Fixed an issue that sometimes prevented abilities from being grayed out when the player did not have enough mana to use it.
Fixed an issue where capture points in OPR would not update immediately on the map when captured.
Fix issue with Banner Queue
Fixed Doubloon Shop tooltip displaying the incorrect background image.
Fixed typo on Turtle Walk Emote.
Fixed typo on Abrasive Ore crafting mod.
Adjusted various text sizes and alignments.
Fixed issue with some icons in Objectives filters not displaying.
Fixed blurry resolution of Baron and Corrupted Portal icons in OPR.
Fixed low resolution issues with coin icons in various screens.
Made scoreboard in 3v3 arenas thinner to allow more room for the player interact flyout.
Updated Creag Crystal Chunk icon.
Updated whittling knife icon so it no longer looks like a sword.
Removed incorrect icon when purchasing dyes.
Updated and standardized event-related map icons.
Updated Basic Settings order for Accessibility.
Fix incorrect tooltips appearing on the World Select Screen.
Fix transfer cooldown times displaying incorrectly.
Fixed display issue with Panda and Reindeer mounts icons using backgrounds.
Added an option to disable network status icons under Gameplay > Preferences.
Updated string in OPR scoreboard to better describe the stat tracking Resources ("Resources"→"Resources Used").
Fixed an issue with total team healing stat in the end of match screen for 3v3 arena being incorrect.
Make top icon on settlements follow same priority rules as the flyout logic for selecting top icon.
Updated station tooltips on the map for OPR.
Fixed Life Staff naming inconsistencies.
Fixed an issue where Unstuck would fail if it was clicked just after it became available again.
Fixed territory banner triggering.
Fixed an issue in the crafting screen where some recipes were showing the wrong gear score when sorting by gear score.
Fixed an issue where Crafting Station upgrade projects were listing unlockable recipes that aren’t being locked anymore.
Fixed an issue where you could enter the Store while in a musical performance, resulting in odd preview animations.
Fixed the skill reward display on the Crafting screen. This fixes the "None" value from showing up as a reward near the craft button.
Fixed an issue where returning to Main Menu while fishing could result in the fishing HUD to appear when returning to the game.
Reduced hitching in controller remapping menu when updating button maps.
Fixed issue where HUD elements could overlap in Housing.
How to use emotes tooltip in the Store now appropriately shows the controller navigation to the Emotes window.
Influence Race results screen overlapping text fixed.
HUD Objectives list will no longer disappear if it gets too long for the screen. It will scale down instead.
Influence Race results overlapping text resolved.
Daily Solo trials rewards now appear appropriately in the Activity Finder list.
Fixed a bug where dragging the scrollbar in the inventory would lose focus and stop scrolling.
Fix for the network icons overlapping with certain UI elements.
The slider to set the number of visible nameplates has been re-enabled for PC.
Hidden mana or stamina bar will no longer fade in while in the Navbar state (pressing esc on PC).
Tooltip on Season tab button in NavBar now updates to chosen language correctly.
Fixed loot ticker possibly getting incorrectly positioned off to the right after talking to a quest giver.
Fixed settlement icon showing incorrect number of available quests in the settlement.
Fixed an issue where NPC's mouths could rarely move when they weren't speaking.
Fixed an issue where the Wolf Mount's legs could move unnaturally.
Visual fixes to the Panda Bear mount.
Fixed some collision issues on rocks located in Grayvale Hamlet in Mourningdale.
Updated dissolve on Gawain cinematic for a smoother transition.
Added more detail to stone chest models.
Moved a lore note so it rests on a table rather than floating next to it.
Fixed a client crash when an objective task was removed.
Lightened up the environment probe not to be so dark in Edengrove trading post.
Resolved light probe flickering in Spyglass Ridge tavern.
Overseer Shervey and Master Smith McCoy should now respawn much faster.
Kisare the Taskmaster should now respawn much faster.
Collision gap filled in for stuck spot in glacial tarn poi.
Enabled collision on platform in settlement.
Added collision component on church stairs so player can no longer clip through them.
Updated some Environment Probes to fixed flickering lights in Oxboro Inn.
World | Campskins | Players can now collide with tier 2, tier 3, and tier 4 campskins as expected.
Collision added to house awnings missing collision.
Collision adjusted to prevent player clipping during traversal in ftue.
Chains now properly appear and disappear during quest.
Removed DoT from Well of Fortune
Fixed damageable gatherable not having a health bar on "Brigands on the Beach" quest
Moved bamboo trees away from the house.
Floating Corruption fixed at Scorpius.
Collision should be fixed so players no longer clip and can climb as easily.
Added polish to Gorgon Landing dock.
Lowered tower to embed in cliff rocks.
Updated Fountain Water so VFX fit properly.
Collision has been added to sign for the Tier 5 Smelting Station.
Ships that support floating masts are now visible again.
Updated view distance of barrels.
Adjusted Brightwoods settlement bound to allow mount dash outside of settlement.
Added boulders to fill holes and adjusted chest on top of rock.
Adjusted Myrkgard dismount bound.
Fixed an issue where the boat and pier were not visibile on the map at Sable Port.
Fixed an issue where multiple fiishing hotspots were not visible on the map.
Fixed an issue where war camps were inconsistently visible on the map.
Fixed an issue where entering chat mode while placing a camp could cause the player to enter a bad state.
Fixed a bug where entering a solo trial dead would prevent the encounter from starting.
Console players who have not completed the Elysian Wilds entry quest chain should now correctly see the Territory Entry Warning.
Resolved an issue where the capture point VFX were not displaying correctly.
Updated terrain so the player can smoothly traverse the stair case.
Fixed texture seams on Kentia Palm trunks.
prevent player from entering the house property by jumping over the house bounds.
Updated Placement of stairs to resolve zfighting.
Rotated resource cart in Brimstone Sands so the interact is accessible.
turned off volume fog on ambient lights.
Lowered Platform, no longer appears above the floor.
Clipping geo is no longer visible.
Reduce the size of the haystacks and moved them to another wall.
Updated Environment Probes to slightly lighten Galahad Armor at night.
pillars and base have been adjusted to allow for better navmesh to prevent enemy from getting stuck on pillars that allow player to exploit.
Completed lighting polish pass on all faction NPCs.
Updated pass throughs for better player experience.
Added 2 more AI to Greedfall Grotto to address faction quest bottleneck.
Fixed bugs where the AI cannot hit the player when the player performs certain actions such as crawling, looting, harvesting or using emotes.
Fixed an issue where an equipped Fire Staff could unnaturally rotate during an idle animation.
Fixed an issue where the totems spawned by Avarice could appear with the wrong nameplate.
Fixed an issue where Players were not able to cancel fresh water collection.
Update check-ins at the Inns to first person cameras.
Fixed the broken art assets during the floating castle reveal cutscene in Eden Grove MSQ.
Polished and optimized the cutscene for the quest "Daichi Saito".
Polished the cutscene for the Monarch's Bluffs quest "Brigands on the Beach".
Fixed icon for the Goldcursed Round Shield
Removed ancient chest in winter rune forge as players were able to exploit and continuously farm it
Deleted gatherable
General polish to environment and props across Aeternum.
Updated mining nodes to prevent floating above terrain.
Fixed textures and geometry of shipwrecked props in OPR map.
Updated collision to Farharbor architecture.
Updated Faction Enclave models.
Added more detail and cleaned up Windsward Fort Tower.
Updated models for several architectural assets at Heavenly Rise.
Tier 4 Tannery station animal hide now has proper textures.
Resolved major texture visual artifacts across stone platform pieces.
The saddles at the Francois de la Rama stable no longer appear visually bugged.
Assigned proper materials to the boardwalks leading up to Fisherman Hovel.
Fixed collision on wall in upper taverns.
Adjusted tents texture to better represent collision.
Resolved inconsistent VFX error for The Abyss Artifact
Ser Gawain can no longer be exploited using several nav-mesh strategies after the recent area changes.
Apple crates now have proper collision.
Meadowlake Fishery, a chair is no longer floating on the stairs outside the house.
Vulcanus Glyphs now have proper collision.
Braziers in Vulcanus now have proper collision.
Player is no longer able to access an unintended area in Vulcanus POI.
Stones piles are no longer floating at Lamp of Osiris.
Ship debris is no longer floating in Werna Isla, Monarch’s Cluffs.
Ships mast now has proper collision.
Silver Veins no longer clipping in the mountain at the POI Deadmans Cove.
Brick walls in Jupiter’s Grove now have proper collision.
An invisible platform no longer appears here in Stairs of Tefenet.
Lamp is no longer floating at Reptilia Concordia.
Collision is no longer missing from a pillar part at Grus POI
The Frontlines POI logs now have proper collision.
Net fences now have proper collision at Festering Fishery.
Bushes no longer spawn in the cliffs near the Temple of Sands.
Statue base now has proper camera collision at Tomb of the Old Warrior POI.
Z-fighting textures no longer present on a stone wall in Agavaid.
Starfallen Sentinel no longer falls under terrain when attacking at Valle Tempus.
Flags at Imperial Palace Stronghold are no longer misplaced.
Saircor Bridge Supply crate is no longer floating in the air.
Leviathan Of The Deep can no longer be killed and farmed easily using a safe spot.
Boxes are no longer levitating in Lamentations.
Floor is no longer flickering in Arcturus.
Players can no longer exploit the Trial of the Old Warrior by jumping into the arms of the nearby statues.
Rock Fence is no longer Misplaced in Everfall's The Spread POI.
Players can no longer access the large vines that allowed the exploit.
Fixed broken textures in Heavenly Rise POI railing.
Player can no longer become stuck in the mountain near Old Tidal.
Madea can no longer be exploited by jumping on the rocks.
Player is no longer able to clip into the cliff rocks in Hornhold Labyrinth.
Awnings in the 3v3 arena no longer have collision.
Player is no longer able to exploit Avarice trial boss.
Pumas around Scratchrock Burrow have been adjusted so that they do not leash as early.
Medea boss fight can no longer be exploited by jumping on a crystal.
Tooltips on various POIs in Great Cleave and Shattered Mountain have had their messaging improved.
Character can no longer exploit the Heartforge Guardian fight with positioning.
Raum the Burrower fight can no longer be exploited.
Unnecessary collision no longer exists at South Restless Shore Watch.
The texture is no longer missing from the objects in Stone Skull Fort.
Z-Fighting no longer appears on the wall in Skysong Temple.
Cart wheels now have proper collision at Unbound Island.
Potted Dynasty trees are no longer gatherable.
Azoth Spring mesh is no longer clipping through rock.
Character can no longer become stuck in the stairs at Ruined Straits.
Tree no longer clipping inside cliff near Bulwark Break POI.
The collision is no longer missing from the corrupted tendril in Heavenly Rise.
Ivy meshes are no longer floating at Baozang Bay POI.
Pirate stairs mesh now has proper collision.
Buckets in Forellac now have proper collision.
Cliff moved to fix clipping issue.
Fixed a bug in Elysian Wilds where Kudzu's encounter progresses not as expected and ends too early.
Flag no longer has misplaced collision at Attalus's Foundry.
Fire and Vine are no longer floating in the air at The Plundering Shark.
Fishing Net no longer has collision.
Player is no longer able to enter a stone structure and can get stuck while inside.
Removed pillar that prevented damage in Apophis soul trial.
Stones at Saircor Bridge now have proper collision.
Player can no longer get stuck behind house in Greater Tribulation. There is now a way for the player to get over the tall fence.
The collision is no longer missing from multiple objects in Fisherman’s Hovel.
Stone ball now has proper collision in Sorcerer’s Delve.
Chairs now have proper collision in Sorcerer’s Delve.
The wooden pole in Crassus’s Rise is no longer floating.
stairs are now properly connected to the platform at the empress fortress.
Barrels and carts in Everfall now have proper collision.
Various assets at The Spread POI no longer float.
Crates now have proper collision in Corbenic Castle.
Bricks outside of the POI “Crassus’s Rise” in Brimstone Sands are no longer floating.
Young Trees no longer spawn inside the ground at 11382.429688 7144.139160 258.055115.
Several assets at Teyrnon Keep now have proper collision.
The mast and roof have proper collision in Shipflight Comb.
Walls of a burnt building now have proper collision in Misty Borough POI.
A hole that would allow users to get under an area of the Severed Visage POI no longer exists.
Corruption tendrils in Catellum Trismegistus no longer exist.
Candles are no longer clipping into rocks at Ascension Rime POI.
Seaweed mesh is no longer misplaced on South Vega bridge.
Ancient stone torches no longer exists at the Dynasty tower wall.
Multiple objects now have proper collision in Walsham.
Masts at Shipflight Comb now have proper collision.
Player Can no longer Fall Between Walls and Rock Surface and Get Stuck in Apostate Nave POI.
Dead Trees no longer Clip Into Wall Structure in Corpus Angoris POI
Bush assets in Primrose are no longer floating.
Gatherables no longer spawn in the wooden platform in Dunkelberg.
Shipwreck at Imperial Shipwreck now has proper collision.
Multiple Dead trees that were clipping through walls at Heavenly Rise are no longer clipping into the walls.
Sacks in Soulwarden’s Refuge are no longer present.
Corruption mound is no longer floating in Skysong Shrine.
Large corruption roots in Serenity Monastery POI now has proper collision.
Skysong Temple railing is no longer missing collision.
Corruption portals no longer have excess of collision on their right side.
Lantern now has an increased view distance.
Removed trees and bushes that were clipping into Buggane Hedge in Edengrove
Fix for Misplaced VFX at Skysong Temple
Corrected the transmog names of Glass Flails, Greatswords, and Hammer to better reflect their appearance: Gilded.
Updated Corruption Portal Flash VFX.
Fixed an issue with VFX after Malek cinematic.
Updated Impact VFX for falling icicles in Glacial Tarn.
Color adjustment for Adiana Theron whispers VFX.
Add missing variant check for prefab spawns.
World bosses in Elysian Wilds now display the correct icon on the pinned quests list, and will no longer cause a UI error when the player has 6 pinned quests.
Powder Kegs in OPR now properly snap to the ground.
Lintels are no longer flickering in Skysong Temple.
Lanterns are no longer floating in Attalus's Foundry.
Vegetation is now properly being culled inside various structures at The Spread POI.
Totem now has proper collision.
Gravestone now has proper collision.
Player can no longer get inside Sutekh's Tomb after finishing Necropolis of Sutekh Soul Trial.
Upleveled the seven wild boss events in Elysian Wild to elite level. Increased character size of some bosses.
The stairs at Mistywater Thorp no have proper collision.
Brimstone Sands: Circular decal no longer persists on ground outside Heru Plaza.
Quest - A Shadow Falls (The Last Soulwarden Trial) - Fixed an issue in the Soul Trial where Yonas would sometimes not transition correctly into the next phase.
Fixed an issue in the Soul Trial for the final phase where the Heartgem's explosion VFX was not visible enough, if Yonas was not stopped in time.
Updated Gawain’s cinematic armor to match in-game.
Fixed an issue where the Cinematic in "Friends with Coin" quest would occasionally not trigger.
The camera no longer clips through wood when meeting Grace for the first time in Windsward.
The sword that Gawain holds is now consistent across the cutscenes and boss battle.
The cutscenes in the Medea Soul Trial, Gawain Soul Trial, and Heartforge Soul Trial should no longer show loading screens and now are skippable if you hold down the ESC key or equivalent controller button.
Fixed an issue that led to being stuck in a conversation with an NPC if you spoke to them with Musket's Powder Burn or Power Shot active.
Removed the player achievements associated with the old Faction Poaching Missions since those missions are no longer in the game. Now the achievements: A Bit of Larceny, Adverse Possession, Righteous Seizures, Confiscations, and Poaching In Someone’s Territory are gone and will not block players from getting the 100% in-game completion achievement.
Added further pins to help players find an easier path when trying to get up to the scaffolding in the quest The Great Architect.
More Ancient Guardians have been added to Canis for Azoth Awakening.
Rimefire Reavers in Secrets in the Ruins should no longer have duplicate spawns when multiple players are present. Respawn time has also been adjusted.
Removed the step in Beyond the Gates where players have to defeat Unhallowed Infestations as they run through Pilgrim’s Passage.
Placed the book into Edwarde Geoff’s hand in Cutlass Keys.
Changed the number of quest items from enemy mob required in Elysian Wilds, Last Stand to prevent a bottle neck due to enemy spawn rates.
Moved the laundry bucket for the side quest “It’s Who You Know”, so it can be accessed more easily.
Clarified the quest text in the quest The Betrayal of Brightrest so that players know they don’t need to interact with the grave if Moira is already present, as the only part the quest truly requires is defeating Moira.
Moved the diegetic pin on the Ancient Glyph Amba so it is aligned above the interact point for the glyph.
Shifted the campsite pin to be directly over the campsite in the quest The Nose Knows for when players have to craft the Distilled Bear Urine.
Changed the quest text for the step to Trim Reindeer branches to say Trim Reindeer limbs in the quest Medusa’s Monstrosities so that it better matches the item the player is collecting, Hercyne limbs.
Fixed the typo for “your” in the quest journal description for the Invasion of Everfall.
Placed the book into Edwarde Geoff’s hand in Cutlass Keys.
Fixed the Show of Strength Marauder Faction Mission in Everfall, where the player has to go to Dymchurch Slade. It used to complete at 0 automatically upon entering the area. Now it requires players to be in Dymchurch Slade for 90 seconds.
Updated the wording on the quests that introduce camping in the Main Storyline Quest series to be consistent for both starting areas.
It was possible to have the Everfall intro cinematic delayed if you entered the settlement for the first time on the quest that leads you there, and avoided the pinned entrance, which would trigger the cinematic when leaving. This fix triggers the cinematic no matter which entrance you take into the settlement.
Respawn time has been reduced for the quest target in Site Inspection.
Respawn times have been reduced on the knights in Relic Reclamation.
More alligators are now available to kill for the sidequest Gators Gone Wild.
Wolves should respawn more quickly for the quest No Good Deed in Everfall.
Reduced the respawn time on Fatimah in Ending The Madness.
Gate interaction during Umberto’s Sentence should now display properly.
Fixed the functionality of the side gates of Celliwig Ghof Sanctum in Monarch’s Bluff.
Removed awkward collision from some Faction members across the world.
For quest An Heir Transformed, made it so the Ancient Talismans drop more reliably from the enemies at the location during the quest.
Changed when the Faction quests are first unlocked to be after the quest Strength of a Soul instead of after the quest Old Stone Remembers, so that player are closer to the location of the starting faction NPCs.
Fixed when players Defeat Cursed Karburg Revenants as part of the quest The Curse of Karburg so that if they did not interact with the ancient device, the quest advances as expected and doesn’ expect players to kill twice the number of Revenants than are at the location.
In the quest The Untamed Garden, fixed Sun Fuchun so she walks towards the stairs after the player learns about the final mural, instead of into the mural.
Moved the parcel for the quest It’s Who You Know to no longer be stuck inside a tree, but placed behind it.
In quests The Shattered Mountain and To Prepare a Place For You, if the quest resets while players are inside locations that can only be accessed via teleporters, the teleporters should now remain in place, allowing players to exit the locations where they could potentially have been trapped, such as Russo’s Prison.
Moved several NPCs at Gorgon’s Landing so their feet are on the wooden planks, instead of floating above them.
Moved the pin for collecting Hydrangeas in the quest The Secret Ingredient to be closer to where the Hydrangeas are actually located within Nettlerest Graveyard.
Fixed the issue during The Untamed Garden where near the end of the quest, when players enter Inishglory Camp, the pin does’t appear over Sun's head until they are right next to her. Now the pin should appear over her soon after they enter the camp location.
Made it so Pride of the Trees now always drops an orb.
The encounters at Perseus and Lupus that have players examining the Ancient Device now have their correct titles (Perseus Stellar Research and Lupus Stellar Research, respectively), and show the proper level (Level 18), rather than having the generic name "Quest Encounter" and the level set at Level 0.
In Web of Lies, the crystal is now chained up from the start of the quest, and stays chained until the player interacts with it to take it.
Roya Hakimi can no longer be found too early next to the bridge, instead of the first location where she is near Leovix.
Cannons located in Dragon’s Teeth Falls and Captain Korripati’s Hideout now both count towards sabotaged cannons in the quest A Shot Across the Bow.
Added a pin on the teleporter to exit the Soul Trial during A God Awakens, and removed the pin on the teleporter by Imhotep once the player has exited the Soul Trial.
Enlarged the area in the Oxboro tavern they need to walk into before talking to Grace for the quest Speaker of the Angry Earth.
Made sure the description for Supply Run spells Talesa's name correctly.
Fixed Orbs of Power quest so that now visiting the kiln Bastion is optional and crafting or having any orb will complete the quest.
Hive of Gorgons faction missions now have a map pin as intended.
Yonas chest piece no longer clips with its head mesh when talking while seated.
Fixed an issue allowing the artifact quest for Ghostly Touch to be completed outside of The Citadel.
Fixed an issue causing Goldcursed enemies to not count towards the quest for Power Stone.
Fixed Legacy of Crassus event mentioning it can spawn in Edengrove when it no longer can.