Adjusted system so that it loads in different screens depending on where the player is loading into.
Added tips to the loading screens, which will be a mix of general tips and tips specific to your destination.
Updated the art and layout of the menu for improved readability.
Updated notification numbers to be more noticeable.
Added room for social panel and made it more readable.
Improved logic of Azoth cap warning so that it only occurs at certain thresholds, to avoid notification spam.
Fixed a number of issues with the compass that should make it more reliable when switching game modes.
Fixed the icons for town project crafting. They now show the town project blue icon not the standard yellow quest icon.
We now only show the message stating that you can not damage other players when not PvP flagged once. These messages got annoying doing PvE content with other faction members.
Added audio to a bunch of UI actions to help provide feedback the action was successful - repairing gear, entering housing sub menus, changing sub menus in the company section, expanding/collapsing lists in crafting stations, from filter boxes, and when changing chat feeds.
Fixed an issue that was causing pings within some Expeditions to display underground.
Added ambient audio to various crafting and refining stations.
Added better support for multi-monitor setups.
Fixed a rare issue that caused the game to incorrectly salvaged a random item of the type your cursor was over when rapidly salvaging items.
Fixed an issue that sometimes caused players to stop receiving banner notification for friend, group, and company invites.
Each day, the first three interactions with the Tree of Light in settlements will grant presents that will also grant a lockbox with a gift of appreciation for participating in the festivities!
Daily interactions with the Tree of Light have the rare chance to drop event weapon and armor patterns as rewards.
As with any openable container, luck does not apply here.
Introduced a new type of Gypsum. Diamond Gypsum can only be found during certain events in Aeternum. During the Winter Convergence Festival, level 60 players will earn this Gypsum when interacting with their first 3 Trees of Light each day.
Our goal is to give players even more options to progress their Expertise, as well as improve the rewards of the Winter and future events
Reduced the cost of crafting a Gypsum Orb from 100 coin to 2.5, and Gypsum Cast from 475 coin to 5. We decided there was no need to add another coin expense for our level 60 players, but kept a minimal amount so end game territory owners can earn a little more tax income.
Reduced cooldown on Topaz Gypsum Attunement Potion from weekly down to daily, which means players will now be able to earn enough Topaz Gypsum to craft an orb each day. We also reduced the crafting ingredients to make it less difficult to craft and increased the drop rate of Topaz Gypsum when the potion is in effect.
Reduced Gypsum earn cooldown timers from 22hrs to 18hrs just to give a little more leeway to people’s play schedules.
Adjusted the way Expertise bumps work so there is a minimum, as well as a maximum. The minimum is set to 2, and maximum starts at 5 and ramps down to 2. Our goal is to average around 35 bumps required to get from min to max Expertise.
Gypsum is now rewarded for completing an event, rather than given in the reward cache from the event. A few activities such as Outpost Rush, Corrupted Breaches, Arenas, and Aptitude granted Gypsum in the reward cache in the PTR. This leads to hoarding and uncertainty if using a cache is past the cooldown timer. This change should resolve both of those concerns.
Fixed an issue where grouped players would incorrectly earn assist credit for kills they didn’t contribute to.
Fixed inconsistent camera behaviors when exiting Poison Shot and Penetrating Shot with hotkey.
Fixed inconsistencies with Bow ADS & AOE abilities canceling into other Bow abilities.
Fixed an issue with Healing Tomb perk not healing when exiting early with RMB.
Fixed an issue that caused players to enter a locked state if Spear Javelin was activated when entering Prone.
Fixed an issue that was blocking player from canceling attacks to enter navigation until animations completed.
We now provide information on the maximum number of unique items a player can hold in their inventory
Fixed a bug causing the player to occasionally get moved on top of lost presents they are looting.
Adjusted the logic on Lost Presents to improve the gathering experience.
Decreased the level 65 Winter Warrior Yeti from Elite Boss to the Elite difficulty tag.
Adjusted stats on the Winter Warrior to be less punishing to solo players.
Resolved an issue where players could interact with the gift pile in settlements without limit for reputation.
Fixed an issue where killing Corrupted Tendril AI did not progress the "Adiana's Fountain" quest.
Fixes for multiple unobtainable presents in First Light, Windsward, and Everfall territories.
Fixed issue where the “Insuring the Investment” quest did not progress with “Defense Against the Withered” journal entry.
Resolved an issue where players could spawn into the Winter Tree after Invasion ends in the Settlements.
Fixed issue where Hapless Howe was buried in snow in Windsward.
Fixed an issue where Winter Convergence was referenced as "Winterfest" in log-in screen.
Fixed an issue where "A Fine Meal" refers to Recovery Foods as Health Recovery and could cause confusion in the Campfire menu.
Fixed an issue where the Mangled Heights POI was missing a majority of its collision.
Fixed an issue where players could clip through the walls of the War Camps.
Fixed an issue where players were blocked from the solo option of Destiny Unearthed if they reset Destiny Unearthed after completing Forging the Heartgem.
Updated visuals/layout of the POI Bullrush Wash.
Addressed and issue where Gleamite spawners had a chance to spawn immediately
Fixed an issue where upgrading The Tree of Light could push a territory above the level cap.
Fixed an issue where Upgrading the Tree of Light increased the towns upkeep.
Fixed an issue where encounters would show the abandoning UI notification if a grace period was not set properly.
Fixed an issue where Territory Quest markers were not displaying the right type of marker.
Fixed an issue where equipped camp skins were not persisting after re-login and may have prevented players from being able to place camp sites.
Fixed an issue where particular camp skins could be placed in tight pathways and block AI which would destroy itself.
Updated Winter Convergence Quest level listings.
Updated task text on "Old Stone Remembers" to indicate weapon use.
Fixed an issue where Cutlass Keys' spawned the wrong number of lost presents.
Fixed an issue where players were able to leave the Outpost rush starting zone early.
Fixed an issue where the recommended level for the “Into the Breaches” quest is significantly lower than the level of the encountered AIs.
Fixed an issue where after accepting “Grasping at Shadows” the player needed to leave the POI before being able to complete the first objective.
Fixed an issue where audio could be interfered with if multiple Gleamite chunks are in the same area.
Fixed an issue where applying certain Camp Skins could block the player from placing the camp.
Fixed an issue where players could obtain more tuning orbs when resetting the quest “Destiny Unearthed” from the journal.
Fixed an issue where the journal listed a blank third objective during a Winter Warrior quest.
Fixed an issue where the quest marker for “Visions of Invaders” is not shown on the Map.
Fixed an issue where Boss AI could sometimes prematurely use their victory wipe behavior in Expeditions.
Fixed an issue where House Ownership UI persisted on Housing Lost during a rollback.
Fixed an issue where Thorpe referred to his previous rank when fighting him in the Depths.
Updated level pre-reqs for Mourningdale supplemental quests for a smoother transition.
Fixed an issue where players are able to enter a state where they are unaffected by gravity and can clip through collision after petting an animal and attempting to recall to inn.
Fixed an issue causing some Artifact Ice Gauntlets to display their names incorrectly.
Unhallowed Soul Of Myrkgard previously did not drop any named items. It has been given a Spear, Amulet, and Life Staff to drop.
Fixed an issue causing some players to get stuck in a blurry screen after exiting a crafting station.
Fixed a bug that was causing all trading post taxes to being paid to the settlement at which a contract is listed. Now, trading post listing taxes are paid to the settlement at which a contract is listed, and sales taxes are paid to the settlement at which a contract is fulfilled.
Fixed Lifestyle buffs not being reflected in Crafting UI.
Fixed faction bonuses not decreasing trading tax in Everfall.
Fixed a bug that was causing harvesting speed territory standing bonuses to improve yield instead of speed.
Fixed a bug causing Marks of Fortune to appear incorrectly in the Bundles tab of the in-game store.
Fixed a bug causing chests to get into a looted state when players did not finish gathering them.
Removed corrupted shards and lodestone as necessary components for crafting Arena Keys and added 5 runestone to their recipe. We did this to make Arena Keys not fight for the same resources as Expedition Keys.