unlock. The system was originally intended to give players a sense of rewarding progression as they play through the different difficulty levels but lower levels didn’t feel particularly good due to sparse rewards. We’ve therefore changed what items unlock at which difficulty level, which should result in a wider variety of lower level rewards. In addition, we’ve also added another accessory to each Mutator. Previously, each Mutator dropped 2 of the 3 types of accessory. Now every Mutator can drop all available types.

Image of two players in PvP battle. One stands holding a glowing staff the other is flying those the hair with a large double headed hammer
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Image of two players in PvP battle. One stands holding a glowing staff the other is flying those the hair with a large double headed hammer
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Two characters stand ready to fight, one is in gold armor with a glowing gold orb helmet the other is in ready and green with a flower bud as head.
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Two characters stand ready to fight, one is in gold armor with a glowing gold orb helmet the other is in ready and green with a flower bud as head.
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Image of two players in PvP battle. One stands holding a glowing staff the other is flying those the hair with a large double headed hammer
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Image of two players in PvP battle. One stands holding a glowing staff the other is flying those the hair with a large double headed hammer
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Two characters stand ready to fight, one is in gold armor with a glowing gold orb helmet the other is in ready and green with a flower bud as head.
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Two characters stand ready to fight, one is in gold armor with a glowing gold orb helmet the other is in ready and green with a flower bud as head.
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Instanced Wars

Previously while one or more wars were ongoing, server performance could become degraded. This could result in latency spikes for players in the war and surrounding areas. We have rebuilt the underlying technology to improve performance.

Loot, Perks, and Trade Skills

Perk Rebalance

After examining the meta and its issues regarding endgame viability, we’ve adjusted over 150 perks to help make them more useful and competitive compared to some of the best perks in the game. Skill-specific weapon perks are now more powerful, with some receiving substantial rework.

We’ve also tweaked how perks are calculated, to provide players with more options for better perk combinations. For example, the trade skill drop chance on earrings now has a very low chance on drops to increase the combat focused perks players get from earrings. These perks can still be controlled via crafting, using their specific craft mods to make specific items.

An image showing a fight during moonlight. A character stands having just released their bow and arrow at a wolf they're fighting
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An image showing a fight during moonlight. A character stands having just released their bow and arrow at a wolf they're fighting
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Three characters battle, the one on the left is shooting green and purple mist toward the one in the middle which who is running toward with a sword drawn, the third is standing ready with his weapon
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Three characters battle, the one on the left is shooting green and purple mist toward the one in the middle which who is running toward with a sword drawn, the third is standing ready with his weapon
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An image showing a fight during moonlight. A character stands having just released their bow and arrow at a wolf they're fighting
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An image showing a fight during moonlight. A character stands having just released their bow and arrow at a wolf they're fighting
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Three characters battle, the one on the left is shooting green and purple mist toward the one in the middle which who is running toward with a sword drawn, the third is standing ready with his weapon
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Three characters battle, the one on the left is shooting green and purple mist toward the one in the middle which who is running toward with a sword drawn, the third is standing ready with his weapon
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Loot Quality

The overall quality of drops have been improved based on player/expertise level. This means at level 60, players should earn more Epic and Rare loot instead of Uncommon loot. Epic and Legendary loot also have a higher chance of receiving more viable stat combinations (e.g. increased chances for Keen, lower chances for Beast Bane). Perks that roll are all still random for non-named items, but players should see better combinations of perks overall. We’ve also improved the chances that higher Gear Score items can drop from lower level creatures, giving a small chance 600 Gear Score items can come from level 59+.

Bonus Loot Drops

We feel that loot obtained from Gypsum Casts was not very rewarding, so we’ve improved the likelihood of Epic and Rare loot rolls. We’ve also reworked the range at which Expertise can be gained off these rolls. The potential bump range to Expertise has been increased for all Gear Score expertise levels between 500 - 600. In addition, Lower Expertise levels now have a higher range of potential Expertise bump to gear.

Perfect Salvage

We’ve made salvaging more rewarding through the introduction of Perfect Salvages. Whenever players salvage items they will now have a chance to perform a Perfect Salvage, which can reward them with:

  • Research materials (such as Weapon Scraps) that can be used to gain crafting trade skill experience.

  • Special orbs that can be converted into gypsum casts that bypass the normal daily limit.

  • Materials to fabricate special items.

  • Other valuable resources.

An image showing the fish in the water at Edengrove. A man stands on the dock fishing with a windmill and red leaf trees in the background
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An image showing the fish in the water at Edengrove. A man stands on the dock fishing with a windmill and red leaf trees in the background
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A character stands proudly holding a large neon colored fish.
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A character stands proudly holding a large neon colored fish.
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An image showing the fish in the water at Edengrove. A man stands on the dock fishing with a windmill and red leaf trees in the background
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An image showing the fish in the water at Edengrove. A man stands on the dock fishing with a windmill and red leaf trees in the background
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A character stands proudly holding a large neon colored fish.
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A character stands proudly holding a large neon colored fish.
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Trade Skill Changes

Trade skills have been updated to reduce friction and speed up leveling for many Gathering, Refining, and Crafting trade skills:

Gathering

  • Reduced Logging XP required to level from 1 to 50 by 15%.

  • Reduced Logging XP required to level from 51 to 200 by 20%.

  • Reduced Fishing XP required to level from 1 to 200 by 50%.

  • Reworked experience curve of first 26 levels of Fishing.

Refining

  • Removed tiers from reagents (Tannins, Fluxes, Sandpapers, Weaves, and Solvents) with the goal of simplifying these into a single tier, giving potency of Tier 5 reagents to help players progress trade skills more efficiently and reduce friction of converting.

  • Reduced Leatherworking XP required to level from 1 to 200 by 10%.

  • Reduced Smelting XP required to level from 1 to 200 by 10%.

  • Reduced Weaving XP required to level from 1 to 200 by 15%.

  • Reduced Woodworking XP required to level from 1 to 200 by 15%.

  • Reduced Stonecutting XP required to level from 1 to 200 by 20%.

Crafting

  • Improved the trade skill XP on Tier 4 and 5 crafted items for all skills.

  • Reduced Furnishing XP required to level from 1 to 200 by 20%.

  • Reducing the trade skill XP required for Weaponsmithing and Furnishing for levels 1 to 200.

Crafting, Gathering & Refining Clothing

  • We’ve rebalanced the drop chance and locations of all trade skill clothing to better improve their availability.

World Experience

Notable Fixes

  • Fixed an issue that prevented players from cleansing the Swamp Beast using the glowing totems in the arena.

  • Players can no longer place camps in a way that would cause them to respawn under the world.

  • Players will no longer be instantly killed in the Siren Queen Trial after other players die.

  • Fixed a number of issues that caused server and client crashes.

  • Fixed an issue that caused players to stop moving if they ran into a loot bag while their inventory was open.

  • Fixed a bug that caused players to incorrectly spawn into the world while dead.

  • Fixed an occasional startup crash that would occur after a game update.

  • Adjusted a rogue cliff that was placed in the middle of a cave. It will no longer prevent player progress.

  • Improved terrain texture loading that led to blurry or muddy-looking spots on the ground.

  • Fixed an issue that caused login errors when the client's system clock was off by several hours.

  • Fixed a bug that caused players to get stuck in the wrong fishing states.

  • Fixed a bug that caused the UI to disappear if you joined an instanced activity or used the "unstuck" function while a fishing rod was equipped.

  • Fixed an issue that caused a player's camp respawn point from a previous play session to show up on the respawn screen even when unavailable.

  • Fixed an issue that caused individual bags to appear instead of a single bag when a player dropped multiple items simultaneously.

Exploration

  • Fixed an issue that caused some fishing hotspots to not appear on the map after discovery.

  • Fixed an issue that caused several hotspots in Restless Shores to not give the correct amount of resources.

  • Moved a few misaligned fishing locations to actual water.

  • Fixed an issue that caused world textures to appear black for some players.

  • Fixed an issue with dynamic resolution scaling where in situations of heavy smoke a feint shadow silhouette could become visible.

  • The following named enemies have been updated to level 63 so that they have the potential to grant 600 Gear Score drop rewards for players:

    • Edengrove - Baines, Cael, Adjorjan

    • Old Myrkgard Forest - Unhallowed Soul of Myrkgard

    • Nihilo Visage - High Priest Oseguera

    • Balebane Maw - Articulon the Unshackeld, Mozrul the Herald

    • Caminus - Caminus Gate Lord, Overseer Levy

    • Spilaio Cavern - Tzi-Wang the Immovable, Dau-Shen the Unstoppable

    • East Illurmin - Corrupted Excubitor Luca

    • West Illurmin - Pit Lord Daehi

    • The Congregation - Mirepaw

    • Lambent Muskeg - The Blight Bringer

    • Maria’s Rest - Smoothbore Samuel

    • Ska Makogai - Thorn of the Heartwood

    • Serenity Monastery - Gnasher

    • Skysong Crypt - Ivan the Inevitable, Mordici the Mortician, Slayer Rosellen, Farley

  • Fixed an issue that caused Thorpe to make a surprise appearance in the cathedral outside Tempest’s Heart.

  • Fixed an issue that caused the Skysong Shrine POI in Ebonscale Reach to be undiscoverable.

  • Adjusted the placement of the “Recipe for Disaster” lore note to make it more visible.

  • Adjusted distribution of Black Bears in Greyvale (Brightwood) to alleviate difficulty in exploring that area.

  • Fixed Bison AI getting stuck in a shack in Reekwater.

  • Fixed floating AI Pistoleers in Restless Shores.

  • Fixed an issue that caused AI to be pushed into geometry in Sorcerer’s Delve.

  • Fixing an issue that caused players to burn in Caminus despite not touching the molten material.

  • Fixed pixilation on water inside the Shattered Obelisk POI.

  • Simon Grey’s footsteps can now be heard again at the end of Amrine’s Excavation.

Expeditions

Expedition Tuning Orb and Crafting Materials
  • Expedition Tuning Orbs and their crafting materials are no longer obtainable, except for breach fragments.

    • We want to keep the different tiers of breach fragment items from breaches for use in crafting — starting with Territory Supplies (detailed under Economy)— that can be crafted at the stonecutting station.

  • Expedition Tuning Orbs have been replaced with armament chests.

    • Normal Expedition armaments provide loot rolls on each of the potential bosses from its respective Expedition.

    • Mutated Expedition armaments provide loot rolls on each of the final bosses for each Expedition that can be mutated at mutation level 7.

    • Mutated Expedition armaments provide 1250 Umbral Shards.

    • All armaments will provide coin equal to roughly 50% of the equivalent coin cost to purchase Expedition Tuning Orbs from the faction shop.

  • The following Expedition Tuning Orb crafting materials no longer exist and will be converted into different types of breach fragments.

    • Genesis, Lazarus and Tempest’s Cores will be converted into Corrupted Fragments.

    • Undying Hearts, Earth Totems, Corrupted Runes, Molten Runes, and Glowing Spores will be converted into Corrupted Slivers.

    • Blight Seeds will be converted into Corrupted Splinters. This is the only way to obtain Splinters that convert into Slivers.

Removed Item Durability Loss in Expeditions
  • We decided with the changes to gold rewards and the removal of Tuning Orbs, it made sense to remove item durability costs and make Expeditions consistent with other game modes.

Coin Reward Changes

With the accessibility changes to Expeditions, we’ve moved roughly 50% of coin generated from Expedition bosses and have instead spread it out to coin drops from elite chests and Corrupted Breaches completion bonuses to help compensate for the reduction.

  • Reduced coin given from bosses in Expeditions by 50%.

  • Added Lost Sack of Coins to Corrupted Breaches and elite chests (each Lost Sack grants 500 coins).

  • Players can obtain a maximum of 2 Lost Sacks daily, regardless of their source.

  • Minor Corrupted Breaches have a 10% chance of dropping a Lost Sack upon completion.

  • Major Corrupted Breaches have a 100% chance of dropping a Lost Sack upon completion.

  • Elite chests have a 35% chance of containing a Lost Sack.

General

The Depths
  • Fixed a lighting issue that caused the water to sometimes flicker.

  • Fixed a collision gap at the entrance that allowed players to get out of bounds.

Dynasty Shipyard
  • Blocked an area that was not intended to be climbable.

  • Fixed an issue that caused the loot from Oro and Joven to become unreachable in the arena cages.

Garden of Genesis
  • Closed off access to a ledge before the Alluvium Marl fight.

Lazarus Instrumentality
  • Cleaned up the collision on Cilla’s boss arena.

  • Adjusted the collision around the broken bridge on Cilla’s arena.

  • Fixed an issue that caused the status “Arcane Rend” to persist after Cilla’s fight.

Tempest Heart
  • Finessed and added missing collision throughout Tempest’s Heart.

  • Fixed a collision gap in Neishatun’s arena that caused players to perform a heroic hop movement.

  • Removed access to a ledge in the Neishatun arena that would sometimes allow players to avoid ranged attacks.

  • Fixed an issue that caused the status effect “Corrupted Soul” to persist after Neishatun was defeated.

  • Updated name display icon from Corrupted Naga to Corrupted Neishatun.

  • Fixed an issue that caused Neishatun’s mesh to flicker if players were extremely close to him.

  • Improved the Heretic’s visual dialogue.

  • Fixed an issue that caused the Isabella cinematic to skip in some circumstances.

Mutators

  • Fixed an issue that caused some Expedition bosses to give less gold in Mutators.

  • Difficulty levels at which loot unlocks has been adjusted.

  • Fixed a Frenzied Mutator status effect that showed a debug string.

  • Fixed an issue that caused the Toxic mutation to not track the player.

  • Fixed an issue that caused the Toxic effect to show incorrect values in the Overgrown mutation tooltip.

  • Fixed an issue that caused some status effects to not remove when exiting the Expedition.

  • Fixed an issue that caused Overcharged to activate when the player had less than 3 stacks applied and they expired.

  • Fixing an issue that caused Orbs to no longer appear for Unstable/Overcharged after a player was downed or revived.

  • Reduced the base stamina damage reduction applied to some AI in Expeditions from 50% to 25%:

    • Reduced value of Shattering 1 effects from 75% to 40% (10% net reduction)

    • Reduced value of Shattering 2 effects from 125% to 75% (25% net reduction)

    • Both Shattering 1 and 2 remove the base stamina damage reduction applied to enemies in Expeditions and also increase stamina damage output.

  • Updated the tooltips for the Desiccated curse Combustible and Shriveled which showed inaccurate values and did not have the correct effect icons.

  • Updated VFX for the Unstable and Overcharged Mutators.

  • Fixed an issue that caused attacks from spawned enemies to not scale properly when under-geared in a Mutator 10.

  • Fixed an issue that resulted in the Glacial Mutator effect to be stuck on a player if they exited and re-entered the slow AoE.

  • Shiver now shows on nameplates and delivers damage.

Quests

  • Added clarification for the Arena introduction quest.

  • Fixed several typos and grammatical errors found within lore notes and quest text.

  • Incomplete text for “Relic Reclamation” quest note will now reference part of the final line, reminding players of the direction of the quest.

  • Increased the drop rates for the “Song of the Sea” quest in Mourningdale.

  • Increased the size of the trigger volume used to target the shipwreck for the “Sea Dreams” quest. This should now include the location of the chest, making it easier to progress.

  • Made it easier for players to get kill contribution for “Joan the Faithless”.

  • Made it so the gifted Agents for the Shrouded Armor set cannot be dropped.

  • Made it so the Transference for enhancing the Protective Wyrd armor sets cannot be dropped.

  • Made it so the Sparks for enhancing the Battle’s Embrace armor sets cannot be dropped.

  • Set all quests in the ‘Last Argument’ weapon quest arc to allow Reset instead of Abandon. This should prevent players from getting stuck due to quest abandonment, and brings this weapon questline into parity with existing weapon questlines.

  • Fixed an issue that caused quests to be incorrectly labeled as Crafting type within the Objectives view of the map.

  • Updated the “Mother Ocean” quest pin to reflect the location of the ghosts of Billiam’s old crew, since they have moved to a slightly different island and no longer lurk directly next to the ship.

  • Fixed Warden Scout Titus’ lip-sync in the quest “Into the Depths.”

  • Quest marker for Mourning Grizzly trophy hunt mission has been adjusted to more accurately reflect the location of the Mourning Grizzly.

AI Updates

General AI Updates

  • Fixed an issue that caused certain attacks to trigger the “Paranoia” effect on the attacking AI upon block.

World AI

  • Fixed an issue that caused Spewspitter (and potentially other AI characters) to spawn inside walls.

  • Fixed a rare issue that caused the Spriggan to become unresponsive.

  • Fixed an issue that caused Corrupted Hounds to not play their stun animation.

  • Fixed an issue that caused Dryad Shaman’s Rolling Vine spell to not fully reach the player.

  • Reduced pushback and reaction on Dryad Shaman’s Overhead Staff Swipe and projectile attacks.

  • Fixed an issue that caused Shackled Wraith’s stun status effect to not be removed after subsequent hits.

  • Fixed an issue that caused Varangian Knight enemies to not properly play directional death animations.

  • Fixed the attack types of 2 grenades thrown by the Undead Grenadier — changing them from light and heavy to Magic, which now allows Rime to proc.

  • Updated the damage type of the Disease Grenade from Strike to Nature.

  • Reduced the damage area for Corruption Tendril’s ranged Burrow Attack and added a warning telegraph for the incoming damage.

  • Increased the buffer distance for AI to target players outside of the AI’s navigable areas, therefore allowing the AI to more reliably attack players on the edges and corners of terrain.

  • Fixed an issue that caused the Varangian Scout’s double swing to not damage the player.

  • Reduced the difficulty of Ghost-type monsters with the following global changes:

    • Reduced the damage of Overhead Swipe attacks.

    • Removed stagger and Grit from both Overhead Swipes and Lunge attacks.

Expedition AI General

  • Fixed an issue that caused Timeless Shards to not drop from all Expedition bosses. Timeless Shards should now drop from all end-game Expedition bosses, including Mutators.

Starstone Barrows

  • Fixed an issue that caused skeletons to spawn outside of the Greundgul arena.

The Depths

  • Fixed an issue where the Carapace blocking the teleporter was not able to take damage from status effects and some AoEs.

  • Fixed an issue that caused Captain Thorpe in Restless Shores to not apply appropriate distance scaling to his Pull-In ability.

Dynasty Shipyard

  • Fixed an issue that reset the AI after players climbed onto cliffs in the Eastern Pier area.

  • Fixed an issue that caused Isabella to fire her pistol in random directions. She will now always fire at a player.

  • The Dynasty Maidens’ Dragon Dive attack no longer adjusts aim after the tell, and instead fires straight out from the Maiden.

  • Added team wipe ability to Joven and Oro to finish groups that have all fallen to Death’s Door.

Garden of Genesis

  • Fixed an exploit that caused certain AI to retreat in an unintended way.

  • Greenskeeper will no longer target downed players prior to starting their attack sequence.

Lazarus Instrumentality

  • “Chardis’ Rolling Hands” is now unblockable.

  • Fixed an issue that caused Cilla to wipe a party prematurely.

  • Fixed an issue that caused certain AI to retreat in an unintended way.

Tempest Heart

  • Fixed an issue that caused Neishatun to spawn a Corruption Core just before his phase transition.

  • Fixed an issue that caused some enemies to auto cull after the Destroy Monolith encounter.

  • Isabella will no longer stick to players that block her with their body.

  • Fixed an issue that caused Isabella to stop attacking and become unresponsive.

Mutated AI

  • Isabella’s cannons should now correctly mutate when playing mutated Expeditions.

  • Fixed an issue that caused some enemies to not gain elemental modifiers from Mutators.

Combat Changes

Health and Damage Display

  • Adjusted healing flyout numbers to no longer be limited to if the healing is greater than 5% of your HP. They are now manually set based on what is preferred for each heal.

    • Set all persistent healing status effects that are either small ticks of healing, or inactive healing to not show healing number flyouts.

  • Health display will no longer show 0 if player is still alive.

  • Increased the number of decimal places shown in a weapon’s Critical Damage Multiplier tooltip so that Fire Staff and Blunderbuss can display their correct multipliers. (Previously showed 1.2, but was actually 1.25)

Attribute Bonuses

  • Reduced stamina damage increase from the 150 Strength Attribute Bonus from 50% to 25%. Also limited the Attribute Bonus to only apply to light attacks.

  • Updated the 200 Constitution Attribute Bonus to also increase elemental armor by 10%. It now increases physical and elemental armor by 10%.

  • Updated tooltip for the 250 Dexterity Attribute Bonus to indicate that it only triggers on random critical hits.

Mana, Stamina, and Revives

  • Removed 1s mana regeneration delay that triggers when mana is consumed.

  • Updated it so stamina regeneration does not occur while jumping.

  • Updated it so stamina regeneration is not stopped when rolling after landing from a jump .

  • Made several updates to the revive animation (does not apply to reviving a downed player inside of a duel):

    • Added invulnerability frames while a player is standing up after being revived to help prevent them from being killed before they have control of their character.

    • Fixed an issue that caused the cancel window to not function properly and keep players in the animation longer than intended.

    • Reduced the recovery cancel window from 45 frames to 30 frames. Previously, this did not function properly and would only allow a player to transition out after the animation was complete at around 50 to 60 frames.

Notable Bug Fixes

  • Fixed an issue that caused ability cooldowns to be tracked by hotkey slots, instead of the ability itself.

  • Fixed an issue that caused projectiles to sometimes land behind the player.

  • Fixed an issue that caused players to get permanently stuck in cooldowns for Berserk or Ice Pylon after they performed a respec on the applicable trees with either ability active.

    • Activating these two abilities will now trigger the combat state to prevent respecs.

  • Fixed an issue that caused various abilities that spawned an entity to not scale gem perks and other status effect damage properly when the entity triggered said damage.

  • Fixed an issue that caused stuns to not remove after taking hits from various player attacks (Flamethrower, Wind Chill, etc.).

  • Fixed an issue that caused desyncs after a player got stunned.

  • Fixed an issue that caused luck bonuses from inactive weapons to trigger.

  • Fixed a rare issue that caused magic spell effects to jump on the ground.

  • Fixed an issue that caused an additional delay before reloading when a player stood in place after dodging while a reload was pending for the Musket/Blunderbuss.

  • Fixed an issue that caused the incorrect weapon run animation when transitioning from prone to stand while moving forward.

  • Fixed an issue that caused combat animations to play when performing gathering actions.

  • Fixed an issue that caused players to get stuck in a jump animation when jumping backward diagonally.

Weapon Updates

General
  • Updated descriptions for several weapon abilities to specify that they grant Grit:

    • Blunderbuss: Blast Shot

    • Great Axe: Maelstrom (“No Reprieve” upgrade)

    • Sword/Shield: Defiant Stance, Shield Bash, Shield Rush

    • Warhammer: Clear Out, Shockwave, Wrecking Ball

Blunderbuss
  • Fixed an issue that caused the Unload ultimate to trigger when activating and deactivating mortar charge without firing a shot. It will now only trigger the unload ultimate when exiting mortar charge after firing a shot.

  • Fixed a text issue with the buff applied by Unload (Ultimate).

  • Fixed an issue that caused the Blunderbuss’ mortar charge ability to have no cooldown when fired too quickly after loading.

Bow
  • Added a cancel window to the “Rapid Shot” ability to allow users to dodge cancel out of of the ability after the first shot as long as they are not actively firing the subsequent shots.

  • Fixed an issue that caused the “Rapid Shot” and “Explosive Arrow” abilities to have too long of a duration between when the cooldown was triggered and the active frames started.

  • Added the ability to zoom in the camera when using the “Rapid Shot” and “Explosive Arrow” abilities.

  • Fixed an issue that prevented dodge canceling while reloading when exiting ADS.

  • Fixed an issue that caused the Bow to leave ADS while rapidly shooting in settlements.

  • Fixed an issue that caused the “Archer’s Speed” passive effect to continue when the Bow was sheathed.

  • Reduced “Poison Shot’s” “Direct Hit” passive’s damage from 150% to 100%.

  • Removed stagger from “Penetrating Shot”.

  • The “Splinter Shot” ability has been reworked and is now “Explosive Arrow”:

    • Explosive Arrow - Fire an arrow that will explode on impact dealing 50% weapon damage on hit, and an additional 135% damage to all targets within a 2.5m radius.

    • Flame Arrow - Direct Explosive Arrow hits inflict Burn, dealing 8% weapon damage every second for 10s.

    • Contained Detonation - Explosion damage increased to 170% damage, but AoE radius decreases to 1.3m.

    • Updated the “Empowering Splinter Shot” perk text to state “Empowering Explosive Arrow”. Its functionality remains the same.

  • Evasive Tactics - Reduced damage bonus from 20% to 15%

  • Long Range - Reduced damage bonus from 20% to 15%

Fire Staff
  • Fixed an issue that caused the “Efficient Burnout” perk to trigger even if the Burnout ability was interrupted.

  • Increased the initial impact of Meteor Shower from 34% to 75%. Description updated to clarify 0.75s tick rate.

  • Increased the damage of Judgment of Helios from 30% to 40%.

  • Fixed an issue that caused Pillar of Fire to go on Cooldown if interrupted before the cast.

Great Axe
  • Fixed an issue that caused the Charge ability to detect targets behind the player and trigger the auto attack.

  • Fixed an issue that caused Insatiable Gravity Well to deal the incorrect damage type.

  • Fixed an issue that caused the Mauler’s Fury (Ultimate) to not trigger properly if the player had a “Slash Damage” perk on a ring.

  • Fixed an issue that caused the passive Gravity Well tooltip to have unused space at the bottom of the flyout.

  • Gravity Well no longer pulls downed players to the center of the ability upon cast.

  • The Maelstrom ability with the Absorb upgrade will no longer absorb friendly projectiles. It now only absorbs enemy projectiles.

Hatchet
  • Reduced Hatchet base stamina damage based on weapon tier from a range of 36 to 42 to a range of 24 to 30.

  • Fixed an issue that caused the hatchet aimed throw to speed up when animation cancelling.

  • Fixed an issue that caused Hatchet light attacks to generate desyncs.

  • Extended the subsequent Hatchet light attack hitboxes to make them more in line with the first hit. The light attack chain is now more consistent.

  • Fixed incorrect values in the “Infected Throw Mortal Power” tooltip.

  • Made a number of Hatchet Throwing skill tree updates:

    • General

      • All throws no longer need a passive unlocked to be able to critical hit.

      • Slightly reduced block stamina damage on all thrown attacks.

      • Adjusted placement of the hatchets as they are thrown to be more in line with the player character and reticle.

    • Rending Throw

      • Damage reduced from 120% to 110%.

    • Targeted Impact upgrade

      • Updated functionality to extend the duration of the rend by 4s instead of increasing power.

      • Decreased the distance required to trigger from 8m to 6m.

    • Social Distancing

      • Increased dodge back distance.

      • Added a stagger to Distancing Throw.

      • Reduced damage from 130% to 100%.

      • Slightly Increased invulnerability frames during backwards dodge.

      • Updated tooltip to show the ability has invulnerability frames.

      • Increased base slow effectiveness from 15% for 3s to 25% for 5s.

    • Quick Power upgrade

      • Previously granting 30% Haste for 3s when Social Distancing hits a target with an active debuff. Now it grants 20% for 6s.

    • Stay Back upgrade

      • Updated functionality to root players for 1s if their target is farther than 6m away.

    • Infected Throw

      • Sped up Infected Throw attack animation.

      • Reduced damage from 165% to 120%.

      • Increased the speed of the thrown projectile.

    • Mortal Power Upgrade

      • Increased the HP requirement to trigger from 30% to 50%

    • Aimed Throw

      • Updated to not interfere with movement when throwing.

      • Increased movement speed while aiming from 1.65 to 2.25. It now matches the throw move speed.

      • Improved cancel windows when transitioning from throw into abilities to match the timing of standard light attack cancels. (3 frames after throw fragment starts).

      • Increased damage from 95% to 100%.

      • Removed the stamina cost of throws.

      • Increased the speed of the thrown projectile.

    • Passives

      • Critical Throws

        • All throws can now perform critical hits by default, meaning this passive is no longer required.

        • This now grants a 5% critical hit chance on all melee attacks, and 10% critical hit chance on all ranged attacks.

      • On Fire

        • No longer requires Critical Throw to unlock.

      • Rejuvenating Crits

        • No longer requires Critical Throw to unlock.

      • Exploitation

        • Reduced passive damage bonus from 15% to 10%.

      • “Boot and Rally” renamed to “Hurling Force”

        • Reworked to increase damage of all throws based on how far away the target is from the player.

        • Deals up to a max of 20% damage at 20 meters and beyond.

      • Persistent Hindrance

        • Reduced debuff extension time from 30% to 20%

        • Updated to also deal 3% additional damage per debuff on the target, up to a max of four debuffs.

      • Adrenaline Rush

        • Now triggers off a hit with an ability instead of on ability activation.

      • Accumulated Power

        • Power reduced from 30% to 20% but now also triggers off throws.

      • Relentless Fury

        • Reduced power from 30% to 10% but increased duration of the effect from 3s to 5s.

Ice Gauntlet
  • Added a 1s cooldown to Pylon Dodge upgrade.

  • Players can now sprint when afflicted with Frostbite.

  • Fixed an issue that caused Ultimate Chill to not trigger when a target was hit with the Wind Chill or Ice Shower ability.

  • Fixed an issue that caused Haste bonuses to cancel Wind Chill early.

  • Fixed an issue that caused Pylon to consume mana if it didn’t spawn on cast.

  • Fixed an issue that caused some Damage over Time effects to trigger the Frozen Touch passive.

  • Fixed a typo in the description of Ice Shower.

  • Fixed an issue that momentarily prevented players from moving when they exited Entomb early.

Life Staff
  • Fixed an issue that caused dodging to not cancel Light’s Embrace and Divine Embrace casts.

  • Fixed an issue that caused other hotkeys to be assigned to Targeted Healing hotkeys.

  • Fixed an issue that caused the Protector’s Strength passive to incorrectly show 10% in the tooltip instead of 20%.

  • Fixed an issue that caused Sacred Ground cooldown to trigger before the spell was cast.

  • Fixed an issue that destroyed the Beacon AOE when hitting neutral targets.

Musket
  • Fixed a visual discrepancy that caused impact effects for the Musket to appear even if the server invalidated the shot.

  • Fixed an issue that caused the Shooter Stance camera to not reset when entering an Arena.

  • Fixed an issue that caused shots to fire too soon when entering Shooter Stance from a dodge.

  • Fixed an incorrect idle animation when the character was exhausted.

  • Updated Musket reload to not have to play through the first half of the reload if the reload was interrupted after that portion of the animation played. After being interrupted and completing the first half of a reload, only the second half of the reload animation will now play.

  • Fixed an issue that caused the shooting animation to trigger earlier than intended after a reload.

Rapier
  • Fixed an issue that caused the Riposte taunt duration to not match the 4s ability description.

  • Updated the homing on Rapier’s Flourish and Finish attacks, to more closely match the ability’s hit areas.

  • Reduced Flurry’s base stamina by 25% to 75% depending on the attack.

    • Previously the stamina damage increased with each attack of flurry.

  • Reduced Rapier base stamina damage based on weapon tier from a range of 26 to 32 to a range of 22 to 28.

Spear
  • Fixed an issue that caused javelin throws to trigger the incorrect impact effects against various material types.

  • Cyclone Ability

    • Removed pushback from the base Spear Cyclone ability.

    • Grit is now on Cyclone ability by default, and is no longer tied to the Strong Momentum upgrade.

    • The Strong Momentum upgrade now has pushback as an optional upgrade for Cyclone.

Sword & Shield
  • Fixed an issue that caused Defensive Formation to not trigger when you blocked immediately after dodging.

  • Fixed an issue that caused sword heavy attacks to not obtain Grit from the 300 Strength Attribute bonus throughout the duration of the attack.

  • Updated Defiance Stance ability description to correctly match the 8s taunt duration.

  • Fixed an issue that caused the longsword’s Empowered Whirling Blade to not provide any more bonuses until the weapon is re-equipped after failing to hit 3 targets at the same time.

  • Fixed an issue that caused the sheathing Sword/Shield animation to pause when players started to run.

  • Fixed an issue that caused players to gain an armor bonus from the Shield without having a Sword equipped.

  • Leaping Strike: Adjusted hitstun and recovery so that it is longer a guaranteed combo with other attacks.

  • Cowardly Punishment: Removed backstab condition and reduced Slow from 50% for 8s to 30% for 3s.

Void Gauntlet
  • Fixed an issue that caused the Empowering Proximity passive to not activate if an ability was triggered too quickly after swapping weapons.

  • Reduced Oblivion’s Empower from 20% to 15%.

  • Reduced light attack damage of Void Blade from 100% to 90% and heavy attack damage from 150% to 140%.

Perks

Perks (General)

  • Changed the way perks roll. They now first roll by label and then by perk. This will increase the diversity of perks on weapons. For example, the trade skill drop chance on earrings now has a very low chance to increase the combat focused perks players get from earrings. These can still be a controlled craft using their specific craft mods.

  • Re-balanced all perk drop chances and normalized the perk chances across all family creatures and Expeditions. For example, Refreshing was not dropping on most family and Expedition tables. Now it can drop from all Expeditions and families.

  • Skill perks now have a greatly increased effect when on a weapon vs armor. This will be displayed in update notes as 10…20…30% the first two numbers being the min/max on armor and the last being the max on weapons.

  • Updated the description of the following perks to specify that they do not trigger on blocked hits:

    • Refreshing Ward

    • Stamina Recovery

    • Mana Recovery

    • Purity

    • Fortified Recovery

    • Siphoning

    • Siphoning Blow

  • Fixed an issue that caused status effect reduction perks to not activate properly with multiple perks. (Freedom, Vigor, and Invigorated)

  • Fixed an issue that caused generic weapon perks to trigger while using the “Finger Guns” emote.

Perks (Specific)

  • Fixed an issue that caused Shirking Empower to not properly refresh when reapplied. It is also now correctly labeled as a buff instead of a debuff.

  • Fixed an issue that caused the “Duplicating Toast” perk to prevent Topaz Gypsum Attunement Potions from being consumed.

  • Fixed an issue that removed the “Mortal Empowerment” perk while traversing the open world.

  • Fixed an issue that caused the “Mortal Empowerment” perk to not trigger properly when loading into game modes, like 3v3 Arenas and Outpost Rush.

  • Fixed an issue that caused the “Sturdy Energy” perk to be applied and remain active while the player was exhausted. Updated tooltip to describe its intended functionality.

  • Fixed an issue that caused the “Vicious” perk to not work properly with headshots.

  • Fixed an issue that caused the “Evasive” perk to not report accurate information in the status effect tooltip and flyout.

  • Fixed an issue that allowed the “Shirking Energy” perk to be placed on heavy Leg Armor, and not function.

    • Replaced the “Shirking Energy” perk on all existing heavy Leg Armor with the “Flame Conditioning” armor perk.

  • Updated description of the “Resupplying Mortar Charge” perk to specify that it will not activate after the final mortar shot is fired.

  • Updated the description of “Arboreal Attunement” to specify that it does not increase the damage of persistent or Damage over Time effects.

  • Fixed a typo on the “Steel Great Axe Charm” perk.

  • Fixed an issue that caused several buffs on the “Invigorating Punishment” Perk to have incorrect labels and not properly trigger a damage increase.

  • Fixed an issue that caused the Siege Ward PvP perk to reduce Outpost Rush Repeater Turret damage.

  • Fixed an issue that caused the “Hearty” perk to not show in the stamina bar after login.

  • Reduced effectiveness of the “Invigorated Punishment” perk from 3% per buff to 2% per buff on target.

  • Reduced the max amount of targets that could trigger the “Refreshing Mighty Gavel” perk from 3 to 2.

  • Reduced the values of the “Iced Refresh” perk from a range of 20% to 77% (100% on weapons) to a range of 10% to 43% (75% Max on weapons). The “Iced Refresh” perk will now trigger on a killing blow from Spiky Reach as well as Mighty Spike.

  • Updated the “Penetrating Backstab” and “Penetrating Headshot” perks to be stronger and more comparable to the “Rogue” and “Vorpal” perks. Penetrating perks will be better against heavier equip loads, and Rogue/Vorpal will be better against lighter equip loads.

  • Fixed an issue that caused the “Shirking Heals” perk to not function properly.

  • Fixed an issue that caused the “Exhausting Infected Throw” perk to stun targets.

Attribute Threshold Bonuses
  • Strength Threshold 50: Now effects both light and heavy attacks by 10%.

  • Dexterity Threshold 50: Critical Chance increased from 5% to 10%.

  • Focus Threshold 50: Now reduces skill recharge by 5%.

  • Intelligence Threshold 50: Now increased Critical Damage by 10%.

  • Strength Threshold 100: Now grants 5% more damage to Slashing and Strike damage.

  • Intelligence Threshold 100: Now grants 10% more damage to magic basic attacks.

Tools Perks
  • Durable: This perk now prevents any durability lost on the item.

Armor Perks
  • Reinforced: This perk has been renamed to Indestructible, and now prevents any durability lost on the item. We’ve also reduced the chances that this perk will be generated in crafting or drops.

  • Corruption Resistance: This now reduces the rate in which corruption builds up. There’s also a reduced chance that this perk will be generated in crafting or drops.

  • Blight Resistance: This now reduces the rate in which blight builds up. There’s also a reduced chance that this perk will be generated in crafting or drops.

  • Freedom: Increased reduction from range of 3% to 7.8% to a range of 3% to 10.6%.

  • Vigor: increased reduction from a range of 3% to 7.8% to a range of 3% to 10.6%.

  • Invigorated: increased reduction from a range of 3% to 7.8% to a range of 3% to 10.6%.

  • Refreshing Ward now triggers after 4 hits instead of 5.

  • Refreshing evasion bonus has been reduced from 0.98% to 0.75%.

  • Reinforced Logging, Mining, Harvesting, Skinning Luck: Reduced the chance these perks will spawn on random dropped and crafting gear by a significant amount.

  • Ancient, Angry Earth, Beast, Corrupted, Lost Ward: Can now roll on shields.

  • Reduced the chance the following perks will be generated in crafting or drops by a small amount:

    • Rogue

    • Beast Bane

    • Ancient Bane

    • Angry Earth Bane

    • Corrupted Bane

    • Lost Bane

    • Accuracy

Weapon Perks
  • Keenly Jagged: Changed the damage and cooldown from 7% weapon damage (10s cooldown) to 10% weapon damage (7s cooldown).

  • Keen Speed: Changed the move speed duration and cooldown from 30% 3s (5s cooldown) to 20% 10s (10s cooldown).

  • Siphoning Blow: Reduced the cooldown from (10s) to (2s) and reduced the chance this perk will be generated in crafting or drops

  • Chain Lightning, Fire, Arcane, Avoid, Ice, Nature: Increased the damage from 11% to 15%.

  • Mortal Lifesteal: Increased the health gained and lowered cooldown from a range of 3% to 5% (5s cooldown) to a range of 3 to 7% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops.

  • Mortal Siphoning: Increased the mana gained and lowered cooldown from a range of 3% to 4.9% (5s cooldown) to a range of 3 to 11% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops.

  • Mortal Energy: Increased the stamina gained and lowered cooldown from a range of 5% to 15% (5s cooldown) to a range of 5 to 35% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops.

  • Mortal Refreshment: Increased cooldown reduction from 5% (5s cooldown) to 10% (1s cooldown) and reduced the chance this perk will be generated in crafting or drops.

  • Mortal Fortification: Decreased the cooldown and increased the duration and effectiveness from (5s cooldown), 3s duration, 10% fortify to (1s cooldown) 10s duration, 15% fortify. Also reduced the chance this perk will be generated in crafting or drops.

  • Mortal Power: Decreased the cooldown and increased the duration from (2s cooldown) 5s duration to (1s cooldown) 20s duration. Also reduced the chance this perk will be generated in crafting or drops.

  • Hated: Increased the threat levels from a range of 5% to 15% to a range of 50% to 150% and reduced the chance this perk will be generated in crafting or drops.

  • Kind: Increased the threat reduction from a range of 5% to 15% to a range of 15% to 45%, added a max reduction of 99% from all sources, and reduced the chance this perk will be generated in crafting or drops.

  • Shirking Flames, Nature, Frost, Lightning, Abyss, and Arcane: Increased the damage and duration from 5s 20% to 6s 40% and the Exclusive label from Proc to Elemental.

  • Flame, Frost, Arboreal, and Abyssal Attunement: Reduced cooldown and increased damage from 15% (2s) to 18% (1s). It was also changed from Proc to Elemental.

  • Thwarting Counter: Increased damage bonus from 15% to 20%.

  • Trenchant Strikes: Increased damage bonus from 15% to 20%.

  • Trenchant Crits: Increased damage bonus from a range of 5% to 19% to a range of 5% to 30%.

  • Trenchant Recovery: Increased damage bonus from a range of 10% to 29% to a range of 10% to 41%.

  • Flame, Frost, Void, Thrust, Slashing, Strike Shield Ward: Increased the % absorption from a range of 2% to 5% to a range of 4% to 10%.

  • Arcane and Shield Ward: Increased the percent absorption from a range of 2% to 5% to a range of 4% to 10% and reduced the chance this perk will be generated in crafting or drops.

  • Sure Footing: Reduced the chance this perk will be generated in crafting or drops.

  • Mending Infected Throw: Direct hits with Infected Throw cause exhaustion, reducing stamina regeneration for 10 seconds by:

    • On armor: 10% to 20% based on Gear Score.

    • On weapon: 10% to 31% based on Gear Score.

  • Changed a hatchet skill perk to “Refreshing” and removed the Gem Slot from the Quest Reward Lightstorm’s Protector.

Amulet Perks
  • Flame, Frozen, Nature, Void, Thrust, Slash, Arcane, Lightning, and Strike Protection: Increased the damage reduction from a range of 2% toc4.9% to a range of 2% to 10%.

  • Alacrity: Increased duration bonus from a range of 5% to 15% to a range of 5% to 30%.

  • Empowered: Increased duration bonus from a range of 5% to 15% to a range of 5% to 30%.

  • Fortified: Increased duration bonus from a range of 5% to 15% to a range of 5% to 30%.

  • Mana Recovery: Decreased cooldown reduction from (60s) to (30s) and reduced the chance this perk will be generated in crafting or drops.

  • Adored Logging, Harvesting, Mining, and Skinning Luck: Reduced the chance these perks will spawn on random dropped and crafting gear by a significant amount.

  • Shirking DoT Cleanse: Decreased the cooldown from (15s) to (7s).

  • Shirking Debilitate Cleanse: Decreased the cooldown from (15s) to (7s).

Ring Perks
  • Siphoning: Deceased the cooldown from (10s cooldown) to (2s cooldown) and reduced the chance this perk will be generated in crafting or drops.

  • Poisoning, Crippling, Enfeebling, Infected: Increased the duration from a range of 5% to 15% to a range of 10% to 30%.

  • Focused: Increased the effectiveness from a range of 5% to 9.8% to a range of 25% to 49%.

  • Brilliant: Increased max mana from a range of 5% to 10% to a range of 10% to 20% and reduced the chance this perk will be generated in crafting or drops.

Earring Perks
  • Focused: Reduced the mana regeneration rate from a range of 5% to 9.8% to a range of 15% to 29.4% and reduced the chance this perk will be generated in crafting or drops.

  • Despised: Increased the threat levels from a range of 5% to 15% to a range of 50% to 150% and reduced the chance this perk will be generated in crafting or drops.

  • Beloved: Increased the threat reduction from a range of 5% to 15% to a range of 15% to 45%, added a max reduction of 99% from all sources, and reduced the chance this perk will be generated in crafting or drops.

  • Evasion: Reduced the chance this perk will be generated in crafting or drops.

  • Health Toast, Mana Toast, Arcanist, Armor, Cooking, Engineer, Jewelcrafter, Weaponsmithing Mastery: Reduced the chance these perks will be generated in crafting or drops.

Skill Perks

Skill perks are now more powerful on weapons than armor.

Hatchet
  • Empowering Rending Throw: Ranged hatchet attacks now deals more damage vs Rending Throw targets:

    • On armor: 10% to 21% based on Gear Score.

    • On weapon: 10% to 31% based on Gear Score.

  • Vorpal Distancing Throw: Renamed to Refreshing Distance Throw and now reduces cooldown if you’re within 6m of your target. Cooldown reduced:

    • On armor: 10% to 30% based on Gear Score.

    • On weapon: 10% to 49% based on Gear Score.

  • Mending Infected Throw: Now triggers when a target with Infected throw dies and heals for:

    • On armor: 10% to 21% max health based on Gear Score.

    • On weapon: 10% to 31% max health based on Gear Score.

  • Energizing Feral Rush: Renamed to Crippling Feral Rush. Can now cause slow for 3s on hit:

    • On armor: 10% to 20% chance based on Gear Score.

    • On weapon: 10% to 30% chance based on Gear Score.

  • Refreshing Torrent: Recharge increased while on a hatchet.

    • On armor: 1% to 4.8% based on Gear Score.

    • On weapon: 1% to 8.5%. based on Gear Score.

  • Keen Berserk: Now has increased critical chance while on a hatchet:

    • On armor: 1% to 14% based on Gear Score.

    • On weapon: 1% to 27% based on Gear Score.

Hammer
  • Refreshing Mighty Gravel: Now recharges on hit (max 3 targets).

    • On armor: 5% to 9.8% based on Gear Score.

    • On weapon: 5% to 14% based on Gear Score.

  • Repulsing Clear Out: Now has increased effectiveness while on a Hammer.

    • On armor: 50% to 146% based on Gear Score.

    • On weapon: 50% to 209% based on Gear Score.

  • Penetrating Wrecking Ball: Now has increased effectiveness while on a Hammer.

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 33% based on Gear Score.

  • Sundering Shockwave: Now has increased effectiveness while on a Hammer.

    • On armor: 5% to 9.8% based on Gear Score.

    • On weapon: 5% to 14% based on Gear Score.

  • Leeching Path of Destiny: Now has increased effectiveness while on a Hammer.

    • On armor: 10% to 29% based on Gear Score.

    • On weapon: 10% to 47% based on Gear Score.

  • Empowered Armor Breaker: Now has increased effectiveness while on a Hammer.

    • On armor: 3% to 29% based on Gear Score.

    • On weapon: 3% to 50% based on Gear Score.

Musket
  • Refreshing Power Shot: Now has increased effectiveness while on a Musket. The cooldown was increased from a range of 3% to 20% to:

    • On armor: 8.5% to 54% based on Gear Score.

    • On weapon: 8.5% to 98% based on Gear Score.

  • Energizing Stopping Power: Renamed to Repulsing Stopping Power. Now increases knockback distance:

    • On armor: 25% to 97% based on Gear Score.

    • On weapon: 25% to 151% based on Gear Score.

  • Accelerating Traps: The duration was increased from 3s to 5s. Now has an increased effectiveness while on a Musket:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 33% based on Gear Score.

  • Mending Sticky Bombs: Now heals based on damage dealt. Also increased effectiveness while on a Musket:

    • On armor: 10% to 21% based on Gear Score.

    • On weapon: 10% to 31% based on Gear Score.

  • Empowering Shooter Stance: Now has an increased effectiveness while on a Musket.

    • On armor: 4% to 23% based on Gear Score.

    • On weapon: 4% to 41% based on Gear Score.

  • Crippling Powder Burn: Now has an increased effectiveness while on a Musket.

    • On armor: 5% to 24% based on Gear Score.

    • On weapon: 5% to 42% based on Gear Score.

Bow
  • Energizing Evade Shot:

    • Increased effectiveness while on a Bow:

      • On armor: 4% to 19% based on Gear Score.

      • On weapon: 4% to 34% based on Gear Score.

    • Reduced cooldown by:

      • On armor: 3% to 14% based on Gear Score.

      • On weapon: 3% to 25% based on Gear Score.

  • Fortifying Rain of Arrows: Renamed to Lasting Rain of Arrows. It now causes slow and bleed from Rain of Arrows to last longer:

    • On armor: 10% to 20% based on Gear Score.

    • On weapon: 10% to 30% based on Gear Score.

  • Enfeebling Poison Shot: The duration was increased from 4s to 6s. Weakness was also increased when on a Bow:

    • On armor: 3% to 14% based on Gear Score.

    • On weapon: 3% to 25% based on Gear Score.

  • Explosive Arrow: Now deals increased damage when on a Bow:

    • On armor: 4% to 19% based on Gear Score.

    • On weapon: 4% to 34% based on Gear Score.

  • Penetrating Rapid Fire: Now affects all rapid fire attacks and increases armor penetration while on a Bow:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 33% based on Gear Score.

  • Refreshing Penetrating Shot: Increases cooldown while on a Bow:

    • On armor: 3% to 14% based on Gear Score.

    • On weapon: 3% to 25% based on Gear Score.

Rapier
  • Energizing Flourish: Renamed Deadly Flourish. Now deals more damage vs targets below 50%:

    • On armor: 10% to 25% based on Gear Score.

    • On weapon: 10% to 39% based on Gear Score.

  • Omni Direction Evade: Now deals bonus damage after using evade:

    • On armor: 1% to 10% based on Gear Score.

    • On weapon: 1% to 19% based on Gear Score.

  • Keen Tondo: Now has increased critical chance while on a Rapier:

    • On armor: 2% to 12% based on Gear Score.

    • On weapon: 2% to 21% based on Gear Score.

  • Sundering Riposte: Now has increased rend while on a Rapier:

    • On armor: 5% to 15% based on Gear Score.

    • On weapon: 5% to 24% based on Gear Score.

  • Leeching Flurry: Now has increased life steal while on a Rapier:

    • On armor: 10% to 29% based on Gear Score.

    • On weapon: 10% to 47% based on Gear Score.

  • Refreshing Fleche: Now has increased cooldown while on a Rapier:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 33% based on Gear Score.

Life Staff
  • Refreshing Divine Embrace: Fixed an issue that caused this to not function.

    • It now grants the following recharge when triggered:

      • On armor: 12% to 41% based on Gear Score.

      • On weapon: 12% to 69% based on Gear Score.

    • It now grants the following mana when triggered:

      • On armor: 1% to 3.5% based on Gear Score.

      • On weapon: 1% to 5.8% based on Gear Score.

  • Energizing Splash of Light: Renamed to Purity of Light. Now heals a certain percentage of weapon damage when it removes a condition. Allies will also heal an additional percentage of the weapon damage regardless if any debuff is cleansed.

    • On armor: 10% to 48% of weapon damage based on Gear Score.

    • On weapon: 10% to 85% of weapon damage based on Gear Score.

  • Accelerating Light’s Embrace: Increase the duration of this buff from 3s to 5s and modifier now scales higher when on a Life Staff:

    • On armor: 5% to 18% based on Gear Score.

    • On weapon: 5% to 30% based on Gear Score.

  • Revitalizing Beacon: Renamed to Vicious Beacon. When Vicious Beacon heals a player, they will now receive a critical chance for 6s:

    • On armor: 2% to 6.1% based on Gear Score.

    • On weapon: 2% to 10% based on Gear Score.

  • Fortifying Sacred Ground: Increased fortify while on a Life Staff:

    • On armor: 3% to 9.7% based on Gear Score.

    • On weapon: 3% to 16% based on Gear Score.

  • Mending Protection: Increased the healing effectiveness while on a Life Staff:

    • On armor: 5% to 24% based on Gear Score.

    • On weapon: 5% to 42% based on Gear Score.

Fire Staff
  • Empowering Meteor Shower: Now grants damage per hit for 10s. (max stacks 10).

    • On armor: 1% to 2% based on Gear Score.

    • On weapon: 1% to 2.9% based on Gear Score.

  • Siphoning Incinerate: Renamed to Stable Incinerate. This perk now grants grit to Incinerate, and causes Incinerate to deal more damage.

    • On armor: 3% to 12% based on Gear Score.

    • On weapon: 3% to 20% based on Gear Score.

  • Accelerating Flamethrower: Now also increases burn duration from flamethrower:

    • On armor: 10% to 15% based on Gear Score.

    • On weapon: 10% to 19% based on Gear Score.

  • Efficient Burnout:

    • Deals more damage:

      • On armor: 5% to 19% based on Gear Score.

      • On weapon: 5% to 33% based on Gear Score.

    • Grants the following mana regen. This effects ends after your first hit:

      • On armor: 20% to 77% based on Gear Score.

      • On weapon: 20% to 132% based on Gear Score.

  • Refreshing Pillar of Fire: Now has increased cooldown while on a Fire Staff:

    • On armor: 3% to 14% based on Gear Score.

    • On weapon: 3% to 25% based on Gear Score.

  • Empowering Fireball: Now deals increased damage while on a Fire Staff:

    • On armor: 5% to 32% based on Gear Score.

    • On weapon: 5% to 58% based on Gear Score.

Sword/Shield
  • Empowering Whirling Blade: Now deals more damage:

    • On armor: 10% to 30% based on Gear Score.

    • On weapon: 10% to 50% based on Gear Score.

  • Repulsing Shield Bash: Renamed to Diminishing Shield Bash and reduced buff duration:

    • On armor: 15% to 30% based on Gear Score.

    • On weapon: 15% to 45% based on Gear Score.

  • Fortifying Shield Rush: Increased fortify while on a shield and the duration increased from 4s to 6s:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 33% based on Gear Score.

  • Accelerated Defiant Stance: Duration has been increased from 5s to 6s.

    • Movement speed has been updated from a range of 5% to 30% to a new range:

      • On armor: 5% to 20% based on Gear Score.

      • On weapon: 5% to 33% based on Gear Score.

    • Incoming healing was increased while on shield:

      • On armor: 2% to 7.7% based on Gear Score.

      • On weapon: 2% to 13% based on Gear Score.

  • Contagious stab: Now also increases Reverse Stab damage:

    • On armor: 5% to 10% based on Gear Score.

    • On weapon: 5% to 15% based on Gear Score.

  • Empowering Leaping Strike: Now only increases sword damage and increases damage while on a sword.

    • On armor: 3% to 17% based on Gear Score.

    • On weapon: 3% to 31% based on Gear Score.

Great Axe
  • Refreshing Charge: If Unpredictable Strike hits it recharges faster by the following percentages:

    • On armor: 5% to 30% based on Gear Score.

    • On weapon: 5% to 54% based on Gear Score.

  • Mending Execute: Now has the following percentages for life stealing:

    • On armor: 10% to 30% based on Gear Score.

    • On weapon: 10% to 50% based on Gear Score.

  • Crippling Reap: The duration increased from 2s to 4s. Also Increased slow speed while on a Great Axe:

    • On armor: 5% to 31% based on Gear Score.

    • On weapon: 5% to 50% based on Gear Score.

  • Fortifying Whirlwind: Now grants the following damage and damage absorption for 2s. (Max 5 stacks):

    • On armor: 3% to 6.6% based on Gear Score.

    • On weapon: 3% to 10% based on Gear Score.

  • Maelstrom: Increased damage reduction while on a Great Axe and increased weaken duration from 4s to 8s:

    • On armor: 3% to 14% based on Gear Score.

    • On weapon: 3% to 25% based on Gear Score.

  • Insatiable Gravity Well: Damage bonus increased while on a Great Axe:

    • On armor: 15% to 34% based on Gear Score.

    • On weapon: 15% to 52% based on Gear Score.

Ice Gauntlet
  • Unbroken Winds: Now has grit and increases damage:

    • On armor: 10% to 25% based on Gear Score.

    • On weapon: 10% to 40% based on Gear Score.

  • Unending Thaw: Now increases ice storm damage:

    • On armor: 1% to 5.9% based on Gear Score.

    • On weapon: 1% to 10% based on Gear Score.

  • Pylon Burst: Now increases Pylon’s damage:

    • On armor: 1.5% to 5.8% based on Gear Score.

    • On weapon: 1.5% to 10% based on Gear Score.

  • Healing Tomb: Now heals for the following percentages of base health when Entomb ends.

    • On armor: 5% to 18% based on Gear Score.

    • On weapon: 5% to 30% based on Gear Score.

  • Deadly Frost: Now recharges Ice Shower:

    • On armor: 5% to 9.8% based on Gear Score.

    • On weapon: 5% to 14% based on Gear Score.

  • Iced Refresh: Increased cooldown while on an Ice Gauntlet:

    • On armor: 20% to 77% based on Gear Score.

    • On weapon: 20% to 100% based on Gear Score.

Spear
  • Bleeding Sweep: Increases the bleed damage while on a Spear and also the duration from 4s to 8s:

    • On armor: 2% to 9.6% based on Gear Score.

    • On weapon: 2% to 17% based on Gear Score.

  • Enfeebling Skewer: Increased the effectiveness of the weakness:

    • On armor: 3% to 24% based on Gear Score.

    • On weapon: 3% to 44% based on Gear Score.

  • Keen Vault Kick: Increased critical chance bonus:

    • On armor: 2% to 19% based on Gear Score.

    • On weapon: 2% to 36% based on Gear Score.

  • Fortifying Perforate: Increased fortify while on a Spear:

    • On armor: 2% to 9.6% based on Gear Score.

    • On weapon: 2% to 17% based on Gear Score.

  • Sundering Javelin: Increased rend effectiveness while on a Spear:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 25% based on Gear Score.

  • Leeching Cyclone: Increased cyclone life stealing while on a Spear:

    • On armor: 10% to 32% based on Gear Score.

    • On weapon: 10% to 53% based on Gear Score.

Void Gauntlet
  • Empowering Rupture: Now triggers when the target dies for any reason. Increased empower by the following percentages and increased the duration from 5s to 10s:

    • On armor: 10% to 31% based on Gear Score.

    • On weapon: 10% to 49% based on Gear Score.

  • Nullifying Oblivion: Now recharges Oblivion faster.

    • On armor: 5% to 9.8% based on Gear Score.

    • On weapon: 5% to 14% based on Gear Score.

  • Putrefying Scream: Increased healing effectiveness while on a Void Gauntlet. Also now lasts 8s instead of 10s:

    • On armor: 10% to 29% based on Gear Score.

    • On weapon: 10% to 40% based on Gear Score.

  • Voracious Blade: Increased healing effectiveness while on a Void Gauntlet:

    • On armor: 10% to 31% based on Gear Score.

    • On weapon: 10% to 51% based on Gear Score.

  • Slowing Tether: Increased slow effectiveness while on a Void Gauntlet:

    • On armor: 20% to 31% based on Gear Score.

    • On weapon: 20% to 40% based on Gear Score.

  • Diminishing Orb: Increased buff reduction while on a Void Gauntlet.

    • On armor: 20% to 51% based on Gear Score.

    • On weapon: 20% to 70% based on Gear Score.

Blunderbuss
  • Resupplying Mortar Charge: Now also grants empower for the following percentages on kill:

    • On armor: 3% to 8.7% based on Gear Score.

    • On weapon: 3% to 14% based on Gear Score.

  • Crippling Blast: Increased slow effectiveness while on a Blunderbuss:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 19% to 33% based on Gear Score.

  • Plague Splitting Grenade: Increased disease effectiveness while on a Blunderbuss:

    • On armor: 5% to 15% based on Gear Score.

    • On weapon: 5% to 24% based on Gear Score.

  • Exhaustive Net: Increased exhaust effectiveness while on a Blunderbuss:

    • On armor: 10% to 34% based on Gear Score.

    • On weapon: 10% to 57% based on Gear Score.

  • Venturing Claw Shot: Increased empower effectiveness while on a Blunderbuss:

    • On armor: 5% to 19% based on Gear Score.

    • On weapon: 5% to 33% based on Gear Score.

  • Leeching Shrapnel Blast: Increased life steal effectiveness while on a Blunderbuss:

    • On armor: 5% to 15% based on Gear Score.

    • On weapon: 5% to 24% based on Gear Score.

Game Mode Updates

Invasion

  • Fixed an issue that caused Invasion brutes to stutter when attacking the Invasion claim.

  • Fixed an issue that caused the boss AI to get stuck in certain animations when attacking the Invasion claim.

  • Fixed an issue that caused the Priest mini boss to sometimes spawn sideways.

  • Fixed an issue that allowed players to body block the Invasion Spriggan.

  • Fixed an issue that caused cancelled Invasions to count as losses for players.

Outpost Rush

  • Changed the mesh on the Protection Ward. The ward should now be much more difficult to hit from outside of the fort walls.

  • Fixed an issue that caused Protection Wards to prevent a capture point’s capture percentage from increasing and instead reduced it back to 0 when built in the middle of a capture.

  • Fixed an issue that caused gate structures to have separate interact options when destroyed in the middle of an upgrade.

  • Increased the width of most fort stairs in forts and fixed collision issues on ramparts. Forts should now be smoother to navigate.

  • Reduced the rate at which Repeater Turrets accumulate heat.

  • Reduced the time players must wait prior to Repeater Turrets losing heat by 10%.

  • Sped up the building time of buildables. Minimum build time is now 4s across the board, with the exception of Azoth contribution to the Corruption Portal which remains at 10s.

  • Increased Repeater Turret damage by 25%.

  • Increased Ballista damage by 15%.

  • Fixed an issue that caused Ug and Dug to rapidly navigate from the mines toward the nearest fort.

  • Outpost Rush Reward Caches are now significantly more likely to grant expertise bumps.

    • Outpost Rush Reward Caches now roll higher rarity loot more often.

    • Outpost Rush Reward Cache Weapons now have weapon perks more frequently.

PvP Arena

  • We’ve reworked how consumables work in 3v3 Arenas. Instead of granting players consumables upon joining each match, players are now able to bring their own consumables. These consumables are not consumed on use, so players are able to use them as they wish without worrying about the associated cost. This will allow highly requested items, like split-attribute food, to be used in 3v3 Arenas.

    • For example: If a player enters the Arena with 3 health potions, consuming these items in the Arena will grant their benefits without taking them out of your inventory.

    • There will not be a limit to how many consumables you can use or how many types of consumables you can use. Provided that you are in the PvP Arena, as long as you have that type of consumable, you will be able to use it as many times as you want as long as the cooldown is up.

  • Invites are now sent by the game mode, instead of a blank player.

  • Passive ability perks are now no longer applied for players who died in an Arena match and enter the Spectator Area. Those perks will start working again once the round is over.

  • Bag perks will now continue to be functional when watching the remainder of a round from the spectator box, so players are not temporarily encumbered if their item load exceeds their non-perked maximum carry weight.

  • Status effects applied by consumables within the open world are now saved when entering the Arena, and restored upon exiting. However, while in the Arena, players won’t receive the benefits of those status effects.

  • Fixed an issue that caused players to not receive the special Arena-only consumables if their inventory had too many items.

  • Players can no longer use abilities to reduce damage from the Arenas Ring of Fire.

  • Fixed an issue that caused the “Moving to Spectator Box” message to display for the last player killed on a team in PvP Arenas.

  • Fixed an issue that caused PvP Arena death notifications to not state that the Ring of Fire killed a player.

  • Fixed various messages that incorrectly referred to Wars when trying to leave PvP Arenas.

  • Fixed an issue that caused destroyed Ice Pylons to count toward kills on the scoreboard in PvP Arenas and NPC kills in Outpost Rush.

  • Fixed an issue that caused the "Exit Match" message to appear in game modes other than PvP Arenas.

War

  • Fort gates now upgrade outside of War.

  • Fixed an issue that caused a company to gain influence during the influence race, and then be eligible to declare War after any subsequent influence race if they did not gain any more influence in the meantime. Companies can only declare War now if your company met the influence threshold during the current race and also meets the other eligibility criteria.

  • Fixed an issue that caused the Cutlass Keys Faction Control Point to provide a smaller than anticipated Gathering Luck bonus.

  • Fixed an issue that caused capture point ground fills to not render properly after the point was claimed in War.

  • Fixed an issue that caused the top menu navigation bat to not work properly when exiting a turret with a ranged weapon equipped in War and Invasion.

  • Fixed an issue that caused a server crash when accepting War invites.

  • Faction Control Points no longer lock prior to a War or Invasion.

  • Fixed an issue where other players were seen freezing or teleporting during War.

Duels

  • Duel music now maintains priority over PvP music.

Economy, Progression, & Gear

Gear and Loot General

  • All crafting and refining clothing have had their Gear Score fixed to make searching and buying orders on the trading post easier.

  • Charcoal can now only be made from unrefined wood.

  • Non-arena patterns crafting costs have been reduced by 66%.

  • High level crafting materials and their refinement materials rarity have been updated. The refinement materials are now Epic (purple) and the refined materials are Legendary (orange).

  • Upgraded Isabella’s Amulet to Epic quality, better reflecting its importance both as a preorder bonus and in lore. Its stats remain unchanged.

  • Renamed “Mass produced” Blunderbusses to “mass-produced” Blunderbusses.

  • Removed reference of Expedition access on items that were previously used in Expedition Tuning Orb crafting.

  • Removed the ability to purchase chisels from the faction shop, except for the Starmetal Chisel.

    • All chisels can now be opened to grant the player coin equal to the cost of the chisel.

    • All chisels are now bound to the player.

  • Hidden Stashes have taken a hiatus while the Summer Medleyfaire takes center stage. Not to worry however, as Diamond Gypsum and gold coin can instead be gathered at Town Centerpieces 3x per day for the duration of the festival.

  • Renamed the Elemental Mutator Medium Weight Foot Armor to be “Boots” instead of “Shoes” to better differentiate them from the Elemental Mutator Light Weight Foot Armor.

  • Added four new Ice Gauntlets to the game: Crystal Floe, Frosted Tips, Borealis, and Black Ice.

Gear and Loot Drop Changes

  • All enemies now have a chance to drop items at +100 Gear Score higher then normal. Levels 59 to 63 have an increased chance. (The 600 max and expertise still apply to these rolls.)

  • Refinement materials no longer have 3 tiers. All crafting and refinement recipes now only drop at Tier 5 and use the Tier 5 potency. All lower tiers can be salvaged into Tier 5.

  • Increased the drop chances of Briar Buds and reduced the drop chances of Reeds.

  • Increased the drop chances of Briar Buds and reduced the drop chances of Thorny Vines.

  • Crafting clothing drop locations have been changed.

  • Beautiful baskets now have a 2.5% chance to drop a common crafting pattern.

  • Exquisite baskets now have a 3.5% chance to drop a common crafting pattern.

  • The Named Rapier Dark Days and the Named Shield Compulsion previously had issues dropping in Lower Svikin. They have been moved to Upper Svikin to fix these issues.

  • Increased Smolderhide and Scarhide drop rates from skinning and aptitude boxes.

Notable Fixes

  • Fixed visual issues with the following items:

    • Beast’s Demise

    • Hellfire Blunderbuss

    • Overgrown weapon sets

    • Overgrown armor sets

    • Tundra Warden’s Rifle

    • War Hammer of the Soldier

    • Skinner Shirt

    • Deepwarden’s Battleplate of the Nomad

    • Expedition Captain’s Gauntlet

    • Golden Rage

    • Marine’s Breastplate

    • Metal Raven

    • Metal Raven Chestcover

    • Nereid Bow

    • Obelisk Priest’s Robe

    • Pauldroned Fears Breastplate

    • Pirate Light

    • Pirated Ice Gauntlet of the Scholar

    • Reinforced Shatterer’s Heavy Gauntlets of the Sentry

    • Ribald Rigger

    • Smyhle Breastplate

    • Greundgul’s Cape

    • Brined Chestguard of the Sentry

    • Empress Zhou’s Embroidered Tunic

    • Ranger Eintou Madaki’s Shoulder Pads

    • Admiral’s Peg

    • Brined Chestguard of the Sentry

    • Brined Skirt of the Sentry

    • Eternal Medium Gloves

    • Fanciful Capelet Skin

    • Holly Regent Robe

    • Medium Smyhle Apparel Set

    • Invasion Tower Shield of the Fighter

    • Fenrir’s Fury Great Axe

    • Azure Plain female helmet

  • Fixed an issue that caused the crafting UI to incorrectly display the potential Gear Score of items crafted with Expedition Materia.

  • Fixed an issue that caused non-PvP flagged players to get rewards from faction control captures.

  • Fixed an issue that caused repairing to not consume repair ingredients.

  • Updated the visuals to connect the fishing line to the top of the pole.

  • Gauntlet skin attachments will no longer revert back to their default appearance after a player logs out.

  • Fixed an issue that caused the Topaz Gypsum potion to reduce void damage.

  • Fixed an issue that prevented damaged items from being salvaged for the maximum coin amount.

  • Fixed an issue that caused the luck bonuses from Turkey Dinner and Defiled Rabbit Foot to stack. This was not intended.

  • Quest reward Rapier “Vorpal Blade” previously had a non-functional perk on it. This has been replaced with the “Leeching Flurry” perk instead.

  • The sword “Occult’s Razor” previously had a non-functional perk. This has been replaced with the “Chain Void” perk instead.

  • Fixed an issue that caused trinkets from Trials to not allow gem slotting, even on empty slots.

  • Fixed an issue that caused items with a Legendary rarity to roll back to the Epic Tier when they rolled perks that did not affect their weapons.

  • Fixed an issue that caused Replica Shields from Tempest’s Soul to not roll at Epic rarity. New, valuable perks have been added to the potential pool of rewards for that Expedition.

  • Fixed an issue that caused crafted faction armor to have a different level requirement than the purchased version.

  • Fixed an issue that caused the rarity of an item to not correctly match the number of perks on it.

  • Fixed an issue that caused the incorrect icon to appear for the Tier 4 and Tier 5 Flamewake Firestaff.

  • Fixed an issue that caused Mana regeneration food to not categorize properly and get removed by other food.

  • The named armor pieces Wanderer's Pants and Quaint Helm have had their stats re-balanced to be more in-line with other Legendary gear.

General Trade Skill Changes

  • Fixed a display issue that caused patterns dropped by Trial bosses to appear as Common items in the crafting screen and in the wrong category. They’ll now properly appear as Legendary within the Pattern Recipes category.

  • Fixed an issue that caused Blunderbuss Expedition replicas to have different Expedition-specific material requirements than other Expedition replicas. Replica Blunderbuss Expedition material requirements are now in-line with other replicas.

  • Updated descriptions on pattern items to read more clearly and better imply that they are not the only requirement for that recipe.

  • References to Tuskgorer have been removed from crafting menus. The description no longer contains references to crafting.

  • Removed several invalid items that were listed on the Trading Post erroneously.

  • Corrected the recipe item’s name “Blackened Mandje Mandje with Corn Succotash” to “Blackened Lava Barb with Corn Succotash.”

  • Fixed an issue that caused the trade skill XP preview in the Crafting menu to not factor in the Faction Control Point buff for Monarch Bluffs.

  • Fixed an issue that prevented players from crafting the Imbued Shrouded Intent Gloves.

Salvaging

  • All weapons, armor and tools have a chance to salvage into new crafting materials called Scrap and Fragments. These new materials can be used to learn trade skill experience, fabricate new items, extract resources, and create Gypsum Orbs.

  • As part of larger Salvage changes, Expedition Replica Fire/Life Staves have been changed to salvage into Wood (their main ingredient) to be consistent with other crafted items.

  • Blunderbuss from Gypsum casts no longer salvage into materials.

  • Fixed an issue that caused stacked Housing Items to not show the amount of Repair Parts earned in the UI.

Housing

  • Fixed a clipping issue with the Dragon Sconce furniture item.

  • Fixed an issue that caused some furniture to show the wrong rarity.

  • Fixed an issue that caused players to lose an item if they had full storage while abandoning a house with one housing item inside.

Progression

  • Fixed an issue that caused the banner after closing your inventory to only show the Expertise gained from the last opened Gypsum Cast, instead of the total Expertise gained when opening multiple Gypsum Casts in one session.

  • The Gypsum Kiln has been changed to only allow level 60 players to use it.

  • Fixed an issue that caused Instrumentality’s rings rarity to not scale with its Gear Score.

  • Fixed an issue that caused the Topaz Gypsum Attunement potion to trigger the cooldown of other consumables.

  • Improved Expertise presentation by increasing Expertise shown in the level up banner, craft roll screen, box opening animation, and the loot ticker. The colors were also slightly adjusted to match the Expertise text.

  • Players can now obtain 10 Topaz Gypsum per day, allowing for two Gypsum Orb crafts.

  • Added a second Gypsum Orb to purchase in Faction Shops per day.

PvP Track

  • Fixing an issue that prevented trinkets earned through the PvP Rewards Track from slotting gems.

  • Higher amounts of Umbral Shards are now offered on the PvP Rewards Track for the same Salt price.

  • We now properly clear the PvP value of downed players on death to prevent occurrences of kill-trading.

  • Fixed the notification text when buying an emote through the PvP Rewards track.

Economy

  • Fixed an issue that caused tax cooldowns to not reset after a territory ownership change.

  • Renamed Housing Taxes to Housing Upkeep.

  • Territory Upkeep and penalty related timers will now pause during maintenance mode.

  • PvP Perks are now searchable in the Trading Post

  • Added an “X” button to the end of search boxes within Crafting Stations, to be consistent with other search boxes within the Trading Post and Inventory.

  • Added a display to show the First Light Refining Bonus when looking at affected recipes in the Crafting Screen.

  • Added Territory Supplies:

    • Players can now craft four different tiers of territory supplies which provide the player with large amounts of territory standing in their current territory.

    • Territory Supplies will cost different tiers and volumes of corrupted fragments, stone, and wood depending on the tier of the supplies.

    • Players can craft each tier of territory items 8 times per week.

  • Added a confirmation notification when initiating a trade while at the coin cap (which would result in a refund of coins back to the other player).

  • Added a warning notification before crafting an item when near the item limit.

UX/UI/Social

In-Game Store

  • Fixed occurrences where the “Unlocked” text overlapped an item’s name in multiple languages.

  • Fixed an issue that caused bundles in the store to have a semi-opaque discount banner when viewed in the list.

  • Fixed an issue that caused Store discount tags to misalign in multiple languages.

  • Fixed an issue that caused the incorrect animation to play if a player previewed weapon skins without a weapon equipped.

  • Updated preview selection:

    • Clicking on a piece of an outfit no longer selects the entire outfit for preview when viewing bundles.

    • Clicking on a skin will now select it as the item to preview for that slot. If you click on another skin that matches the slot the previous selection will be removed.

    • When mousing off of the skin, the preview will revert back to the selected skin for that slot. If no skin is selected for that slot, it will revert back to what the player has equipped.

Notable Fixes

  • Added a speculative fix for an issue that caused infinite loading screens in War, Invasion, and Outpost Rush. We will continue to monitor the forums to see if players are still encountering this rare issue after the update.

  • Fixed an issue that prevented players from accessing their inventory through the Esc menu when gathering, after they equipped tools mid-use.

  • Fixed an issue that caused the Fishing UI to be hidden when using the Esc key to enter a menu (like Skills or Journal) while Fishing.

  • Fixed an issue that caused Settlement and Fast Travel Shrine icons to not appear on a respawn map.

  • Fixed an issue that caused items sold in shops to not display the correct variable numeric values.

  • Fixed an issue that caused the Settings menu to have a green box with a section header and a white box with a description when in specific resolutions.

  • Fixed an issue that caused the UI for the “Recall to Inn” button to not roll over properly while the player was in a menu. The “Recall to Inn” button now reactivates when the cooldown timer expires, without requiring the user to open the menu.

  • Fixed an issue that caused town project task coin rewards to round decimals slightly different from how they were displayed in the journal objectives.

  • Fixed an issue that caused a gathering node interact UI prompt to show when presented with the “Inventory is Full” message.

  • Fixed an issue that caused players to get spammed with old area-chat messages when they approached a new area.

  • Fixed a number of grammatical errors on various items. Hyphenated terms are now properly hyphenated, and words that were previously split and should be a single word are now a single word.

  • Fixed an issue that caused the region name displayed in the Character Transfer window to not use the localized name.

  • Fixed an issue that allowed weapon abilities to be swapped while on cooldown but only the icons changed. Players will now get a notification that they are unable to swap weapon abilities out while on cooldown.

  • Fixed an instance where the internal name of a region was used instead of the public name on the World Merge notification.

  • Fixed an issue where the “[Region Transfer] Buy/Sell Requirement” text did not appear red when the requirement was not met.

  • Fixed an incorrect message that appeared when trying to place a camp during Outpost Rush.

  • Fixed an issue that prevented linked items or messages from going through when players linked several items in the same chat message.

  • Fixed an issue that caused online and offline friends to not appear in alphabetical order.

  • Fixed an issue that caused the Faction Territory Border to appear incorrectly on the map after fast traveling to a town.

  • Fixed an issue that caused the main menu icons to misalign on the character selection screen.

  • Fixed an issue with item icon resolutions when completing all town board turn-ins.

  • Fixed an issue that caused a soft lock when hitting enter during the Amazon Games logo. You are now free to skip the Amazon Games logo, no judgement.

  • Fixed an issue that caused trades to fail if traded gems were attached to an item during the trade.

  • Fixed an issue that caused ‘Retry’ to appear unlocalized in the pop-up window for all languages when experiencing a connection error.

  • Fixed an issue that caused the Attribute window to flicker when committing points.

  • Fixed an issue that caused the Azoth Vial icon in the Weapon Mastery respec pop-up to appear too small. It is now appropriately sized.

  • Fixed an issue that caused Captain Thorpe’s subtitles to not localize.

  • Fixed an issue that caused the Company Treasury error messages to not show properly when withdrawing and depositing.

  • Fixed an issue that caused dragging state to not activate when holding left click on an item.

  • Fixed an issue that prevented players from crafting if they were in the Crafting menu, had a recipe with a cooldown selected, and the cooldown timer reset while they were in the menu. It now refreshes in that case to show you the correct status.

  • Fixed an issue that caused the map to open and disable fast travel when salvaging items.

  • Fixed an issue that caused scrolling down to upgrade items with umbral shards to not work properly.

  • Fixed an issue that caused the split stack slider to display the wrong amount due to a rounding value error.

  • Fixed an issue that caused the background to bleed through at the top edge of Crafting screens.

  • Fixed an issue that caused the highlighted rings and lock icon for an Ultimate ability node to vanish when performing a respec.

  • Fixed an issue that caused some items to not appear on the post-War/Outpost Rush rewards screen.

  • Fixed an issue that caused the wrong name to be used during the Siren Queen fight.

  • Fixed an issue that caused the reload bar to not show any progress on the turret HUD.

  • Fixed an issue that caused the Temporary Ban message to show broken mark-up tags.

  • Fixed an issue that caused the Weekly Mutation Tooltips to flicker on the screen when hovering over Mutation icons on the Map.

  • Fixed an issue that caused duplicate messages to appear when trying to store an item in a full storage shed.

  • Fixed an issue that caused the fishing loot ticker to show the wrong amount of bait.

  • Fixed an issue that caused players with the rank of Settler in their guild to receive an error stating they didn’t have permission to invite when clicking the “Invite to Guild” button.

  • Fixed an issue that caused some healing elixirs to show the incorrect healing values.

  • Fixed an issue that caused language inconsistencies in pop-ups.

  • The text for completed missions on the Town Project Board is now grammatically correct when only one mission is finished.

  • Borders around Challenges on the Menu pane now behave properly when clicked.

  • Fixed an issue that caused an error message to display for a couple seconds when first entering the Character Transfer world list.

  • Fixed an issue that caused players to get locked out of the transfer transaction window if the purchase button was spam-clicked.

  • Fixed an issue that caused a crash when talking to a Quest Giver in other languages.

  • Fixed an issue that caused the marker to appear at the bottom of the world when pinging locations on the map.

  • Fixed an issue that prevented the appropriate player UI from appearing after an Arena match. Players are now presented with a “Play” button or a “Play with group” button when in group.

  • Fixed an issue that caused the Crafting UI to stay on the player’s screen when they weren’t interacting with the crafting station anymore.

  • Fixed an issue that caused items sold in shops to not display the correct variable numeric values.

  • Fixed an issue that caused the PvP Arena reward banner to show you gained a Garnet Gypsum, even when you had already reached your daily maximum. This was a visual-only issue. You were not receiving more than the daily limit for Garnet Gypsum.

  • Fixed an issue that required players to exit the crafting screen in order to use it again when trying to select a different ingredient for the Topaz Gypsum Attunement Potion.

  • Fixed an issue that caused the “Wave 1 of 8” display to not update properly in Invasions.

  • Outpost Rush markers will now properly refresh when playing multiple matches in a row.

  • Fixed an issue that caused a pop-up dialog to state a penalty timer for Outpost Rush instead of 3v3 PvP Arena.

  • Fixed a visual issue with Silkweed in the Harvesting Tradeskill menu.

  • Fixed a visual issue with the Buy Territory Rewards text when viewing the Territory info on the map.

  • Fixed a visual issue with the Tier 3 War Camp text.

  • Fixed Dye Channel setup for Heavy Eternal, Light Eternal, Overgrown, and Hellfire armor sets.

  • Fixed an issue with the progression text when viewing Crafting results.

  • Fixed an issue where the Health Bar and Status tool-tips were visible in the Setting Menu.

  • Fixed Blessed Crucible description to say it comes from supply containers instead of Starmetal veins.

  • Fixed a rare issue that could crash the game when disconnecting and returning to the main menu, then trying to go back into the world.

  • Fixed an issue that caused players to not get achievement progress for winning Invasions.

  • Fixed an issue that allowed players to bypass the chat filter settings and enter profanity.

  • Fixed an issue that caused some beetles to lose their health bars.

  • Fixed a rare issue that locked players in place when attempting to open a conversation with an NPC immediately after closing a conversation.

  • Fixed a bug that caused Expedition objective icons to not show up during Expeditions.

  • Fixed text alignment within the Inventory Equipment Load tooltip.

  • Fixed an issue that disabled the arrow input for text input fields.

Quality of Life Improvements: General

  • Updated formatting on the cooldown display within the ability slot tooltip on the Weapon Mastery Tree window so that it only shows one decimal point.

  • The E key can now be rebound to a different function!

  • Added new filtering options to the Trading Post.

  • Added a visual cooldown timer for intra-region character transfers.

  • Added a visual cooldown timer to the World Transfer button. It updates appropriately based on expected region and world transfer behavior and is disabled while the world transfer timer is active.

  • Adjusted the Inventory search bar field to extend properly when extending past the default field of view.

  • Added an animation as Inventory slots become unlocked upon leveling up.

  • Added coin amount when salvaging close to the Repair Parts cap.

  • Adjusted Starmetal and Platinum Map/Compass icons to better distinguish readability between the two.

  • Adjusted UI on Turret Options to have adequate room and be legible for players to easily read.

  • Daily Mission Bonus UI should now always update, even if you have the Faction Mission window open when it resets.

  • Simplified the Repair tooltip. We removed the quantity owned and now only show what is required to repair it.

  • When opening the Modes menu, it will now default to the last mode the player selected instead of always defaulting to Outpost Rush.

  • Removed the Camp button from the Equipment screen. You can still change the skin of your camp from the interaction menu on the camp itself.

  • Added a loop to the “Waiting” emote.

  • Improved loading times into the crafting screen.

Quality of Life Improvements: Fishing

  • Added a bait counter while fishing to display how much of the selected bait currently remains.

  • Added functionality to the bait selection window so it scrolls when the amount of bait exceeds one row.

  • Removed duplicated word “Bait” in bait select window.

Quality of Life Improvements: Invites & Notifications

  • When inviting a player who is already in a group, a message will appear informing the inviter.

  • When inviting a player from a different faction, a message will appear to the inviter.

  • When inviting a player with a mismatched PvP flag, a message will appear to the inviter.

  • When inviting a blocked player, a discreet “invitation declined” message will appear to the inviter.

  • When inviting a player at the Expedition limit, a message will appear to the inviter.

  • Players will no longer receive an “Invite to Lobby” message from people they have blocked.

  • Added a notification for when an item received from a reward chest is dropped due to the inventory cap.

  • Removed the lost dye warning message that said players will lose a dye when choosing the same color. Players keep their dye in that instance.

  • Added a pre-match notification reminder about checking equipped 3v3 Arena consumables and gear.

Audio

  • Added new audio preferences to the Settings Menu:

    • Menu music slider

    • Performance music slider

    • Combat music check-box

  • Void Tunnel Music now plays an ending cue when leaving the Void Tunnel.

  • Isabella’s VO is now clearer, as opposed to muffled, when obstructed by an object.

  • Fixed an issue that caused the Corrupted Impaler and Corrupted Entity to spam their vocals.

  • Fixed an issue that caused the Deaths Door music to keep playing after a player was revived.

  • Fixed an issue that caused the tree falling sound effect to sometimes not play.

  • Corrupted core now plays a sound when it spawns.

  • Fixed an issue that caused combat music to stop working.

  • Fixed an issue that caused Corrupted Portal music to keep playing after the event concluded.

Thanks for your support. We’ll see you in Aeternum!