New Expedition: Dynasty Shipyard
The Empress of Ebonscale is building a fleet of warships. The fleet and the Empress must be defeated for the safety of Aeternum and the world.
Dynasty Shipyard Boss Encounters
Isabella’s Pets: Joven and Oro obediently wait for Isabella’s command, and their next meal.
Zhou Taiying: Elegant, graceful, and brimming with rage, this Empress in exile commands an army loyal beyond death and wields immense corruption energies to exact her vengeance.
New System: Achievements
Achievements are a way of keeping track of and rewarding various player actions.
As players perform these actions enough times, the related achievement is completed automatically.
With the April release, there are over 400 achievements in the game, with more to follow.
Players can examine all the achievements at any time by clicking on the new Achievements tab in the Character screen.
While all achievements are listed (including for brand-new players), some are temporarily hidden behind a hint.
The UI also has a summary of how far the player has come in completing different achievements and a display listing all completed achievements.
When any achievement is 75% complete, a player will receive a UI alert the achievement is nearing completion.
When an achievement reaches 100% completion, players will get a UI alert celebrating their completed achievement.
Achievements are completed at the account level, but progress towards completion is tied to individual characters. As such, progress is not shared between characters: Each character can try to complete each achievement, but only one actually will. Once an achievement is completed, it is completed for all characters.
Please note: Many of these achievements have lower requirements in this release than they are intended to for the game's launch; this is to make them easier to complete during Alpha testing.
General
Added voice-over lip sync to quest-givers in the Main Story Quest.
PvP Faction Missions
We've introduced a new style of PvP missions which require players to complete missions in contested areas where their Faction’s opponents will be competing to accomplish their own objectives.
PvP Faction Mission rewards are now tuned to more accurately reflect the risk level and time investment required to complete each specific mission.
Each faction now has their own mission types to better immerse players with their chosen faction.
PvE Faction Missions
PvE missions are now multi-step across all territories (except for Shattered Mountain, Great Cleave, and Edengrove) and are designed to give players a curated tour to locations that fit their selected mission type.
Territory Control Incentives
We added a number of benefits for all members of a faction that controls a territory as well as some additional rewards for the controlling company.
Any two settlements controlled by the same faction will have their settlement storages linked. Players can transfer items from a storage linked to their current location for a coin fee.
Added a resource cart to each town that provides members of the controlling faction with small amounts of ore, hide, wood, fibers, food, or oil as well as small amounts of refining reagents such as tannin or sand paper.
When territory taxes are delinquent, all company and faction bonuses are disabled.
The existing benefits for settlement control still apply as well. They are:
Faction Bonuses: 10% increased gathering volume in controlled territory, +50 Luck in controlled territory
Company Bonuses: 70% fast travel discount to controlled territory, 30% reduced taxes in controlled territory, 20% reduced house purchase cost in controlled territory